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	<id>https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey</id>
	<title>Eliqueth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey"/>
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	<updated>2026-05-06T09:11:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=427</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=427"/>
		<updated>2026-04-21T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=426</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=426"/>
		<updated>2026-04-21T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Copper Coin Collective (Merchant Guild) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange|Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=425</id>
		<title>Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=425"/>
		<updated>2026-04-19T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Beltia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliqueth is a fantasy world created by some dumbass who doesn&#039;t have the time to be world building but did it anyway and now finds it simultaneously stress inducing and stress relieving.&lt;br /&gt;
&lt;br /&gt;
Eliqueth exists on the Material plane.&lt;br /&gt;
&lt;br /&gt;
=== [[Things to create]] ===&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;→ Main article: [[History of Eliqueth]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
→ &#039;&#039;Main article: [[Calendar of Eliqueth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Eliquethian year lasts 325 days across 5 seasons. A day is 24 hours length and a week is 8 days.&lt;br /&gt;
&lt;br /&gt;
==Geographical Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Continents ===&lt;br /&gt;
There are X continents on Eliqueth.&lt;br /&gt;
&lt;br /&gt;
==== Norlaria ====&lt;br /&gt;
&#039;&#039;→ Main article: [[Norlaria]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Norlaria is a northern continent with 13 established kingdoms and 12 cities. It&#039;s a mostly temperate continent but the southern kingdoms are considered sub-tropical.&lt;br /&gt;
&lt;br /&gt;
* [[Dorse Isles]]&lt;br /&gt;
* [[Elere]]&lt;br /&gt;
* [[Folitera]]&lt;br /&gt;
* [[Joriah]]&lt;br /&gt;
* [[Liath]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
* [[Riadin]]&lt;br /&gt;
* [[Solenth]]&lt;br /&gt;
* [[Syndon]]&lt;br /&gt;
* [[Thenatere]]&lt;br /&gt;
*[[Thydle]]&lt;br /&gt;
* [[Vandoc East]]&lt;br /&gt;
* [[Vandoc West]]&lt;br /&gt;
* [[Yne]]&lt;br /&gt;
[[Thalassos]]&lt;br /&gt;
&lt;br /&gt;
[[The Faire]]&lt;br /&gt;
&lt;br /&gt;
[[The Sorcerer&#039;s Herald]] &lt;br /&gt;
&lt;br /&gt;
=== Oceans ===&lt;br /&gt;
&lt;br /&gt;
==== Ellismar Sea ====&lt;br /&gt;
Found to the north-east of Norlaria, but is rarely travelled due to the growing maelstrom&lt;br /&gt;
&lt;br /&gt;
==== Preslin Ocean ====&lt;br /&gt;
Found to the south-west of Norlaria&lt;br /&gt;
&lt;br /&gt;
=== Underdark ===&lt;br /&gt;
&lt;br /&gt;
== Satellites ==&lt;br /&gt;
Eliqueth has two moons, Lutris and Beltia.&lt;br /&gt;
&lt;br /&gt;
=== Lutris ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Lutris]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lutris is the larger and closer moon to Eliqueth, appearing white-ish/yellow-ish in the sky with a cycle of 26 days from full moon to full moon.&lt;br /&gt;
&lt;br /&gt;
=== Beltia ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Beltia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beltia is slightly smaller than Lutris, but appears to be much smaller as it is much further away from Eliqueth. Beltia is a pale blue colour, making it harder to spot while it&#039;s waxing and waning during its 156 day cycle. As Beltia is much further away, lycanthropy and tides are unaffected by this moon.&lt;br /&gt;
&lt;br /&gt;
== Pantheon and Religion ==&lt;br /&gt;
&#039;&#039;→ Main article: [[Pantheon and Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of deities and gods reside over Eliqueth, some preside together over certain kingdoms in the form of organised religion, but worship of most of the gods, even the Unfavoured, can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
In Norlaria, most of the deities have been formed into religions based on a group of the gods, or worshipped individually, while worship of the Unfavoured is frowned upon.&lt;br /&gt;
&lt;br /&gt;
== Player Character Backstories ==&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
[[Quent&#039;azir]]&lt;br /&gt;
&lt;br /&gt;
=== Fiona ===&lt;br /&gt;
[[Fidget Fiddlewrench]]&lt;br /&gt;
&lt;br /&gt;
=== Georgia ===&lt;br /&gt;
Astrid&lt;br /&gt;
&lt;br /&gt;
=== Grady ===&lt;br /&gt;
Stabby&lt;br /&gt;
&lt;br /&gt;
=== Jack ===&lt;br /&gt;
Puck&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=424</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=424"/>
		<updated>2026-04-19T04:55:49Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Sectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport, in tandem with Yne&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=423</id>
		<title>Celestia&#039;s Curiosities</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=423"/>
		<updated>2026-04-19T04:22:49Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Celestia&#039;s Curiosities|shoptype=Magic Items and Spells|location=Aerilon, Joriah|owner=Celestia Moonshadow|staff01=Luna|staff02=Orion|services01=Magic Items and Spells, including acquisition|services02=Apprenticeships|services03=Messaging and Delivery Services|services04=Research and Consultations|services05=Summonings|services06=Teleportation Travel}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Celestia&#039;s Curiosities is located towards the center of the Sprawling Bazaar in [[Aerilon]], [[Joriah]], it stands tall between several shorter stone buildings and is incredibly easy to locate. Celestia&#039;s is the largest magic shop in Aerilon and the most reliable, she&#039;s stayed in business for a very long time for a reason.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This beautiful three-story stone shop stands tall and unique amongst several shorter nearby shops. The stonework has been painted a deep deep blue and decorated carefully with glittering crystals to appear like the night sky, the wooden doorframe is carved with celestial symbols and arcane runes that shimmer and pulse slightly in the sunlight. Low stone planters in matching design hold brilliantly coloured flowers that you&#039;re not sure you&#039;ve ever seen before in such vibrant shades, sparkling under the light. A metal sign hangs above the door, shaped like a crescent moon, bearing the shop name in elegant, flowing script; every once in a while a small light traces the lettering and it glows for a moment before fading.&lt;br /&gt;
&lt;br /&gt;
