<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey</id>
	<title>Eliqueth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey"/>
	<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/wiki/Special:Contributions/Abbey"/>
	<updated>2026-06-20T21:53:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Glimmer_Market&amp;diff=440</id>
		<title>The Glimmer Market</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Glimmer_Market&amp;diff=440"/>
		<updated>2026-06-20T10:44:41Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;Not a place you find. A place you&amp;#039;re already in when you notice the light has changed.  The Glimmer Market occupies the oldest quarter of Aerilon&amp;#039;s Sprawling Bazaar — a warren of wooden platforms, rope bridges, and canvas awnings built up and over itself across three levels of scaffolding. It opens at the sixth bell, when the sun drops low enough to turn the harbor gold, and it runs until the last lantern gutters out. No one rings a closing bell. The market ends when t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not a place you find. A place you&#039;re already in when you notice the light has changed.&lt;br /&gt;
&lt;br /&gt;
The Glimmer Market occupies the oldest quarter of Aerilon&#039;s Sprawling Bazaar — a warren of wooden platforms, rope bridges, and canvas awnings built up and over itself across three levels of scaffolding. It opens at the sixth bell, when the sun drops low enough to turn the harbor gold, and it runs until the last lantern gutters out. No one rings a closing bell. The market ends when the light does.&lt;br /&gt;
&lt;br /&gt;
Every stall hangs a lantern. Not for light — the market has plenty of that. For permission. A lit lantern means the stall is open, the merchant present, the deal honored. An unlit lantern means closed — no exceptions, no haggling through the dark. This is the only rule everyone agrees on.&lt;br /&gt;
&lt;br /&gt;
The Tollkeepers enforce the rest. They walk the platforms in pairs, settle disputes, and collect the market&#039;s cut. They don&#039;t carry weapons. They don&#039;t need to. Everyone in the Glimmer Market knows that a Tollkeeper&#039;s word is the difference between a stall and an empty patch of boards.&lt;br /&gt;
&lt;br /&gt;
The market sells everything that fits in the space between legal and forgotten. Curiosities. Secrets. Second chances. The stalls shift seasonally — some merchants appear for a week and vanish for a year — but a few are permanent enough to know by name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soot &amp;amp; Stem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant: An old woman called Granny Wick, who never gives the same name twice. She sells tinctures, salves, and poultices in small clay pots sealed with wax. Her stall is a cart with a built-in brazier — she brews fresh batches while customers wait. The smoke smells different every night. She claims it depends on what you need.&lt;br /&gt;
&lt;br /&gt;
What she actually sells: Remedies that work. Not miracles — she can&#039;t regrow a finger — but her burn salve is the best in the lower wards, and her sleeping draught will put down a man twice your size for exactly six hours. She charges coin, but she&#039;ll also trade for ingredients she can&#039;t grow herself. She&#039;s been there longer than anyone can remember.&lt;br /&gt;
&lt;br /&gt;
Hook potential: Granny Wick knows who&#039;s sick, who&#039;s injured, and who&#039;s buying remedies for wounds they won&#039;t explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Turned Page&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant: A nervous young man named Orin who inherited the stall from his uncle and still hasn&#039;t figured out how to run it. He sells books — used, rare, occasionally cursed. His uncle&#039;s system was meticulous. Orin&#039;s is a disaster. Half the inventory isn&#039;t labeled. A third of it is in languages he can&#039;t read. Two books in the back stack hum when the market gets quiet.&lt;br /&gt;
&lt;br /&gt;
What he actually sells: Knowledge, mostly. Histories. Maps. One shelf of spellbooks he&#039;s too afraid to price. He&#039;ll sell anything on the table, but if you ask about the locked trunk under the cart, he gets twitchy. That&#039;s his uncle&#039;s personal collection. He hasn&#039;t opened it.&lt;br /&gt;
&lt;br /&gt;
Hook potential: The locked trunk. Or the book someone keeps coming back for that Orin swears he already sold three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bell &amp;amp; Bite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant: A husband-and-wife team, Tomas and Lira. Tomas cooks. Lira serves. Their stall is a portable kitchen — iron griddle, hanging pots, a counter of worn wood where customers eat standing up. They sell fried dough, spiced meat on skewers, and a soup that changes nightly based on what Lira found at the morning market.&lt;br /&gt;
&lt;br /&gt;
What they actually sell: Food and gossip. Lira hears everything. The stall is positioned at a platform crossroads, and people talk while they eat. Tomas keeps his head down and cooks. Lira remembers every word.&lt;br /&gt;
&lt;br /&gt;
Hook potential: Lira knows who&#039;s new, who&#039;s nervous, and who&#039;s been asking questions they shouldn&#039;t be asking. She&#039;ll share for free if she likes you. If she doesn&#039;t, the soup costs double.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echo Booth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant: No one. The stall has no merchant. It&#039;s a small wooden booth with a curtain across the front and a sign that reads Leave what you carry. Take what you find. Inside: a single shelf displaying objects — a child&#039;s shoe, a broken compass, a locket that won&#039;t open, a letter in a language no one in Aerilon speaks. Each object has a price carved into the shelf beneath it, but the prices don&#039;t make sense. The shoe costs &amp;quot;the name of your first regret.&amp;quot; The compass costs &amp;quot;three notes of a song you&#039;ve forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What it actually sells: Unclear. People leave things and take things. The objects change. The Tollkeepers have tried to remove the booth twice. It was back by the next bell both times. They&#039;ve stopped trying.&lt;br /&gt;
&lt;br /&gt;
Hook potential: Someone left something there they shouldn&#039;t have. Or someone took something and it&#039;s changing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Weight of Coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant: A dwarf named Bram Korr, former accountant for the Silver Scale Guild who quit when he realized he was better at predicting markets than serving them. He runs a small exchange stall — currency conversion, debt valuation, contract review. His real trade is information. He can tell you what anything in the market is actually worth, including things that don&#039;t have a price.&lt;br /&gt;
&lt;br /&gt;
What he actually sells: Certainty. Bram keeps a ledger of every transaction he witnesses. He knows who&#039;s overpaying, who&#039;s desperate, and who&#039;s about to go under. He&#039;ll share for a fee. He&#039;ll share more if you bring him something he doesn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Hook potential: Bram&#039;s ledger has a gap — a transaction he can&#039;t explain. Or someone wants him to stop watching.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=439</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=439"/>
		<updated>2026-06-20T10:41:18Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Other Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Glimmer Market]] ====&lt;br /&gt;
- This market only takes place for a week during every 3rd full Lutris moon, with the full moon taking place on the fourth day, operating at night out of stalls they borrow from the daytime businesses. The currency is less likely to be coin here, and chances are you will see items you&#039;ve never seen before.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Calendar_of_Eliqueth&amp;diff=438</id>
		<title>Calendar of Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Calendar_of_Eliqueth&amp;diff=438"/>
		<updated>2026-06-20T10:06:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A year in [[Eliqueth]] is 325 days long, and consists of 5 seasons, each season being 65 days long, the term &#039;month&#039; usually refers to half a season, a week is 8 days long and a day is 24 hours. &lt;br /&gt;
&lt;br /&gt;
== Week days ==&lt;br /&gt;
Driiren&lt;br /&gt;
&lt;br /&gt;
Quaren&lt;br /&gt;
&lt;br /&gt;
Muzren&lt;br /&gt;
&lt;br /&gt;
Plyren&lt;br /&gt;
&lt;br /&gt;
Doeren&lt;br /&gt;
&lt;br /&gt;
Chakren&lt;br /&gt;
&lt;br /&gt;
Lemren&lt;br /&gt;
&lt;br /&gt;
Kolren&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&lt;br /&gt;
=== Northern Hemisphere ===&lt;br /&gt;
Calefacien starts off the Eliquethian year and is known as the warming season&lt;br /&gt;
&lt;br /&gt;
Ferven, the hot season, is next, bringing lots of sun&lt;br /&gt;
&lt;br /&gt;
Regreshia is the cooling season as the temperatures begin to drop&lt;br /&gt;
&lt;br /&gt;
Algus is the cold season, bringing in ice and snow&lt;br /&gt;
&lt;br /&gt;
Imber is the wet season, enough rain to melt the ice and snow to begin anew&lt;br /&gt;
&lt;br /&gt;
=== Southern Hemisphere ===&lt;br /&gt;
Calefacien starts the year off with the cooling season&lt;br /&gt;
&lt;br /&gt;
Ferven is the cold season, with plenty of ice and snow&lt;br /&gt;
&lt;br /&gt;
Regreshia is the warming season, beginning to melt the snow&lt;br /&gt;
&lt;br /&gt;
Algus is the hot season, bringing sun and heat&lt;br /&gt;
&lt;br /&gt;
Imber is the wet season, starting quite humid until it begins to cool to begin again&lt;br /&gt;
&lt;br /&gt;
== Holidays, Celebrations and Festivals ==&lt;br /&gt;
&lt;br /&gt;
=== Northern Hemisphere ===&lt;br /&gt;
&lt;br /&gt;
==== Calafacien ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Day&lt;br /&gt;
!Celebration&lt;br /&gt;
!Places it&#039;s celebrated&lt;br /&gt;
|-&lt;br /&gt;
|45th&lt;br /&gt;
|Market Festival&lt;br /&gt;
|Liath (Norlaria)&lt;br /&gt;
|-&lt;br /&gt;
|50th&lt;br /&gt;
|Flower Festival&lt;br /&gt;
|Thenatere (Norlaria)&lt;br /&gt;
|-&lt;br /&gt;
|65th&lt;br /&gt;
|Festival for the Sun&lt;br /&gt;
|Liath (Norlaria)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Southern Hemisphere ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=437</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=437"/>
		<updated>2026-06-16T01:05:33Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Fingers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;The Gilded Palm, Stabby&#039;&#039;&#039;, a kenku of undetermined age, appears a bit young to be the leader of a guild&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&#039;&#039;&#039;Dorian Vane&#039;&#039;&#039;, the Face, a rakish male half-elf, older than he looks with pitch black hair just past his shoulders and a wardrobe worth more than people&#039;s homes. Charming and unflappable, he is capable of reading people like scholars read books, cover to cover in minutes and has a stellar memory for names, titles and secrets, able of talking past locked doors, into exclusive galas and out of trouble. Dorian isn&#039;t great with weapons but never needs them anyway, he raises an eyebrow and waits for the mark to make a mistake. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serevyn Larkspur&#039;&#039;&#039;, The Forger, a quiet and unassuming female elf, mouse brown hair she keeps back in a simple ponytail and plain, neutral clothes with slightly ink-stained fingers. She is meticulous but solitary, and can replicate any handwriting after seeing it once; able to forge any document: invitations to events, deeds to properties that never sold, letters between nobles. She keeps a private collection of many noble seals across the continent, including three that have been lost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gad Enqwo,&#039;&#039;&#039; The Analyst, an older male tortle with mossy green skin and amber eyes, with a weathered, scarred shell, covered in faded carvings he doesn&#039;t talk about. He moves with a deliberate slowness, never hurried or flustered and he carries a gnarled walking staff he doesn&#039;t need, giving the impression of a slow, old tortle to get the answers he needs. He maintains a network of informants across the city, however most of them would call him a friend, unaware of the quiet cunning behind his tired eyes.&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Whispering_Teapot&amp;diff=436</id>
		<title>The Whispering Teapot</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Whispering_Teapot&amp;diff=436"/>
		<updated>2026-06-07T10:31:01Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Whispering Teapot|shoptype=Tavern|location=Aerilon, Joriah|owner=Elara Kask|staff01=Thorne|staff02=Jasmine|services01=Food and Drink|services02=Accommodation|services03=Messaging Services|services04=Translation Services}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Whispering Teapot is located within but towards the edge of the Sprawling Bazaar in [[Aerilon]], [[Joriah]], a quaint tavern that is well known by locals and stands out in a very quiet way, but follow the smell of good food and you&#039;ll probably land here.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This substantial, two-story building occupies a corner lot, made from expertly fitted grey stone blocks and dark iron accents that frame the windows and door, and reinforce corners, creating subtle, geometric patterns that catch the eye of those who appreciate a quiet details. Jutting out over the sidewalk from a wrought iron bracket is a teapot made from bent metal, painted in a forest green with bronze highlights, with raised stone flower beds out the front on either side of the door and around the corner with some well-maintained herbs and various seasonal flowers. A wrought iron bench is positioned around the corner for people just in need of a pause or a quick drink.&lt;br /&gt;
&lt;br /&gt;
Inside is designed for comfort, quality without unnecessary bells and whistles. A large hearth dominates one end of the room, crackling away with several well-worn leather armchairs and foot stools positioned to catch the fire&#039;s warmth and allow patrons to stretch out and relax. Simple iron candle holders hang from the ceiling and decorate tables, providing a comforting light for patrons, with brighter lights near the bar and main tables and moodier, darker corners by the booth alcoves. A harp stands in a corner with silver strings being plucked by invisible hands, adjusting to the mood of the bar with ease and accepting requests in the form of softly hummed melodies that it will match and continue to play. The large bar runs along most of one wall, crafted from dark wood with matching high stools standing along the full length and well stocked shelves display the extensive collection of alcohol, teas, special ingredients and glassware.&lt;br /&gt;
&lt;br /&gt;
The second floor contains 8 rooms available, attached to a narrow hallway that runs the length of the building with matching iron candle holders mounted on the walls at regular intervals and small alcoves that hold fresh flowers from the garden beds below. There is a covered balcony that runs along the back of the building, accessible to all guests from the second floor; furnished with simple wooden benches and small tables, it offers a quiet space for morning tea or evening reflection with hanging planters with trailing herbs create natural privacy screens between seating areas. Another door leads to a shared bathing room with a large raised bath kept hot that can fit 6-7 people. Elara&#039;s bedroom is located at the end of the hall, composed of a sitting room that is also utilised as a study with a small fireplace, a carefully organised and shelves lined with many books on herbs, city history and business management. &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Elara Kask&#039;&#039;&#039;, the owner, a tall, mature half-elf with long brown hair with a slight curl that she keeps free flowing, and dark, dark green eyes; she has been in the business for years, she&#039;s soft-spoken and strives to keep this place a quiet and safe haven for those who need a moment away from the hustle and bustle of the trading city of the continent. She knows the city and it&#039;s people well, however keeps her knowledge and secrets well guarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorne&#039;&#039;&#039;, a green-skinned male tiefling in his late 20s with even darker green horns that jut out of mid-length coal black hair like bulls horns, he&#039;s soft-spoken in the manner that he doesn&#039;t speak much, but his talent in cocktails is only matched by his ability to listen and aid Elara in keeping up with the city&#039;s comings and goings. Regulars will easily make friends with him as long as you remain on his good side, and sometimes provide information in return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasmine&#039;&#039;&#039;, a human female in her early 20s, she has curly auburn hair that she keeps braided back with small ribbons and warm hazel eyes, she exudes genuine friendliness and moves through the tavern with confidence and quiet grace. She grew up outside of the city where she learned to cook and picked up some work here when she moved to Aerilon, but realised hospitality was her calling and decided to stay, handles most of the cooking and preparation.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-9 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herb Bread &amp;amp; Butter: Made with garden herbs&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Soup of the Day: Always warm, always comforting&lt;br /&gt;
&lt;br /&gt;
Garden Salad: Fresh greens from the garden beds outside&lt;br /&gt;
&lt;br /&gt;
Meat Pie: Hearty, traditional recipe&lt;br /&gt;
&lt;br /&gt;
Roasted Chicken: Simple preparation, perfectly seasoned&lt;br /&gt;
&lt;br /&gt;
Beef Stew: Slow-cooked with root vegetables&lt;br /&gt;
&lt;br /&gt;
Seasonal Fruit Tart: Varies by availability&lt;br /&gt;
&lt;br /&gt;
Tea Biscuits: Perfect with tea&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Teas are 3-8 copper pieces for a pot, warm drinks are 3-5 copper pieces per mug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chamomile Tea: Calming, aids sleep&lt;br /&gt;
&lt;br /&gt;
Peppermint Tea: Digestive, refreshing&lt;br /&gt;
&lt;br /&gt;
Earl Grey: Bergamot-scented black tea&lt;br /&gt;
&lt;br /&gt;
Green Tea: Energizing, delicate flavour&lt;br /&gt;
&lt;br /&gt;
Herbal Blend: Elara&#039;s seasonal mixture&lt;br /&gt;
&lt;br /&gt;
Exotic Imports: Rare teas from distant lands, 1-2 silver per pot&lt;br /&gt;
&lt;br /&gt;
Coffee: Imported beans&lt;br /&gt;
&lt;br /&gt;
Hot Chocolate: Rich, warming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House Whisper: Thorne&#039;s signature cocktail, whiskey, elderflower liqueur, herbs, lavender bitters and served with crystallized ginger and edible flowers&lt;br /&gt;
&lt;br /&gt;
Merchant&#039;s Rest: Brandy-based, warming&lt;br /&gt;
&lt;br /&gt;
Evening Calm: Wine-based, lavender-infused&lt;br /&gt;
&lt;br /&gt;
Local Ale: Merchant&#039;s Own, Aerilon Amber and Trader&#039;s Rest&lt;br /&gt;
&lt;br /&gt;
Imported Wine: Large collection but only brings them out for people who ask&lt;br /&gt;
&lt;br /&gt;
Premium Spirits: Strong spirits from across the continent, 1 silver per shot&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
City Maps: 5 copper pieces, hand-drawn and current&lt;br /&gt;
&lt;br /&gt;
Tea Blends (travel): 2 copper per sachet, a sachet can provide 5 serves&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver per night&lt;br /&gt;
&lt;br /&gt;
Equipment Maintenance: 2-5 copper pieces, basic gear care&lt;br /&gt;
&lt;br /&gt;
Hot Bath: 1 silver piece, includes a towel&lt;br /&gt;
&lt;br /&gt;
Laundry: 2 copper pieces per item&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 2 copper piece for a verbal message, 5 copper for an urgent message and 6-8 copper for package delivery, based on size and weight and an extra 2 copper for a response from the recipient, delivered by local children who know the town well, local messages only.&lt;br /&gt;
&lt;br /&gt;