Inside, a small bell chimes as you enter and you can see beautifully organised shelves that seem to stretch into infinity, will beyond the parameters set by the physical boundaries of this building. The smell of incense, burning candles and old paper fills the space and faint bells seem to chime in the background, sourceless. There are arcane artifacts, shimmering potions and mysterious tomes as far as the eye can see and a gentle glow lights the space from enchanted lanterns floating above the shelving. One shelf appears to be covered in a layer of thick glass, an enchantment pulsing lightly on the case holding incredibly rare and valuable products. There are tables arranged in the middle of the room, holding baskets of small trinkets or wands and a few potions here and there, one table has a single, very large book with a chair next to it, the book reading &amp;quot;catalogue&amp;quot; Behind an ornate counter decorated with various crystals and tomes stands an eladrin sorcerer, reading from a heavy tome, a raven on her shoulder, appearing to read along with her. A spiralling staircase of polished white marble and silver inlays leads upwards, seemingly defying gravity as it curves more dramatically than the building&#039;s exterior would suggest. Floating candles drift up alongside visitors as they climb, providing gentle illumination, the whole staircase pulsing with Celestia&#039;s magical signature.&lt;br /&gt;
&lt;br /&gt;
The second floor contains Celestia&#039;s Enchantment Workshop, her personal arcane library and Luna&#039;s roost. The workshop is the centrepiece of the second floor, a vast circular room with a domed ceiling painted to mirror the night sky above Aerilon, constellations slowly rotating overhead to indicate the optimal times for different types of enchantments. The floor is inlaid with a massive arcane circle made from precious metals and gems, capable of containing and focusing magical energies for complex enchantments and various workstations are set up around the circular room; a desk for creating inscriptions and spell scrolls, an alchemical station for creating potions, even a small seasonal forge that changes temperate and properties based on Celestia&#039;s current seasonal form. The library seems to extend far beyond the physical boundaries of the building much like the ground floor, and the shelves are filled with thousands of tomes, grimoires and research notes that are painstakingly organised and labelled by author and date. Books will occasionally float down and settle on a reading desk, or drift back to their places on their own, however the books located in a small restricted area behind a shimmering barrier are only accessible by Celestia herself. The raven&#039;s roost is a section that has been converted to an elaborate aviary for Luna where she comes and goes as she pleases from perches of varying heights, with shelves full of Luna&#039;s own collection of &amp;quot;interesting&amp;quot; objects, shiny buttons, unusual coins, small trinkets, all displayed carefully.&lt;br /&gt;
&lt;br /&gt;
The third floor is Celestia&#039;s living chambers, the apprentice chambers and the vault. Celestia&#039;s private rooms and armoire magically transform to match the seasons and her form; Ferven brings warm golden light and gentle breezes; Regreshia creates cozy spaces with rich tapestries and warming fires; Algus offers crystalline beauty with soft, silvery light. There is a section of room utilised as a private study, containing her personal grimoire collection, artifact display and a small scrying pool and a door that leads to her observatory that extends beyond the physical roof. A crystalline dome provides unobstructed views of the heavens while protecting against weather with ancient astronomical instruments made from meteoric metals track celestial movements with perfect precision, a moonwell to reflect and amplify lunar energy and a desk covered in star charts and astrolabes. There are two apprentice chambers, comfortable rooms for visitors, researchers or extended stay apprentices like Orion that are enchanted to adapt to the occupant&#039;s needs and preferences. Orion&#039;s room is covered in maps of the lands he dreams of travelling to and unexplored regions, while displaying a few artifacts or mementos he has already collected from his travels to get to Aerilon. The vault is the ultimate security in this city, hidden behind layers and layers of magical protection containing the most dangerous, valuable, and significant items in her collection. The chamber exists partially outside normal space-time, making it nearly impossible to breach. These include items of world-changing power, held in trust, dangerous experiments that are too volatile for the workshop, emergency reserves and supplies for defending Aerilon against magical threats and master keys, items that could unlock or control other powerful magical locations.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Celestia Moonshadow&#039;&#039;&#039;, the owner and creator of this hub of magic items and spells, she is a female eladrin sorcerer, several hundred years old, who&#039;s form shifts between the seasons on any given day but her elegant dress always matches her colour scheme, her hair flowing down her back to the base of her spine and she always appears very calm and friendly. She will help when she can and offer her services to her friends but it does take time to earn her trust, she is a very skilled sorcerer and enchanter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039;, a mischievous and intelligent raven who assists with deliveries and occasionally offers cryptic advice to those who seek it, and sometimes to those who haven&#039;t. Luna is known for her sharp eyes, sharper tongue and even sharper beak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion&#039;&#039;&#039;, a mysterious tabaxi with black and white fur, usually in a deep blue tunic with glittery threads that glint in the candlelight that match the glint in his green eyes. He has a knack for storytelling and a vast knowledge of arcane lore, he loves being an apprentice under Celestia and handles the shop occasionally when she&#039;s busy.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
Oil of Etherealness 1000 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Sharpness 500 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Slipperiness 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Healing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Greater Healing 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Superior Healing 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Supreme Healing 600 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Animal Friendship 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Climbing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Enhancement&amp;lt;ref&amp;gt;&#039;&#039;&#039;Potion of Enhancement:&#039;&#039;&#039; Choose one of the following effects for the potion - the consumer gains the effect for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Bear&#039;s Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.&lt;br /&gt;
&lt;br /&gt;