Translation Services: 1 silver per page, Elara speaks many languages&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=435</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=435"/>
		<updated>2026-06-07T06:25:34Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;The Gilded Palm, Stabby&#039;&#039;&#039;, a kenku of undetermined age, appears a bit young to be the leader of a guild&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&#039;&#039;&#039;Dorian Vane&#039;&#039;&#039;, &lt;br /&gt;
&lt;br /&gt;
The Face. The social engineer. The Thumb is the Finger who talks their way past locked doors, into exclusive galas, and out of trouble. They are charming, unflappable, and read people the way a scholar reads a book — cover to cover in minutes. The current Thumb goes by Dorian Vane, a rakish half-elf with a wardrobe worth more than most people&#039;s homes and a memory for names, titles, and secrets that borders on obsessive. Dorian never raises a weapon; they raise an eyebrow and let the mark talk themselves into a mistake.&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=434</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=434"/>
		<updated>2026-05-27T08:05:23Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;The Gilded Palm, Stabby&#039;&#039;&#039;, a kenku of undetermined age, appears a bit young to be the leader of a guild&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=433</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=433"/>
		<updated>2026-05-26T12:08:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;Gilded Palm, Stabby&#039;&#039;&#039;, a&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=432</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=432"/>
		<updated>2026-05-26T11:19:30Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location ===  === Sectors ===  === Leadership ===  ==== Structure ====  ==== Members ====  === Allies === The Shadow Veil&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Shadow_Veil&amp;diff=431</id>
		<title>The Shadow Veil</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Shadow_Veil&amp;diff=431"/>
		<updated>2026-05-26T11:02:25Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Shadow Veil exists only in Joriah with very little interest in expanding, they would rather make alliances with other criminal syndicates in other areas when they need things&lt;br /&gt;
&lt;br /&gt;
Their symbol is an eye, half hidden in shadow&lt;br /&gt;
&lt;br /&gt;
Best at smuggling and have many routes under and through the city, and black market trade&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Black Market and Smuggling ====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
Head boss - &amp;quot;Queen of Shadows&amp;quot; Vesper Blackthorn&lt;br /&gt;
&lt;br /&gt;
Vesper Blackthorn&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Vesper is a tall, imposing figure with an air of calculated elegance. She dresses in impeccably tailored dark suits, often adorned with subtle but expensive accessories. Her piercing eyes are a striking shade of green, and her jet-black hair is styled with precision, reflecting her meticulous nature.&lt;br /&gt;
* &#039;&#039;&#039;Personality:&#039;&#039;&#039; Vesper is known for her icy demeanor and sharp intellect. She is a strategic thinker, always several steps ahead of her adversaries. Her charisma and ability to manipulate others make her a formidable leader who can inspire loyalty or terror as needed.&lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Master of Deception:&#039;&#039;&#039; Vesper excels in creating elaborate schemes and misdirections, using her network of informants and spies to stay one step ahead of law enforcement and rival syndicates.&lt;br /&gt;
** &#039;&#039;&#039;Negotiator:&#039;&#039;&#039; Her silver tongue allows her to broker deals and alliances with ease, often turning foes into reluctant allies.&lt;br /&gt;
** &#039;&#039;&#039;Combat Prowess:&#039;&#039;&#039; Though rarely seen in combat, Vesper is a skilled fighter, proficient in both firearms and hand-to-hand combat, should the need arise.&lt;br /&gt;
* &#039;&#039;&#039;Tactics:&#039;&#039;&#039; Vesper prefers to operate from the shadows, using her influence and resources to control events from behind the scenes. She is not above using blackmail, bribery, or intimidation to achieve her goals.&lt;br /&gt;
* &#039;&#039;&#039;Weakness:&#039;&#039;&#039; Vesper&#039;s greatest vulnerability is her reliance on her network. Disrupting her communication lines or sowing distrust among her lieutenants could destabilize her operations.&lt;br /&gt;
&lt;br /&gt;
Right hand - &amp;quot;The Veil Warden&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Veil Warden, Vesper Blackthorn&#039;s right hand, is an enigmatic figure shrouded in mystery and fear. Known for their unyielding loyalty and unmatched skill in both combat and strategy, the Veil Warden is the silent enforcer of The Shadow Veil&#039;s will. Cloaked in dark attire that blends seamlessly with the night, their presence is often felt rather than seen, and their reputation as a master of disguise and infiltration precedes them, ensuring that the syndicate&#039;s secrets remain hidden and its enemies are swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===== Black Market and Smuggling =====&lt;br /&gt;
General&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pip Thistletop &amp;quot;The Broker&amp;quot;&#039;&#039;&#039;, the general for black market trade, she seems weathered and wiry but is quite skilled and agile still, despite her age, a tapestry of faded tattoos cover her skin and gray curls come down just past her ears, does not trust easily but is conscious this can be a flaw&lt;br /&gt;
&lt;br /&gt;
Enforcers  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garrick&#039;&#039;&#039;, a human male, young and lithe, dark brown hair that’s just long enough to tie back, usually in intentionally plain attire&lt;br /&gt;
&lt;br /&gt;
Foot Soldiers&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Gilded Hand]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Shadow_Veil&amp;diff=430</id>
		<title>The Shadow Veil</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Shadow_Veil&amp;diff=430"/>
		<updated>2026-05-26T10:57:39Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Vesper Blackthorn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadow Veil exists only in Joriah with very little interest in expanding, they would rather make alliances with other criminal syndicates in other areas when they need things&lt;br /&gt;
&lt;br /&gt;
Their symbol is an eye, half hidden in shadow&lt;br /&gt;
&lt;br /&gt;
Best at smuggling and have many routes under and through the city, and black market trade&lt;br /&gt;
&lt;br /&gt;
Head boss - &amp;quot;Queen of Shadows&amp;quot; Vesper Blackthorn&lt;br /&gt;
&lt;br /&gt;
=== Vesper Blackthorn ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Vesper is a tall, imposing figure with an air of calculated elegance. She dresses in impeccably tailored dark suits, often adorned with subtle but expensive accessories. Her piercing eyes are a striking shade of green, and her jet-black hair is styled with precision, reflecting her meticulous nature.&lt;br /&gt;
* &#039;&#039;&#039;Personality:&#039;&#039;&#039; Vesper is known for her icy demeanor and sharp intellect. She is a strategic thinker, always several steps ahead of her adversaries. Her charisma and ability to manipulate others make her a formidable leader who can inspire loyalty or terror as needed.&lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Master of Deception:&#039;&#039;&#039; Vesper excels in creating elaborate schemes and misdirections, using her network of informants and spies to stay one step ahead of law enforcement and rival syndicates.&lt;br /&gt;
** &#039;&#039;&#039;Negotiator:&#039;&#039;&#039; Her silver tongue allows her to broker deals and alliances with ease, often turning foes into reluctant allies.&lt;br /&gt;
** &#039;&#039;&#039;Combat Prowess:&#039;&#039;&#039; Though rarely seen in combat, Vesper is a skilled fighter, proficient in both firearms and hand-to-hand combat, should the need arise.&lt;br /&gt;
* &#039;&#039;&#039;Tactics:&#039;&#039;&#039; Vesper prefers to operate from the shadows, using her influence and resources to control events from behind the scenes. She is not above using blackmail, bribery, or intimidation to achieve her goals.&lt;br /&gt;
* &#039;&#039;&#039;Weakness:&#039;&#039;&#039; Vesper&#039;s greatest vulnerability is her reliance on her network. Disrupting her communication lines or sowing distrust among her lieutenants could destabilize her operations.&lt;br /&gt;
&lt;br /&gt;
Right hand - &amp;quot;The Veil Warden&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Veil Warden, Vesper Blackthorn&#039;s right hand, is an enigmatic figure shrouded in mystery and fear. Known for their unyielding loyalty and unmatched skill in both combat and strategy, the Veil Warden is the silent enforcer of The Shadow Veil&#039;s will. Cloaked in dark attire that blends seamlessly with the night, their presence is often felt rather than seen, and their reputation as a master of disguise and infiltration precedes them, ensuring that the syndicate&#039;s secrets remain hidden and its enemies are swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
==== Black Market and Smuggling ====&lt;br /&gt;
General&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pip Thistletop &amp;quot;The Broker&amp;quot;&#039;&#039;&#039;, the general for black market trade, she seems weathered and wiry but is quite skilled and agile still, despite her age, a tapestry of faded tattoos cover her skin and gray curls come down just past her ears, does not trust easily but is conscious this can be a flaw&lt;br /&gt;
&lt;br /&gt;
Enforcers  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garrick&#039;&#039;&#039;, a human male, young and lithe, dark brown hair that’s just long enough to tie back, usually in intentionally plain attire&lt;br /&gt;
&lt;br /&gt;
Foot Soldiers&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fearth&amp;diff=429</id>
		<title>Fearth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fearth&amp;diff=429"/>
		<updated>2026-05-23T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fearth is the southern-most town in [[Joriah]] of medium size settled in the base of the Attleholm Peaks, near The Wailing Pass&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Fearth is a medium-sized town in the south east of Joriah, at the base of the Attleholm Peaks. It&#039;s often quite busy as most travelers coming in and out of Joriah to the rest of Norlaria have to pass through this town, including via the train line between Fearth and [[Thul Lodar]] in [[Yne]], so Fearth sees plenty of business and trade despite it&#039;s distance from the trading city of [[Aerilon]]. The town is overseen by the elected Mayor and a few council members in order to allow the people to have say in decisions made about their town and there have been minimal complaints since it was implemented across the kingdom, it&#039;s a relatively quiet job for the Tradiers that live in Fearth. Fearth may be much smaller than the capital city but it&#039;s filled with hidden treasures on travelling merchants from around Norlaria, or even around Eliqueth, if you didn&#039;t find what you were looking for in Aerilon, it&#039;s worth a look in Fearth.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== The Windward Carried ====&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== Town Hall ====&lt;br /&gt;
- Mayor Tereza&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Things_to_create&amp;diff=428</id>
		<title>Things to create</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Things_to_create&amp;diff=428"/>
		<updated>2026-05-22T23:15:53Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Train system from Joriah to Yne, magic base &lt;br /&gt;
&lt;br /&gt;
Skyports in Joriah and thenatere, zepplins using aetherstone&lt;br /&gt;
&lt;br /&gt;
Blood bank, they can donate blood/HP for gold&lt;br /&gt;
&lt;br /&gt;
Disease area in Riadin, have to roll every morning they&#039;re in that vicinity&lt;br /&gt;
&lt;br /&gt;
Half orc tutor with tattoos that works at the school or library, always has flowers at his desk from his garden at home&lt;br /&gt;
&lt;br /&gt;
Twin NPCs that are both travelling merchants that hate each other&lt;br /&gt;
&lt;br /&gt;
Elf raised by goliaths&lt;br /&gt;
&lt;br /&gt;
Hag Hydra&lt;br /&gt;
&lt;br /&gt;
Bridge of teeth&lt;br /&gt;
&lt;br /&gt;
Jack as a cryptid fairy story/royalty &lt;br /&gt;
&lt;br /&gt;
Volcano on Folitera&lt;br /&gt;
&lt;br /&gt;
Gold and platinun mine in thenatere&lt;br /&gt;
&lt;br /&gt;
Lots of gem mines in joriah&lt;br /&gt;
&lt;br /&gt;
Medicament&lt;br /&gt;
&lt;br /&gt;
Tavern with a built in aquarium (2 minute tabletop)&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=427</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=427"/>
		<updated>2026-04-21T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=426</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=426"/>
		<updated>2026-04-21T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Copper Coin Collective (Merchant Guild) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange|Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=425</id>
		<title>Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=425"/>
		<updated>2026-04-19T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Beltia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliqueth is a fantasy world created by some dumbass who doesn&#039;t have the time to be world building but did it anyway and now finds it simultaneously stress inducing and stress relieving.&lt;br /&gt;
&lt;br /&gt;
Eliqueth exists on the Material plane.&lt;br /&gt;
&lt;br /&gt;
=== [[Things to create]] ===&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;→ Main article: [[History of Eliqueth]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
→ &#039;&#039;Main article: [[Calendar of Eliqueth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Eliquethian year lasts 325 days across 5 seasons. A day is 24 hours length and a week is 8 days.&lt;br /&gt;
&lt;br /&gt;
==Geographical Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Continents ===&lt;br /&gt;
There are X continents on Eliqueth.&lt;br /&gt;
&lt;br /&gt;
==== Norlaria ====&lt;br /&gt;
&#039;&#039;→ Main article: [[Norlaria]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Norlaria is a northern continent with 13 established kingdoms and 12 cities. It&#039;s a mostly temperate continent but the southern kingdoms are considered sub-tropical.&lt;br /&gt;
&lt;br /&gt;
* [[Dorse Isles]]&lt;br /&gt;
* [[Elere]]&lt;br /&gt;
* [[Folitera]]&lt;br /&gt;
* [[Joriah]]&lt;br /&gt;
* [[Liath]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
* [[Riadin]]&lt;br /&gt;
* [[Solenth]]&lt;br /&gt;
* [[Syndon]]&lt;br /&gt;
* [[Thenatere]]&lt;br /&gt;
*[[Thydle]]&lt;br /&gt;
* [[Vandoc East]]&lt;br /&gt;
* [[Vandoc West]]&lt;br /&gt;
* [[Yne]]&lt;br /&gt;
[[Thalassos]]&lt;br /&gt;
&lt;br /&gt;
[[The Faire]]&lt;br /&gt;
&lt;br /&gt;
[[The Sorcerer&#039;s Herald]] &lt;br /&gt;
&lt;br /&gt;
=== Oceans ===&lt;br /&gt;
&lt;br /&gt;
==== Ellismar Sea ====&lt;br /&gt;
Found to the north-east of Norlaria, but is rarely travelled due to the growing maelstrom&lt;br /&gt;
&lt;br /&gt;
==== Preslin Ocean ====&lt;br /&gt;
Found to the south-west of Norlaria&lt;br /&gt;
&lt;br /&gt;
=== Underdark ===&lt;br /&gt;
&lt;br /&gt;
== Satellites ==&lt;br /&gt;
Eliqueth has two moons, Lutris and Beltia.&lt;br /&gt;
&lt;br /&gt;
=== Lutris ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Lutris]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lutris is the larger and closer moon to Eliqueth, appearing white-ish/yellow-ish in the sky with a cycle of 26 days from full moon to full moon.&lt;br /&gt;
&lt;br /&gt;
=== Beltia ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Beltia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beltia is slightly smaller than Lutris, but appears to be much smaller as it is much further away from Eliqueth. Beltia is a pale blue colour, making it harder to spot while it&#039;s waxing and waning during its 156 day cycle. As Beltia is much further away, lycanthropy and tides are unaffected by this moon.&lt;br /&gt;
&lt;br /&gt;
== Pantheon and Religion ==&lt;br /&gt;
&#039;&#039;→ Main article: [[Pantheon and Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of deities and gods reside over Eliqueth, some preside together over certain kingdoms in the form of organised religion, but worship of most of the gods, even the Unfavoured, can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
In Norlaria, most of the deities have been formed into religions based on a group of the gods, or worshipped individually, while worship of the Unfavoured is frowned upon.&lt;br /&gt;
&lt;br /&gt;
== Player Character Backstories ==&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
[[Quent&#039;azir]]&lt;br /&gt;
&lt;br /&gt;
=== Fiona ===&lt;br /&gt;
[[Fidget Fiddlewrench]]&lt;br /&gt;
&lt;br /&gt;
=== Georgia ===&lt;br /&gt;
Astrid&lt;br /&gt;
&lt;br /&gt;
=== Grady ===&lt;br /&gt;
Stabby&lt;br /&gt;
&lt;br /&gt;
=== Jack ===&lt;br /&gt;
Puck&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=424</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=424"/>
		<updated>2026-04-19T04:55:49Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Sectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport, in tandem with Yne&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=423</id>
		<title>Celestia&#039;s Curiosities</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=423"/>
		<updated>2026-04-19T04:22:49Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Celestia&#039;s Curiosities|shoptype=Magic Items and Spells|location=Aerilon, Joriah|owner=Celestia Moonshadow|staff01=Luna|staff02=Orion|services01=Magic Items and Spells, including acquisition|services02=Apprenticeships|services03=Messaging and Delivery Services|services04=Research and Consultations|services05=Summonings|services06=Teleportation Travel}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Celestia&#039;s Curiosities is located towards the center of the Sprawling Bazaar in [[Aerilon]], [[Joriah]], it stands tall between several shorter stone buildings and is incredibly easy to locate. Celestia&#039;s is the largest magic shop in Aerilon and the most reliable, she&#039;s stayed in business for a very long time for a reason.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This beautiful three-story stone shop stands tall and unique amongst several shorter nearby shops. The stonework has been painted a deep deep blue and decorated carefully with glittering crystals to appear like the night sky, the wooden doorframe is carved with celestial symbols and arcane runes that shimmer and pulse slightly in the sunlight. Low stone planters in matching design hold brilliantly coloured flowers that you&#039;re not sure you&#039;ve ever seen before in such vibrant shades, sparkling under the light. A metal sign hangs above the door, shaped like a crescent moon, bearing the shop name in elegant, flowing script; every once in a while a small light traces the lettering and it glows for a moment before fading.&lt;br /&gt;
&lt;br /&gt;
Inside, a small bell chimes as you enter and you can see beautifully organised shelves that seem to stretch into infinity, will beyond the parameters set by the physical boundaries of this building. The smell of incense, burning candles and old paper fills the space and faint bells seem to chime in the background, sourceless. There are arcane artifacts, shimmering potions and mysterious tomes as far as the eye can see and a gentle glow lights the space from enchanted lanterns floating above the shelving. One shelf appears to be covered in a layer of thick glass, an enchantment pulsing lightly on the case holding incredibly rare and valuable products. There are tables arranged in the middle of the room, holding baskets of small trinkets or wands and a few potions here and there, one table has a single, very large book with a chair next to it, the book reading &amp;quot;catalogue&amp;quot; Behind an ornate counter decorated with various crystals and tomes stands an eladrin sorcerer, reading from a heavy tome, a raven on her shoulder, appearing to read along with her. A spiralling staircase of polished white marble and silver inlays leads upwards, seemingly defying gravity as it curves more dramatically than the building&#039;s exterior would suggest. Floating candles drift up alongside visitors as they climb, providing gentle illumination, the whole staircase pulsing with Celestia&#039;s magical signature.&lt;br /&gt;