Bull&#039;s Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles.&lt;br /&gt;
&lt;br /&gt;
Cat&#039;s Grace: The target has advantage on Dexterity checks. It also doesn&#039;t take damage from falling 20 feet or less if it isn&#039;t incapacitated.&lt;br /&gt;
&lt;br /&gt;
Eagle&#039;s Splendor: The target has advantage on Charisma checks.&lt;br /&gt;
&lt;br /&gt;
Fox&#039;s Cunning: The target has advantage on Intelligence checks.&lt;br /&gt;
&lt;br /&gt;
Owl&#039;s Wisdom: The target has advantage on Wisdom checks.&lt;br /&gt;
&lt;br /&gt;
- Based on the Enhance Ability spell, Official Content&amp;lt;/ref&amp;gt; 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Flying 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Stone Giant Strength 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Storm Giant Strength 1000 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Invisibility 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Poison 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Resistance 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Water Breathing 50 gold&lt;br /&gt;
&lt;br /&gt;
==== Wearable ====&lt;br /&gt;
Adamantine Armour 1000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of Health 6000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of the Planes 30000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +1 1000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +2 10000 gold&lt;br /&gt;
&lt;br /&gt;
Armour of Resistance 1000 gold&lt;br /&gt;
&lt;br /&gt;
Astral Echo Earrings&amp;lt;ref&amp;gt;&#039;&#039;&#039;Astral Echo Earrings&#039;&#039;&#039; (require attunement):These magic earrings are forged from a fallen star and imbued with astral energy.&lt;br /&gt;
&lt;br /&gt;
Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Enchanted Emporiums&amp;lt;/ref&amp;gt; 500 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Dwarvenkind 4000 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Frost Giant Strength 10000 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Elvenkind 500 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Speed 3000 gold&lt;br /&gt;
&lt;br /&gt;
Bracers of Defence 4000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Agility&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Agility&#039;&#039;&#039;: Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Insight&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Insight:&#039;&#039;&#039; Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Leadership&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Leadership:&#039;&#039;&#039; Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Protection&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Protection:&#039;&#039;&#039; You gain a +1 bonus to AC while this dusty rose prism orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 1000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Strength&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Strength:&#039;&#039;&#039; Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Circlet of Blasting 500 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Displacement 6000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Protection 3000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of the Bat 3000 gold&lt;br /&gt;
&lt;br /&gt;
Gloves of Missile Snaring 500 gold&lt;br /&gt;
&lt;br /&gt;
Hat of Disguise 500 gold&lt;br /&gt;
&lt;br /&gt;
Helm of Telepathy 1000 gold&lt;br /&gt;
&lt;br /&gt;
Medallion of Thoughts 500 gold&lt;br /&gt;
&lt;br /&gt;
Necklace of Fireballs (8 beads) 1600 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Evasion 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Free Action 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Regeneration 5000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Spell Storing 8000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Swimming 500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Telekinesis 6000 gold&lt;br /&gt;
&lt;br /&gt;
Winged Boots 6000 gold&lt;br /&gt;
&lt;br /&gt;
Wings of Flying 4000 gold&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Animated Shield 6000 gold&lt;br /&gt;
&lt;br /&gt;
Basilisk&#039;s Blade (Dagger)&amp;lt;ref&amp;gt;&#039;&#039;&#039;Basilisk&#039;s Blade&#039;&#039;&#039; (dagger, requires attunement): This magic dagger has 5 charges and regains all expended charges daily at dawn. When you hit a creature with an attack roll using this dagger, you can expend 1 charge to deal an additional 2d6 poison damage to the target or 3 charges to turn the target into stone as if you had cast the flesh to stone spell (save DC 15) from the dagger.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Berserker Axe 400 gold&lt;br /&gt;
&lt;br /&gt;
Caged Star&amp;lt;ref&amp;gt;&#039;&#039;&#039;Caged Star&#039;&#039;&#039; (Morningstar, requires attunement): This magic morningstar has 3 charges and regains all expended charges daily at dawn. When an attacker that you can see hits you with an attack while you are holding it, you can expend 1 charge as a reaction to halve the attack’s damage against you. When you do so, the morningstar’s spiked ball glows with a fierce, radiant light until the end of your next turn. When you hit with an attack roll using the morningstar while it glows this way, the target takes an extra 1d8 radiant damage.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Clockwork Warhammer&amp;lt;ref&amp;gt;&#039;&#039;&#039;Clockwork Warhammer&#039;&#039;&#039; (requires attunement): This magic item appears to be a metallic rod. While grasping the rod, you can use a bonus action to cause a warhammer made from metal and gemstones to fold out from the rod, or make the hammer disappear. &lt;br /&gt;
&lt;br /&gt;
Clockwork Strike. Once per turn when you hit with an attack roll using this warhammer, you can cause one of the following effects:&lt;br /&gt;
&lt;br /&gt;
• Flash. The target takes 1d8 radiant damage and must succeed on a DC 15 Constitution saving throw or be blinded until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
• Propulsion. The target and other creatures within 5 feet of it (except you) take 1d8 force damage and must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away from you.&lt;br /&gt;
&lt;br /&gt;
• Shock. The target takes 1d8 lightning damage and can’t take reactions until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Whenever you use this property, roll a d8. On a 1, the blade malfunctions and you suffer the same effect as the target. When the hammer malfunctions, it folds in on itself and disappears, and can’t be brought out again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic, altered Clockwork Sword&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Dancing Sword 3000 gold&lt;br /&gt;
&lt;br /&gt;
Dagger of Venom 1000 gold&lt;br /&gt;
&lt;br /&gt;
Flametongue (Dagger, Greatsword) 5000 gold&lt;br /&gt;
&lt;br /&gt;
Javelin of Lightning 500 gold&lt;br /&gt;
&lt;br /&gt;