&lt;br /&gt;
The second floor contains Celestia&#039;s Enchantment Workshop, her personal arcane library and Luna&#039;s roost. The workshop is the centrepiece of the second floor, a vast circular room with a domed ceiling painted to mirror the night sky above Aerilon, constellations slowly rotating overhead to indicate the optimal times for different types of enchantments. The floor is inlaid with a massive arcane circle made from precious metals and gems, capable of containing and focusing magical energies for complex enchantments and various workstations are set up around the circular room; a desk for creating inscriptions and spell scrolls, an alchemical station for creating potions, even a small seasonal forge that changes temperate and properties based on Celestia&#039;s current seasonal form. The library seems to extend far beyond the physical boundaries of the building much like the ground floor, and the shelves are filled with thousands of tomes, grimoires and research notes that are painstakingly organised and labelled by author and date. Books will occasionally float down and settle on a reading desk, or drift back to their places on their own, however the books located in a small restricted area behind a shimmering barrier are only accessible by Celestia herself. The raven&#039;s roost is a section that has been converted to an elaborate aviary for Luna where she comes and goes as she pleases from perches of varying heights, with shelves full of Luna&#039;s own collection of &amp;quot;interesting&amp;quot; objects, shiny buttons, unusual coins, small trinkets, all displayed carefully.&lt;br /&gt;
&lt;br /&gt;
The third floor is Celestia&#039;s living chambers, the apprentice chambers and the vault. Celestia&#039;s private rooms and armoire magically transform to match the seasons and her form; Ferven brings warm golden light and gentle breezes; Regreshia creates cozy spaces with rich tapestries and warming fires; Algus offers crystalline beauty with soft, silvery light. There is a section of room utilised as a private study, containing her personal grimoire collection, artifact display and a small scrying pool and a door that leads to her observatory that extends beyond the physical roof. A crystalline dome provides unobstructed views of the heavens while protecting against weather with ancient astronomical instruments made from meteoric metals track celestial movements with perfect precision, a moonwell to reflect and amplify lunar energy and a desk covered in star charts and astrolabes. There are two apprentice chambers, comfortable rooms for visitors, researchers or extended stay apprentices like Orion that are enchanted to adapt to the occupant&#039;s needs and preferences. Orion&#039;s room is covered in maps of the lands he dreams of travelling to and unexplored regions, while displaying a few artifacts or mementos he has already collected from his travels to get to Aerilon. The vault is the ultimate security in this city, hidden behind layers and layers of magical protection containing the most dangerous, valuable, and significant items in her collection. The chamber exists partially outside normal space-time, making it nearly impossible to breach. These include items of world-changing power, held in trust, dangerous experiments that are too volatile for the workshop, emergency reserves and supplies for defending Aerilon against magical threats and master keys, items that could unlock or control other powerful magical locations.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Celestia Moonshadow&#039;&#039;&#039;, the owner and creator of this hub of magic items and spells, she is a female eladrin sorcerer, several hundred years old, who&#039;s form shifts between the seasons on any given day but her elegant dress always matches her colour scheme, her hair flowing down her back to the base of her spine and she always appears very calm and friendly. She will help when she can and offer her services to her friends but it does take time to earn her trust, she is a very skilled sorcerer and enchanter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039;, a mischievous and intelligent raven who assists with deliveries and occasionally offers cryptic advice to those who seek it, and sometimes to those who haven&#039;t. Luna is known for her sharp eyes, sharper tongue and even sharper beak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion&#039;&#039;&#039;, a mysterious tabaxi with black and white fur, usually in a deep blue tunic with glittery threads that glint in the candlelight that match the glint in his green eyes. He has a knack for storytelling and a vast knowledge of arcane lore, he loves being an apprentice under Celestia and handles the shop occasionally when she&#039;s busy.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
Oil of Etherealness 1000 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Sharpness 500 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Slipperiness 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Healing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Greater Healing 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Superior Healing 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Supreme Healing 600 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Animal Friendship 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Climbing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Enhancement&amp;lt;ref&amp;gt;&#039;&#039;&#039;Potion of Enhancement:&#039;&#039;&#039; Choose one of the following effects for the potion - the consumer gains the effect for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Bear&#039;s Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.&lt;br /&gt;
&lt;br /&gt;
Bull&#039;s Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles.&lt;br /&gt;
&lt;br /&gt;
Cat&#039;s Grace: The target has advantage on Dexterity checks. It also doesn&#039;t take damage from falling 20 feet or less if it isn&#039;t incapacitated.&lt;br /&gt;
&lt;br /&gt;
Eagle&#039;s Splendor: The target has advantage on Charisma checks.&lt;br /&gt;
&lt;br /&gt;
Fox&#039;s Cunning: The target has advantage on Intelligence checks.&lt;br /&gt;
&lt;br /&gt;
Owl&#039;s Wisdom: The target has advantage on Wisdom checks.&lt;br /&gt;
&lt;br /&gt;
- Based on the Enhance Ability spell, Official Content&amp;lt;/ref&amp;gt; 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Flying 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Stone Giant Strength 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Storm Giant Strength 1000 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Invisibility 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Poison 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Resistance 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Water Breathing 50 gold&lt;br /&gt;
&lt;br /&gt;
==== Wearable ====&lt;br /&gt;
Adamantine Armour 1000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of Health 6000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of the Planes 30000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +1 1000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +2 10000 gold&lt;br /&gt;
&lt;br /&gt;
Armour of Resistance 1000 gold&lt;br /&gt;
&lt;br /&gt;
Astral Echo Earrings&amp;lt;ref&amp;gt;&#039;&#039;&#039;Astral Echo Earrings&#039;&#039;&#039; (require attunement):These magic earrings are forged from a fallen star and imbued with astral energy.&lt;br /&gt;
&lt;br /&gt;
Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Enchanted Emporiums&amp;lt;/ref&amp;gt; 500 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Dwarvenkind 4000 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Frost Giant Strength 10000 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Elvenkind 500 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Speed 3000 gold&lt;br /&gt;
&lt;br /&gt;
Bracers of Defence 4000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Agility&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Agility&#039;&#039;&#039;: Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Insight&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Insight:&#039;&#039;&#039; Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Leadership&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Leadership:&#039;&#039;&#039; Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Protection&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Protection:&#039;&#039;&#039; You gain a +1 bonus to AC while this dusty rose prism orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 1000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Strength&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Strength:&#039;&#039;&#039; Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Circlet of Blasting 500 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Displacement 6000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Protection 3000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of the Bat 3000 gold&lt;br /&gt;
&lt;br /&gt;
Gloves of Missile Snaring 500 gold&lt;br /&gt;
&lt;br /&gt;
Hat of Disguise 500 gold&lt;br /&gt;
&lt;br /&gt;
Helm of Telepathy 1000 gold&lt;br /&gt;
&lt;br /&gt;
Medallion of Thoughts 500 gold&lt;br /&gt;
&lt;br /&gt;
Necklace of Fireballs (8 beads) 1600 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Evasion 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Free Action 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Regeneration 5000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Spell Storing 8000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Swimming 500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Telekinesis 6000 gold&lt;br /&gt;
&lt;br /&gt;
Winged Boots 6000 gold&lt;br /&gt;
&lt;br /&gt;
Wings of Flying 4000 gold&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Animated Shield 6000 gold&lt;br /&gt;