Mace of Disruption 2000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Fire 8000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Healing 5000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of the Python 1000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Withering 1500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Life Stealing 500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Wounding (Longsword, Rapier) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Fear 2000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Lightning Bolts 4000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Magic Missiles 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Polymorph 8000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Web 2000 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +1 500 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +2 5000 gold&lt;br /&gt;
&lt;br /&gt;
==== Non-Combat ====&lt;br /&gt;
Bag of Holding 1000 gold&lt;br /&gt;
&lt;br /&gt;
Bag of Tricks 2000 gold&lt;br /&gt;
&lt;br /&gt;
Carpet of Flying 12000 gold&lt;br /&gt;
&lt;br /&gt;
Crystal Ball 6000 gold&lt;br /&gt;
&lt;br /&gt;
Dust of Disappearance 200 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Bronze Griffon) 2500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Ebony Fly) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Onyx Dog) 500 gold&lt;br /&gt;
&lt;br /&gt;
Immovable Rod 2500 gold&lt;br /&gt;
&lt;br /&gt;
Lantern of Revealing 400 gold&lt;br /&gt;
&lt;br /&gt;
Message Stones 75 gold&lt;br /&gt;
&lt;br /&gt;
Sending Stones 2000 gold&lt;br /&gt;
&lt;br /&gt;
Sovereign Glue (6 ounces) 3000 gold&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Apprenticeship: 1000g per month&lt;br /&gt;
&lt;br /&gt;
Arcane Solution Services: 500 gold per consultation&lt;br /&gt;
&lt;br /&gt;
Consultation Services: Arcane advice for 10 gold per hour&lt;br /&gt;
&lt;br /&gt;
Custom Enchantments and Crafting: Prices negotiated based on complexity, includes weapon and armour enchantments, custom spells and potions and embellishments or amplification on everyday objects&lt;br /&gt;
&lt;br /&gt;
Intelligence Gathering and Research: 30 gold per hour of research and information gathering, however discounts may be provided if the topic is of interest to Celestia&lt;br /&gt;
&lt;br /&gt;
Item Deliveries: Based on distance, 1 gold to deliver within the city, 10 gold to deliver within the same kingdom and 50 gold to deliver outside of the kingdom&lt;br /&gt;
&lt;br /&gt;
Item Identification: 60 gold per item&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 2 silver piece per sending message, however you must be able to describe them enough for Celestia to become familiar with the person for the spell to work&lt;br /&gt;
&lt;br /&gt;
Summonings: Prices negotiated based on complexity, type of creature and materials required&lt;br /&gt;
&lt;br /&gt;
Travel: 150 gold per person, limited to locations Celestia has a Teleportation Circle, including every town in Joriah and most main cities&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;br /&gt;
&lt;br /&gt;
=== Item Descriptions ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=422</id>
		<title>Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Eliqueth&amp;diff=422"/>
		<updated>2026-04-19T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Jack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliqueth is a fantasy world created by some dumbass who doesn&#039;t have the time to be world building but did it anyway and now finds it simultaneously stress inducing and stress relieving.&lt;br /&gt;
&lt;br /&gt;
Eliqueth exists on the Material plane.&lt;br /&gt;
&lt;br /&gt;
=== [[Things to create]] ===&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;→ Main article: [[History of Eliqueth]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
→ &#039;&#039;Main article: [[Calendar of Eliqueth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Eliquethian year lasts 325 days across 5 seasons. A day is 24 hours length and a week is 8 days.&lt;br /&gt;
&lt;br /&gt;
==Geographical Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Continents ===&lt;br /&gt;
There are X continents on Eliqueth.&lt;br /&gt;
&lt;br /&gt;
==== Norlaria ====&lt;br /&gt;
&#039;&#039;→ Main article: [[Norlaria]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Norlaria is a northern continent with 13 established kingdoms and 12 cities. It&#039;s a mostly temperate continent but the southern kingdoms are considered sub-tropical.&lt;br /&gt;
&lt;br /&gt;
* [[Dorse Isles]]&lt;br /&gt;
* [[Elere]]&lt;br /&gt;
* [[Folitera]]&lt;br /&gt;
* [[Joriah]]&lt;br /&gt;
* [[Liath]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
* [[Riadin]]&lt;br /&gt;
* [[Solenth]]&lt;br /&gt;
* [[Syndon]]&lt;br /&gt;
* [[Thenatere]]&lt;br /&gt;
*[[Thydle]]&lt;br /&gt;
* [[Vandoc East]]&lt;br /&gt;
* [[Vandoc West]]&lt;br /&gt;
* [[Yne]]&lt;br /&gt;
[[Thalassos]]&lt;br /&gt;
&lt;br /&gt;
[[The Faire]]&lt;br /&gt;
&lt;br /&gt;
[[The Sorcerer&#039;s Herald]] &lt;br /&gt;
&lt;br /&gt;
=== Oceans ===&lt;br /&gt;
&lt;br /&gt;
==== Ellismar Sea ====&lt;br /&gt;
Found to the north-east of Norlaria, but is rarely travelled due to the growing maelstrom&lt;br /&gt;
&lt;br /&gt;
==== Preslin Ocean ====&lt;br /&gt;
Found to the south-west of Norlaria&lt;br /&gt;
&lt;br /&gt;
=== Underdark ===&lt;br /&gt;
&lt;br /&gt;
== Satellites ==&lt;br /&gt;
Eliqueth has two moons, Lutris and Beltia.&lt;br /&gt;
&lt;br /&gt;
=== Lutris ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Lutris]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lutris is the larger and closer moon to Eliqueth, appearing white-ish/yellow-ish in the sky with a cycle of 26 days from full moon to full moon.&lt;br /&gt;
&lt;br /&gt;
=== Beltia ===&lt;br /&gt;
&#039;&#039;→ Main article: [[Beltia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beltia is slightly smaller than Lutris, but appears to be much smaller as it is much further away from Eliqueth. Beltia is a pale blue colour, making it harder to spot while it&#039;s waxing and waning during its 156 day cycle. As Beltia is much further away, lycanthropy is unaffected by this moon.&lt;br /&gt;
&lt;br /&gt;
== Pantheon and Religion ==&lt;br /&gt;
&#039;&#039;→ Main article: [[Pantheon and Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of deities and gods reside over Eliqueth, some preside together over certain kingdoms in the form of organised religion, but worship of most of the gods, even the Unfavoured, can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
In Norlaria, most of the deities have been formed into religions based on a group of the gods, or worshipped individually, while worship of the Unfavoured is frowned upon.&lt;br /&gt;
&lt;br /&gt;
== Player Character Backstories ==&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
[[Quent&#039;azir]]&lt;br /&gt;
&lt;br /&gt;
=== Fiona ===&lt;br /&gt;
[[Fidget Fiddlewrench]]&lt;br /&gt;
&lt;br /&gt;
=== Georgia ===&lt;br /&gt;
Astrid&lt;br /&gt;
&lt;br /&gt;
=== Grady ===&lt;br /&gt;
Stabby&lt;br /&gt;
&lt;br /&gt;
=== Jack ===&lt;br /&gt;
Puck&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=421</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=421"/>
		<updated>2026-04-18T09:27:39Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Arcane Association */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance,&#039;&#039;&#039; A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent,&#039;&#039;&#039; an in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Zephyr&#039;&#039;&#039;, female tiefling, deep smoke-grey skin and small, swept-back horns lacquered a polished obsidian black. Her eyes are a steady amber-gold, and her dark hair is always pinned neatly beneath a silver clip shaped like a dragon scale. She works hard and keeps a very professional face at all times, prides herself on efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finnian&#039;&#039;&#039;, male gnome, tands just under three feet tall with a mop of copper-red curls that bounce with his every step. He wears a fitted emerald vest over a white shirt, always immaculate despite his constant motion. A tiny brass name badge is pinned perfectly straight.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&#039;&#039;&#039;Seraphina Moonwhisper&#039;&#039;&#039; (Supervisor), Seraphina appears as an elegant high elf with silver-white hair styled in intricate braids, violet eyes that seem to shimmer with subtle enchantment, and aristocratic features. She dresses in flowing silks of muted silver and deep purple, always immaculately presented. Her movements are graceful and deliberate, her voice melodious yet commanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torrin Ironvein&#039;&#039;&#039; (Supervisor),a broad, low-slung dwarf with deep amber eyes that seem to assess structural weaknesses in everything they survey. His beard is like charcoal, tightly braided with small copper rune-rings woven throughout. His hands are perpetually stained with chalk-dust and warding reagents, and a hairline crack scar runs from his left brow to his jaw — a memento from a ward implosion decades past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valerius Darkholm&#039;&#039;&#039; (Supervisor),a lean man in his mid-fifties with close-cropped silver hair and a jaw like carved slate. His left eye is slightly paler than the right — almost white — an old injury that lends him an unsettling, asymmetric gaze. He dresses exclusively in charcoal grey and deep burgundy, always pressed, always precise.&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=420</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=420"/>
		<updated>2026-04-18T08:45:55Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Arcane Association */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance&#039;&#039;&#039; - A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent&#039;&#039;&#039; - man in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&#039;&#039;&#039;Seraphina Moonwhisper&#039;&#039;&#039; (Supervisor) - Seraphina appears as an elegant high elf with silver-white hair styled in intricate braids, violet eyes that seem to shimmer with subtle enchantment, and aristocratic features. She dresses in flowing silks of muted silver and deep purple, always immaculately presented. Her movements are graceful and deliberate, her voice melodious yet commanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torrin Ironvein&#039;&#039;&#039; (Supervisor) - a broad, low-slung dwarf with deep amber eyes that seem to assess structural weaknesses in everything they survey. His beard is like charcoal, tightly braided with small copper rune-rings woven throughout. His hands are perpetually stained with chalk-dust and warding reagents, and a hairline crack scar runs from his left brow to his jaw — a memento from a ward implosion decades past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valerius Darkholm&#039;&#039;&#039; (Supervisor) - a lean man in his mid-fifties with close-cropped silver hair and a jaw like carved slate. His left eye is slightly paler than the right — almost white — an old injury that lends him an unsettling, asymmetric gaze. He dresses exclusively in charcoal grey and deep burgundy, always pressed, always precise.&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=419</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=419"/>
		<updated>2026-04-18T08:39:06Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance&#039;&#039;&#039; - A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent&#039;&#039;&#039; - man in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=418</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=418"/>
		<updated>2026-04-18T08:37:17Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=417</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=417"/>
		<updated>2026-04-18T08:26:31Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=416</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=416"/>
		<updated>2026-04-18T08:22:09Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Artificer&amp;#039;s Consortium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=415</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=415"/>
		<updated>2026-04-18T08:20:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=414</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=414"/>
		<updated>2026-04-18T08:18:10Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
- &#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Staff =====&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
- &#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=413</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=413"/>
		<updated>2026-04-18T07:12:28Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Nectar Nook Bakery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=412</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=412"/>
		<updated>2026-04-18T07:10:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sprawling Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=410</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=410"/>
		<updated>2026-04-15T05:19:01Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;===Location=== The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in Aerilon, Joriah, surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&amp;#039;s difficult t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
===Leadership===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=408</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=408"/>
		<updated>2026-04-15T05:17:32Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;===Location=== ===Leadership=== ====Structure==== Grand Merchant: Overhead of the guild  The Silver Council: Senior members of the guild, overseeing a sector each  Supervisors: 3 per sector  ====Staff==== ===Sectors=== ====Arcane Association==== ===Membership=== Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.  ===Trivia===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Leadership===&lt;br /&gt;