&lt;br /&gt;
Basilisk&#039;s Blade (Dagger)&amp;lt;ref&amp;gt;&#039;&#039;&#039;Basilisk&#039;s Blade&#039;&#039;&#039; (dagger, requires attunement): This magic dagger has 5 charges and regains all expended charges daily at dawn. When you hit a creature with an attack roll using this dagger, you can expend 1 charge to deal an additional 2d6 poison damage to the target or 3 charges to turn the target into stone as if you had cast the flesh to stone spell (save DC 15) from the dagger.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Berserker Axe 400 gold&lt;br /&gt;
&lt;br /&gt;
Caged Star&amp;lt;ref&amp;gt;&#039;&#039;&#039;Caged Star&#039;&#039;&#039; (Morningstar, requires attunement): This magic morningstar has 3 charges and regains all expended charges daily at dawn. When an attacker that you can see hits you with an attack while you are holding it, you can expend 1 charge as a reaction to halve the attack’s damage against you. When you do so, the morningstar’s spiked ball glows with a fierce, radiant light until the end of your next turn. When you hit with an attack roll using the morningstar while it glows this way, the target takes an extra 1d8 radiant damage.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Clockwork Warhammer&amp;lt;ref&amp;gt;&#039;&#039;&#039;Clockwork Warhammer&#039;&#039;&#039; (requires attunement): This magic item appears to be a metallic rod. While grasping the rod, you can use a bonus action to cause a warhammer made from metal and gemstones to fold out from the rod, or make the hammer disappear. &lt;br /&gt;
&lt;br /&gt;
Clockwork Strike. Once per turn when you hit with an attack roll using this warhammer, you can cause one of the following effects:&lt;br /&gt;
&lt;br /&gt;
• Flash. The target takes 1d8 radiant damage and must succeed on a DC 15 Constitution saving throw or be blinded until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
• Propulsion. The target and other creatures within 5 feet of it (except you) take 1d8 force damage and must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away from you.&lt;br /&gt;
&lt;br /&gt;
• Shock. The target takes 1d8 lightning damage and can’t take reactions until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Whenever you use this property, roll a d8. On a 1, the blade malfunctions and you suffer the same effect as the target. When the hammer malfunctions, it folds in on itself and disappears, and can’t be brought out again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic, altered Clockwork Sword&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Dancing Sword 3000 gold&lt;br /&gt;
&lt;br /&gt;
Dagger of Venom 1000 gold&lt;br /&gt;
&lt;br /&gt;
Flametongue (Dagger, Greatsword) 5000 gold&lt;br /&gt;
&lt;br /&gt;
Javelin of Lightning 500 gold&lt;br /&gt;
&lt;br /&gt;
Mace of Disruption 2000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Fire 8000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Healing 5000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of the Python 1000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Withering 1500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Life Stealing 500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Wounding (Longsword, Rapier) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Fear 2000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Lightning Bolts 4000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Magic Missiles 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Polymorph 8000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Web 2000 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +1 500 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +2 5000 gold&lt;br /&gt;
&lt;br /&gt;
==== Non-Combat ====&lt;br /&gt;
Bag of Holding 1000 gold&lt;br /&gt;
&lt;br /&gt;
Bag of Tricks 2000 gold&lt;br /&gt;
&lt;br /&gt;
Carpet of Flying 12000 gold&lt;br /&gt;
&lt;br /&gt;
Crystal Ball 6000 gold&lt;br /&gt;
&lt;br /&gt;
Dust of Disappearance 200 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Bronze Griffon) 2500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Ebony Fly) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Onyx Dog) 500 gold&lt;br /&gt;
&lt;br /&gt;
Immovable Rod 2500 gold&lt;br /&gt;
&lt;br /&gt;
Lantern of Revealing 400 gold&lt;br /&gt;
&lt;br /&gt;
Message Stones 75 gold&lt;br /&gt;
&lt;br /&gt;
Sending Stones 2000 gold&lt;br /&gt;
&lt;br /&gt;
Sovereign Glue (6 ounces) 3000 gold&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Apprenticeship: 1000g per month&lt;br /&gt;
&lt;br /&gt;
Arcane Solution Services: 500 gold per consultation&lt;br /&gt;
&lt;br /&gt;
Consultation Services: Arcane advice for 10 gold per hour&lt;br /&gt;
&lt;br /&gt;
Custom Enchantments and Crafting: Prices negotiated based on complexity, includes weapon and armour enchantments, custom spells and potions and embellishments or amplification on everyday objects&lt;br /&gt;
&lt;br /&gt;
Intelligence Gathering and Research: 30 gold per hour of research and information gathering, however discounts may be provided if the topic is of interest to Celestia&lt;br /&gt;
&lt;br /&gt;
Item Deliveries: Based on distance, 1 gold to deliver within the city, 10 gold to deliver within the same kingdom and 50 gold to deliver outside of the kingdom&lt;br /&gt;
&lt;br /&gt;
Item Identification: 60 gold per item&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 2 silver piece per sending message, however you must be able to describe them enough for Celestia to become familiar with the person for the spell to work&lt;br /&gt;
&lt;br /&gt;
Summonings: Prices negotiated based on complexity, type of creature and materials required&lt;br /&gt;
&lt;br /&gt;
Travel: 150 gold per person, limited to locations Celestia has a Teleportation Circle, including every town in Joriah and most main cities&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;br /&gt;
&lt;br /&gt;
=== Item Descriptions ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=422</id>
		<title>Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=422"/>
		<updated>2026-04-19T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Jack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliqueth is a fantasy world created by some dumbass who doesn&#039;t have the time to be world building but did it anyway and now finds it simultaneously stress inducing and stress relieving.&lt;br /&gt;
&lt;br /&gt;
Eliqueth exists on the Material plane.&lt;br /&gt;
&lt;br /&gt;
=== [[Things to create]] ===&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;→ Main article: [[History of Eliqueth]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
→ &#039;&#039;Main article: [[Calendar of Eliqueth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Eliquethian year lasts 325 days across 5 seasons. A day is 24 hours length and a week is 8 days.&lt;br /&gt;
&lt;br /&gt;
==Geographical Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Continents ===&lt;br /&gt;
There are X continents on Eliqueth.&lt;br /&gt;
&lt;br /&gt;
==== Norlaria ====&lt;br /&gt;
&#039;&#039;→ Main article: [[Norlaria]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Norlaria is a northern continent with 13 established kingdoms and 12 cities. It&#039;s a mostly temperate continent but the southern kingdoms are considered sub-tropical.&lt;br /&gt;
&lt;br /&gt;
* [[Dorse Isles]]&lt;br /&gt;
* [[Elere]]&lt;br /&gt;
* [[Folitera]]&lt;br /&gt;
* [[Joriah]]&lt;br /&gt;
* [[Liath]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
* [[Riadin]]&lt;br /&gt;
* [[Solenth]]&lt;br /&gt;
* [[Syndon]]&lt;br /&gt;
* [[Thenatere]]&lt;br /&gt;
*[[Thydle]]&lt;br /&gt;
* [[Vandoc East]]&lt;br /&gt;
* [[Vandoc West]]&lt;br /&gt;
* [[Yne]]&lt;br /&gt;
[[Thalassos]]&lt;br /&gt;
&lt;br /&gt;
[[The Faire]]&lt;br /&gt;
&lt;br /&gt;
[[The Sorcerer&#039;s Herald]] &lt;br /&gt;
&lt;br /&gt;
=== Oceans ===&lt;br /&gt;
&lt;br /&gt;
==== Ellismar Sea ====&lt;br /&gt;
Found to the north-east of Norlaria, but is rarely travelled due to the growing maelstrom&lt;br /&gt;
&lt;br /&gt;
==== Preslin Ocean ====&lt;br /&gt;
Found to the south-west of Norlaria&lt;br /&gt;
&lt;br /&gt;
=== Underdark ===&lt;br /&gt;
&lt;br /&gt;
== Satellites ==&lt;br /&gt;
Eliqueth has two moons, Lutris and Beltia.&lt;br /&gt;
&lt;br /&gt;
=== Lutris ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Lutris]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lutris is the larger and closer moon to Eliqueth, appearing white-ish/yellow-ish in the sky with a cycle of 26 days from full moon to full moon.&lt;br /&gt;
&lt;br /&gt;
=== Beltia ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Beltia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beltia is slightly smaller than Lutris, but appears to be much smaller as it is much further away from Eliqueth. Beltia is a pale blue colour, making it harder to spot while it&#039;s waxing and waning during its 156 day cycle. As Beltia is much further away, lycanthropy is unaffected by this moon.&lt;br /&gt;
&lt;br /&gt;
== Pantheon and Religion ==&lt;br /&gt;
&#039;&#039;→ Main article: [[Pantheon and Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of deities and gods reside over Eliqueth, some preside together over certain kingdoms in the form of organised religion, but worship of most of the gods, even the Unfavoured, can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
In Norlaria, most of the deities have been formed into religions based on a group of the gods, or worshipped individually, while worship of the Unfavoured is frowned upon.&lt;br /&gt;
&lt;br /&gt;
== Player Character Backstories ==&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
[[Quent&#039;azir]]&lt;br /&gt;
&lt;br /&gt;
=== Fiona ===&lt;br /&gt;
[[Fidget Fiddlewrench]]&lt;br /&gt;
&lt;br /&gt;
=== Georgia ===&lt;br /&gt;
Astrid&lt;br /&gt;
&lt;br /&gt;
=== Grady ===&lt;br /&gt;
Stabby&lt;br /&gt;
&lt;br /&gt;
=== Jack ===&lt;br /&gt;
Puck&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=421</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=421"/>