====Structure====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=406</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=406"/>
		<updated>2026-04-14T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Localities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Arcane Collegium]] (Magic Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Arcane_Collegium&amp;diff=404</id>
		<title>Arcane Collegium</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Arcane_Collegium&amp;diff=404"/>
		<updated>2026-04-14T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location ===  === Leadership ===  === Sectors ===  === Membership ===  === Trivia ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=403</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=403"/>
		<updated>2026-04-14T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sprawling Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange]] (Blood Donation) ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=402</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=402"/>
		<updated>2026-04-12T04:46:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of [[The Sorcerer&#039;s Herald]] in [[Joriah]] is a large, pristine building with a tall, spindle like tower with a large white crystal on top, located in The Hearth Tier, seeking a location with less noise than somewhere like the Bazaar. The Sorcerer&#039;s Herald crest, an open book with a crystal sitting in the centre, hangs above the door.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This very large, two-story building has immaculate white stucco walls with large windows that appear to be enchanted to prevent people from being able to look in, while occasionally displaying their most recent announcement or article. The large doors are bright red to match the red in their crest that hangs above the entry, an open book with a red cover, with a large, white crystal sitting atop the pages. A large aerial landing pad is built on top of the dark roof with an exterior staircase that exits next to the building, and a 100 metre tall, impossibly thin tower protrudes from the roof, with a large white crystal being held aloft.&lt;br /&gt;
&lt;br /&gt;
Entering the building leads to a small lobby, the white stucco continues but now covered in script, making the walls look like a large pages from a tome, decorated with framed articles and a few paintings of people although you don&#039;t recognise them. An ornate wooden desk is towards the back of the room attended by a staff member on soft, carpeted floors.&lt;br /&gt;
&lt;br /&gt;
Ground Floor:&lt;br /&gt;
&lt;br /&gt;
Lobby&lt;br /&gt;
&lt;br /&gt;
Editorial Offices&lt;br /&gt;
&lt;br /&gt;
Common Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor:&lt;br /&gt;
&lt;br /&gt;
Branch Director&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Arcane Workshop&lt;br /&gt;
&lt;br /&gt;
Fact-Weaver&#039;s Sanctum - Three elderly sisters (hags? nobody asks) who cross-reference every story against local folklore for hidden truths&lt;br /&gt;
&lt;br /&gt;
Echo Chamber - The walls are lined with sound-absorbing moss and enchanted crystals that capture and replay conversations. Echo-Lens Viewing Areas: For reviewing events that occurred up to 24 hours earlier in specific locations.&lt;br /&gt;
&lt;br /&gt;
Stairs to the Roof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roof:&lt;br /&gt;
&lt;br /&gt;
Aerial Landing Pad - For aerial messengers to deliver and receive reports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement: &lt;br /&gt;
&lt;br /&gt;
Crystal Network Hub - A room filled with naturally occurring magical crystals that resonate with geological activity, allowing monitoring of earthquakes, avalanches, and underground movements.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Editor-in-Chief: Located at the Herald&#039;s Headquarters, has the final word on all matters &lt;br /&gt;
&lt;br /&gt;
Deputy Editor: Located at the Herald&#039;s Headquarters &lt;br /&gt;
&lt;br /&gt;
Branch Director: Manages one branch of The Herald &lt;br /&gt;
&lt;br /&gt;
Editorial Supervisor (3): Oversees day to day management and information &lt;br /&gt;
&lt;br /&gt;
Editors and Field Correspondents: &lt;br /&gt;
&lt;br /&gt;
Support Staff: &lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders: =====&lt;br /&gt;
&#039;&#039;&#039;Borin Stonehammer&#039;&#039;&#039; (Branch Director), dwarf former mining engineer turned investigative journalist&lt;br /&gt;
&lt;br /&gt;
===== Editors and Field Correspondents: =====&lt;br /&gt;
&#039;&#039;&#039;Huiel Highpeak&#039;&#039;&#039; (Field Correspondent), an aarakocra with royal blue plumage, he has a small crown-like crest sits atop his peacock-like face and beak, wearing a red waistcoat that holds his quill and parchment tools of his trade. His wings are nestled behind him and his tail feathers are neatly folded, following his path like a veil. He is a very chirpy person, like to make people feel comfortable and encourage them to talk more&lt;br /&gt;
&lt;br /&gt;
===== Front Desk: =====&lt;br /&gt;
&#039;&#039;&#039;Horace&#039;&#039;&#039;, a tall dark-grey skinned goliath with black dreadlocks tied back loosely with a leather tie, he has two tattooed stripes on both cheeks, streaking down his face and continuing down his neck past the collar of a clean, white button up shirt. He does not mind a conversation, but will try to keep it short and to the point without being rude and can come across as a bit blunt&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=401</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=401"/>
		<updated>2026-04-12T04:12:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald&amp;diff=400</id>
		<title>The Sorcerer&#039;s Herald</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald&amp;diff=400"/>
		<updated>2026-04-12T03:50:12Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sorcerer&#039;s Herald is run by a collection of wizards, sorcerer&#039;s and other various magic users that use their magic to send the important news across the continent, anything from small town heroes to the massive cataclysms, the Sorcerer&#039;s Herald has all the latest information, just for you&lt;br /&gt;
&lt;br /&gt;
Each kingdom has a few employees that travel around to get information&lt;br /&gt;
&lt;br /&gt;
Zircon Lemongrass covers the south portion of Liath and the border town of Vorgulir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HQ is The Floating Archive, a mobile headquarters housed within a magically suspended, dirigible-like structure&lt;br /&gt;
&lt;br /&gt;
A sleek, elongated vessel crafted from enchanted lightweight wood and reinforced with arcane-blessed metals. Its hull is covered in shimmering, weather-resistant scales that change color with altitude and magical density. Multiple crystalline observation domes protrude from the upper deck, while retractable wings and magical stabilizers allow for controlled hovering and gentle landings.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=399</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=399"/>