		<updated>2026-04-18T09:27:39Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Arcane Association */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance,&#039;&#039;&#039; A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent,&#039;&#039;&#039; an in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Zephyr&#039;&#039;&#039;, female tiefling, deep smoke-grey skin and small, swept-back horns lacquered a polished obsidian black. Her eyes are a steady amber-gold, and her dark hair is always pinned neatly beneath a silver clip shaped like a dragon scale. She works hard and keeps a very professional face at all times, prides herself on efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finnian&#039;&#039;&#039;, male gnome, tands just under three feet tall with a mop of copper-red curls that bounce with his every step. He wears a fitted emerald vest over a white shirt, always immaculate despite his constant motion. A tiny brass name badge is pinned perfectly straight.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&#039;&#039;&#039;Seraphina Moonwhisper&#039;&#039;&#039; (Supervisor), Seraphina appears as an elegant high elf with silver-white hair styled in intricate braids, violet eyes that seem to shimmer with subtle enchantment, and aristocratic features. She dresses in flowing silks of muted silver and deep purple, always immaculately presented. Her movements are graceful and deliberate, her voice melodious yet commanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torrin Ironvein&#039;&#039;&#039; (Supervisor),a broad, low-slung dwarf with deep amber eyes that seem to assess structural weaknesses in everything they survey. His beard is like charcoal, tightly braided with small copper rune-rings woven throughout. His hands are perpetually stained with chalk-dust and warding reagents, and a hairline crack scar runs from his left brow to his jaw — a memento from a ward implosion decades past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valerius Darkholm&#039;&#039;&#039; (Supervisor),a lean man in his mid-fifties with close-cropped silver hair and a jaw like carved slate. His left eye is slightly paler than the right — almost white — an old injury that lends him an unsettling, asymmetric gaze. He dresses exclusively in charcoal grey and deep burgundy, always pressed, always precise.&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=420</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=420"/>
		<updated>2026-04-18T08:45:55Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Arcane Association */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance&#039;&#039;&#039; - A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent&#039;&#039;&#039; - man in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&#039;&#039;&#039;Seraphina Moonwhisper&#039;&#039;&#039; (Supervisor) - Seraphina appears as an elegant high elf with silver-white hair styled in intricate braids, violet eyes that seem to shimmer with subtle enchantment, and aristocratic features. She dresses in flowing silks of muted silver and deep purple, always immaculately presented. Her movements are graceful and deliberate, her voice melodious yet commanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torrin Ironvein&#039;&#039;&#039; (Supervisor) - a broad, low-slung dwarf with deep amber eyes that seem to assess structural weaknesses in everything they survey. His beard is like charcoal, tightly braided with small copper rune-rings woven throughout. His hands are perpetually stained with chalk-dust and warding reagents, and a hairline crack scar runs from his left brow to his jaw — a memento from a ward implosion decades past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valerius Darkholm&#039;&#039;&#039; (Supervisor) - a lean man in his mid-fifties with close-cropped silver hair and a jaw like carved slate. His left eye is slightly paler than the right — almost white — an old injury that lends him an unsettling, asymmetric gaze. He dresses exclusively in charcoal grey and deep burgundy, always pressed, always precise.&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=419</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=419"/>
		<updated>2026-04-18T08:39:06Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance&#039;&#039;&#039; - A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent&#039;&#039;&#039; - man in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=418</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=418"/>
		<updated>2026-04-18T08:37:17Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=417</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=417"/>
		<updated>2026-04-18T08:26:31Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=416</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=416"/>
		<updated>2026-04-18T08:22:09Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Artificer&amp;#039;s Consortium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=415</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=415"/>
		<updated>2026-04-18T08:20:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=414</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=414"/>
		<updated>2026-04-18T08:18:10Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
- &#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Staff =====&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
- &#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=413</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=413"/>
		<updated>2026-04-18T07:12:28Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Nectar Nook Bakery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=412</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=412"/>
		<updated>2026-04-18T07:10:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sprawling Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=410</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=410"/>
		<updated>2026-04-15T05:19:01Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;===Location=== The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in Aerilon, Joriah, surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&amp;#039;s difficult t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
===Leadership===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=408</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=408"/>
		<updated>2026-04-15T05:17:32Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;===Location=== ===Leadership=== ====Structure==== Grand Merchant: Overhead of the guild  The Silver Council: Senior members of the guild, overseeing a sector each  Supervisors: 3 per sector  ====Staff==== ===Sectors=== ====Arcane Association==== ===Membership=== Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.  ===Trivia===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Leadership===&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=406</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=406"/>
		<updated>2026-04-14T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Localities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Arcane_Collegium&amp;diff=404</id>
		<title>Arcane Collegium</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Arcane_Collegium&amp;diff=404"/>
		<updated>2026-04-14T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location ===  === Leadership ===  === Sectors ===  === Membership ===  === Trivia ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=403</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=403"/>
		<updated>2026-04-14T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sprawling Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=402</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=402"/>
		<updated>2026-04-12T04:46:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of [[The Sorcerer&#039;s Herald]] in [[Joriah]] is a large, pristine building with a tall, spindle like tower with a large white crystal on top, located in The Hearth Tier, seeking a location with less noise than somewhere like the Bazaar. The Sorcerer&#039;s Herald crest, an open book with a crystal sitting in the centre, hangs above the door.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This very large, two-story building has immaculate white stucco walls with large windows that appear to be enchanted to prevent people from being able to look in, while occasionally displaying their most recent announcement or article. The large doors are bright red to match the red in their crest that hangs above the entry, an open book with a red cover, with a large, white crystal sitting atop the pages. A large aerial landing pad is built on top of the dark roof with an exterior staircase that exits next to the building, and a 100 metre tall, impossibly thin tower protrudes from the roof, with a large white crystal being held aloft.&lt;br /&gt;
&lt;br /&gt;
Entering the building leads to a small lobby, the white stucco continues but now covered in script, making the walls look like a large pages from a tome, decorated with framed articles and a few paintings of people although you don&#039;t recognise them. An ornate wooden desk is towards the back of the room attended by a staff member on soft, carpeted floors.&lt;br /&gt;
&lt;br /&gt;
Ground Floor:&lt;br /&gt;
&lt;br /&gt;
Lobby&lt;br /&gt;
&lt;br /&gt;
Editorial Offices&lt;br /&gt;
&lt;br /&gt;
Common Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor:&lt;br /&gt;
&lt;br /&gt;
Branch Director&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Arcane Workshop&lt;br /&gt;
&lt;br /&gt;
Fact-Weaver&#039;s Sanctum - Three elderly sisters (hags? nobody asks) who cross-reference every story against local folklore for hidden truths&lt;br /&gt;
&lt;br /&gt;
Echo Chamber - The walls are lined with sound-absorbing moss and enchanted crystals that capture and replay conversations. Echo-Lens Viewing Areas: For reviewing events that occurred up to 24 hours earlier in specific locations.&lt;br /&gt;
&lt;br /&gt;
Stairs to the Roof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roof:&lt;br /&gt;
&lt;br /&gt;
Aerial Landing Pad - For aerial messengers to deliver and receive reports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement: &lt;br /&gt;
&lt;br /&gt;
Crystal Network Hub - A room filled with naturally occurring magical crystals that resonate with geological activity, allowing monitoring of earthquakes, avalanches, and underground movements.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Editor-in-Chief: Located at the Herald&#039;s Headquarters, has the final word on all matters &lt;br /&gt;