		<updated>2026-04-12T03:42:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sorcerer&amp;#039;s Herald (Aerilon Branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=398</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=398"/>
		<updated>2026-04-12T03:23:17Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the large, spindle-like tower that holds a large white crystal&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=397</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=397"/>
		<updated>2026-04-12T03:22:01Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Sorcerer&amp;#039;s Herald (Aerilon Branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the large, spindle-like tower that holds a large white crystal&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=396</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=396"/>
		<updated>2026-04-12T02:56:39Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=395</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=395"/>
		<updated>2026-04-12T02:45:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large tower made from the natural stone from the mountain located close to the centre of the Bazaar to ensure they are easy to locate by locals and tourists alike.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=394</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=394"/>
		<updated>2026-04-12T02:45:12Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location === The Aerilon branch of The Sorcerer&amp;#039;s Herald in Joriah is located in the Hearth Tier, seeking a location with less noise than somewhere like the Bazaar.  === Building ===  === Leadership === Structure   Staff&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of The Sorcerer&#039;s Herald in [[Joriah]] is located in the Hearth Tier, seeking a location with less noise than somewhere like the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Structure &lt;br /&gt;
&lt;br /&gt;
Staff&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=393</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=393"/>
		<updated>2026-04-12T02:30:29Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=History_of_Eliqueth&amp;diff=392</id>
		<title>History of Eliqueth</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=History_of_Eliqueth&amp;diff=392"/>
		<updated>2026-04-12T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Resurgence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Resurgence ===&lt;br /&gt;
Eliqueth was formed by the Grand Deities and The Unfavoured who combined their power to create a self-sustaining world, with a sun that provides light and life and two moons that illuminate the dark nights that follow the sunny days. As their creations grew and civilizations were formed, new deities formed alongside them, guiding their searches for love, or wealth or even faith.&lt;br /&gt;
&lt;br /&gt;
This creation was borne from the destruction of a previous world, destroyed by the gods after it&#039;s people tried to overthrow their creators. The gods acknowledged that they were too heavy handed in their guidance and suffered the loss of the minor deities that were created by the previous world as their existence is tied to the faith of their creations, not to the universe itself like the Grand Deities and The Unfavoured. A pact was created between these creators for their new world; to let it blossom or burn on it&#039;s own. They could provide divine favour to their faithful, support champions to represent them, and visit the world under a mortal guise with no more power than what they can provide to their faithful, but they cannot remain for more than 3 days, they cannot access the full extent of their power, they can only visit once a season and they cannot reveal themselves unless absolutely necessary. The gods now reside in a distant location called The Hallowed Reaches where they can watch their creation from afar.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Ages (VA) ===&lt;br /&gt;
The period of time from the start of the first people and when time started being recorded is unclear, but it is estimated to be about 500 years. Very little remains of this time and there are many researchers who have dedicated their life to discovering how life was during this time, what magics were available and utilized, when did the gods leave?&lt;br /&gt;
&lt;br /&gt;
Once [[Istos]], the god of order and balance, formed through the world&#039;s need for ordinance and stability, he worked with the leading scholars in [[Sylvara]], the city that is now the capital of [[Thydle]] on [[Norlaria]], to create a calendar and they started to record major events. This system spread to the rest of the world and most civilizations begun recoding their history.&lt;br /&gt;
&lt;br /&gt;
=== Chronicled Times (CT) ===&lt;br /&gt;
Once the calendar had spread to the remaining civilizations, almost all cities had some form of recorded history by the year 50 CT. Kingdoms shifted and changed over time, rose and fell.&lt;br /&gt;
&lt;br /&gt;
We are currently around 943 CT.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=391</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=391"/>
		<updated>2026-04-12T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=390</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=390"/>
		<updated>2026-04-12T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Front Desk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
==== Front Desk ====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=389</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=389"/>
		<updated>2026-04-09T08:10:43Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;,  Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
==== Front Desk ====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 40s, she has close-cropped silver streaked hair and sea green eyes, a quill, oft forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck, She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=388</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=388"/>
		<updated>2026-04-04T10:55:03Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
Captain Durin Stonefist: Dwarf veteran of 20 years, pragmatic and respected&lt;br /&gt;
&lt;br /&gt;
Lieutenant Elara Swift: Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
Lieutenant Borin Ironheart: Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
Lieutenant Kaelen Nightwatch: Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=387</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=387"/>
		<updated>2026-04-04T08:21:51Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-storey tower with two-storey building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): Squad leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