&lt;br /&gt;
Deputy Editor: Located at the Herald&#039;s Headquarters &lt;br /&gt;
&lt;br /&gt;
Branch Director: Manages one branch of The Herald &lt;br /&gt;
&lt;br /&gt;
Editorial Supervisor (3): Oversees day to day management and information &lt;br /&gt;
&lt;br /&gt;
Editors and Field Correspondents: &lt;br /&gt;
&lt;br /&gt;
Support Staff: &lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders: =====&lt;br /&gt;
&#039;&#039;&#039;Borin Stonehammer&#039;&#039;&#039; (Branch Director), dwarf former mining engineer turned investigative journalist&lt;br /&gt;
&lt;br /&gt;
===== Editors and Field Correspondents: =====&lt;br /&gt;
&#039;&#039;&#039;Huiel Highpeak&#039;&#039;&#039; (Field Correspondent), an aarakocra with royal blue plumage, he has a small crown-like crest sits atop his peacock-like face and beak, wearing a red waistcoat that holds his quill and parchment tools of his trade. His wings are nestled behind him and his tail feathers are neatly folded, following his path like a veil. He is a very chirpy person, like to make people feel comfortable and encourage them to talk more&lt;br /&gt;
&lt;br /&gt;
===== Front Desk: =====&lt;br /&gt;
&#039;&#039;&#039;Horace&#039;&#039;&#039;, a tall dark-grey skinned goliath with black dreadlocks tied back loosely with a leather tie, he has two tattooed stripes on both cheeks, streaking down his face and continuing down his neck past the collar of a clean, white button up shirt. He does not mind a conversation, but will try to keep it short and to the point without being rude and can come across as a bit blunt&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=401</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=401"/>
		<updated>2026-04-12T04:12:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald&amp;diff=400</id>
		<title>The Sorcerer&#039;s Herald</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald&amp;diff=400"/>
		<updated>2026-04-12T03:50:12Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sorcerer&#039;s Herald is run by a collection of wizards, sorcerer&#039;s and other various magic users that use their magic to send the important news across the continent, anything from small town heroes to the massive cataclysms, the Sorcerer&#039;s Herald has all the latest information, just for you&lt;br /&gt;
&lt;br /&gt;
Each kingdom has a few employees that travel around to get information&lt;br /&gt;
&lt;br /&gt;
Zircon Lemongrass covers the south portion of Liath and the border town of Vorgulir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HQ is The Floating Archive, a mobile headquarters housed within a magically suspended, dirigible-like structure&lt;br /&gt;
&lt;br /&gt;
A sleek, elongated vessel crafted from enchanted lightweight wood and reinforced with arcane-blessed metals. Its hull is covered in shimmering, weather-resistant scales that change color with altitude and magical density. Multiple crystalline observation domes protrude from the upper deck, while retractable wings and magical stabilizers allow for controlled hovering and gentle landings.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=399</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=399"/>
		<updated>2026-04-12T03:42:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sorcerer&amp;#039;s Herald (Aerilon Branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=398</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=398"/>
		<updated>2026-04-12T03:23:17Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the large, spindle-like tower that holds a large white crystal&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=397</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=397"/>
		<updated>2026-04-12T03:22:01Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sorcerer&amp;#039;s Herald (Aerilon Branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the large, spindle-like tower that holds a large white crystal&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=396</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=396"/>
		<updated>2026-04-12T02:56:39Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=395</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=395"/>
		<updated>2026-04-12T02:45:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large tower made from the natural stone from the mountain located close to the centre of the Bazaar to ensure they are easy to locate by locals and tourists alike.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=394</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=394"/>
		<updated>2026-04-12T02:45:12Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location === The Aerilon branch of The Sorcerer&amp;#039;s Herald in Joriah is located in the Hearth Tier, seeking a location with less noise than somewhere like the Bazaar.  === Building ===  === Leadership === Structure   Staff&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of The Sorcerer&#039;s Herald in [[Joriah]] is located in the Hearth Tier, seeking a location with less noise than somewhere like the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Structure &lt;br /&gt;
&lt;br /&gt;
Staff&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=393</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=393"/>
		<updated>2026-04-12T02:30:29Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=History_of_Eliqueth&amp;diff=392</id>
		<title>History of Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=History_of_Eliqueth&amp;diff=392"/>
		<updated>2026-04-12T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Resurgence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Resurgence ===&lt;br /&gt;
Eliqueth was formed by the Grand Deities and The Unfavoured who combined their power to create a self-sustaining world, with a sun that provides light and life and two moons that illuminate the dark nights that follow the sunny days. As their creations grew and civilizations were formed, new deities formed alongside them, guiding their searches for love, or wealth or even faith.&lt;br /&gt;
&lt;br /&gt;
This creation was borne from the destruction of a previous world, destroyed by the gods after it&#039;s people tried to overthrow their creators. The gods acknowledged that they were too heavy handed in their guidance and suffered the loss of the minor deities that were created by the previous world as their existence is tied to the faith of their creations, not to the universe itself like the Grand Deities and The Unfavoured. A pact was created between these creators for their new world; to let it blossom or burn on it&#039;s own. They could provide divine favour to their faithful, support champions to represent them, and visit the world under a mortal guise with no more power than what they can provide to their faithful, but they cannot remain for more than 3 days, they cannot access the full extent of their power, they can only visit once a season and they cannot reveal themselves unless absolutely necessary. The gods now reside in a distant location called The Hallowed Reaches where they can watch their creation from afar.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Ages (VA) ===&lt;br /&gt;
The period of time from the start of the first people and when time started being recorded is unclear, but it is estimated to be about 500 years. Very little remains of this time and there are many researchers who have dedicated their life to discovering how life was during this time, what magics were available and utilized, when did the gods leave?&lt;br /&gt;
&lt;br /&gt;
Once [[Istos]], the god of order and balance, formed through the world&#039;s need for ordinance and stability, he worked with the leading scholars in [[Sylvara]], the city that is now the capital of [[Thydle]] on [[Norlaria]], to create a calendar and they started to record major events. This system spread to the rest of the world and most civilizations begun recoding their history.&lt;br /&gt;
&lt;br /&gt;
=== Chronicled Times (CT) ===&lt;br /&gt;
Once the calendar had spread to the remaining civilizations, almost all cities had some form of recorded history by the year 50 CT. Kingdoms shifted and changed over time, rose and fell.&lt;br /&gt;
&lt;br /&gt;
We are currently around 943 CT.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=391</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=391"/>
		<updated>2026-04-12T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=390</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=390"/>
		<updated>2026-04-12T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Front Desk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
==== Front Desk ====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=389</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=389"/>
		<updated>2026-04-09T08:10:43Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
==== Front Desk ====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck, She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=388</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=388"/>
		<updated>2026-04-04T10:55:03Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
Captain Durin Stonefist: Dwarf veteran of 20 years, pragmatic and respected&lt;br /&gt;
&lt;br /&gt;
Lieutenant Elara Swift: Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
Lieutenant Borin Ironheart: Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
Lieutenant Kaelen Nightwatch: Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=387</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=387"/>
		<updated>2026-04-04T08:21:51Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-storey tower with two-storey building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
Captain Durin Stonefist: Dwarf veteran of 20 years, pragmatic and respected&lt;br /&gt;
&lt;br /&gt;
Lieutenant Elara Swift: Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
Lieutenant Borin Ironheart: Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
Lieutenant Kaelen Nightwatch: Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
</feed>