Captain Durin Stonefist: Dwarf veteran of 20 years, pragmatic and respected&lt;br /&gt;
&lt;br /&gt;
Lieutenant Elara Swift: Human, Dawn Watch commander, meticulous organizer&lt;br /&gt;
&lt;br /&gt;
Lieutenant Borin Ironheart: Dwarf, Dusk Watch, former miner turned guard&lt;br /&gt;
&lt;br /&gt;
Lieutenant Kaelen Nightwatch: Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=386</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=386"/>
		<updated>2026-04-03T11:08:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in Aerilon, Joriah, is located in a large, five-storey tower with two-storey building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work and the outer doors are equally reinforced, and are decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=385</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=385"/>
		<updated>2026-04-03T08:07:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Hearth Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large tower made from the natural stone from the mountain located close to the centre of the Bazaar to ensure they are easy to locate by locals and tourists alike.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=384</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=384"/>
		<updated>2026-04-01T07:43:47Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location === The city branch of the Tradier&amp;#039;s in Aerilon, Joriah, is located in a large tower found towards the centre of the Sprawling Bazaar, the Tradier crest decorating all sides of the highest floor.  === Building ===  === Leadership ===  === Sectors ===  === Trivia ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradier&#039;s in Aerilon, Joriah, is located in a large tower found towards the centre of the Sprawling Bazaar, the Tradier crest decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tarrinport&amp;diff=383</id>
		<title>Tarrinport</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tarrinport&amp;diff=383"/>
		<updated>2026-03-18T08:09:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarrinport is the western-most town in [[Joriah]]; a large port town in the Dreynet Peninsula, one of the western most settlements on the continent.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Tarrinport is the main port of Joriah, all official marine trade is conducted at this harbour, it is one of only three ports along the western side of the continent and is the only port that Dorse Isles ships will dock at and trade with. They see all kinds of travellers and merchants coming through from other kingdoms and across the sea, this town has weathered all kinds of bad folk and has become incredibly resilient because of it. The town is looked after by an elected Mayor and a few council members which enables the locals to have a larger say about their town, as decreed by the Merchant-King of Joriah.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Laughing Gull]] ====&lt;br /&gt;
- Found near the shore but away from the port, this faded three-story yellow building overlooks the harbour with a seagull weathervane on the roof and a larch porch offering stunning sunset views. This tavern is family friendly, comfortable and welcoming to all visitors.&lt;br /&gt;
&lt;br /&gt;
==== [[The Pearl and Compass]] ====&lt;br /&gt;
- Located in the town proper, this elegant three-story building with ornate fittings and carved balustrades faces the ocean with the promise of luxury and relaxation at the beach. Aimed towards the wealthy and noble seeking familiar comforts, this accommodation costs a pretty penny but it&#039;s worth every copper.&lt;br /&gt;
&lt;br /&gt;
==== [[The Salty Anchor]] ====&lt;br /&gt;
- This tavern is located right at the port, a weathered, two story wooden building with salt stains and faded colours stands with rope rigging, anchors and fishing nets hanging off the walls and roof. Budget friendly, aimed towards the sailors and fishermen in need of a drink and a bed.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
==== Market ====&lt;br /&gt;
- One of the iconic parts of Tarrinport is it&#039;s diverse, ever-rotating market. Set up close to the shore, there a few stalls that are run by locals that sell fresh fish, baked goods, etc or are key vendors for arriving merchants, but it&#039;s the products from across the continent and across the sea that give this market it&#039;s popularity. Merchants that have just arrived may sell a few of their products before continuing their travels further into Norlaria, or will sell to known vendors in town in bulk. You never know what you might find here.&lt;br /&gt;
&lt;br /&gt;
==== [[Saltforge&#039;s Ironworks]] (Blacksmith) ====&lt;br /&gt;
- Found closer to the town, this robust two-story building looks like it could withstand a hurricane without much effort, the dark stone walls stained with decades of salt spray and forge smoke. The distinctive red-orange glow of the forge fire spills out through wide-open double doors, visible from blocks away.&lt;br /&gt;
&lt;br /&gt;
==== [[Tidewater Mystics Emporium]] (Magic Shop) ====&lt;br /&gt;
- Located near the market, the two story stone building seems to shift between deep ocean blue and seafoam green depending on the light and the tide, with various corals and anemones growing at its base. This is the only permanent location to purchase magic items and enchantments here.&lt;br /&gt;
==== [[The Unsunk Treasure]] (Knick Knack Shop) ====&lt;br /&gt;
- Near the market, this narrow three-story building appears to be squeeze between two larger establishments, the weathered turquoise paint and large display windows still make this business very eye-catching. The displays change regularly as the shop&#039;s vast inventory is constantly shifting.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== Mayor&#039;s House ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Beacon&#039;s Rest Lighthouse]] ====&lt;br /&gt;
==== [[Tradier&#039;s Post (Tarrinport Branch)]] ====&lt;br /&gt;
- Between the market and the town, this large two-story stone building stands out only due to the brightly coloured banner with the Tradier&#039;s symbol and the watch tower that is easily spotted from anywhere within the town. Serves as the station for guards on duty, and residences for those off duty.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Empty&amp;diff=381</id>
		<title>The Empty</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Empty&amp;diff=381"/>
		<updated>2026-01-27T06:01:55Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Empty is a crime syndicate found across [[Norlaria]]. They&#039;re underground in every city, hideouts are everywhere, but if you need something done, and quickly, they&#039;re who you want to see. They have specialists in every area, but they come at a steep cost.&lt;br /&gt;
&lt;br /&gt;
Their symbol is a circle with two lines off center to the right&lt;br /&gt;
&lt;br /&gt;
The Glass Chief formed the The Empty with her sister, but her sister, Jynx, betrayed The Empty and formed [[The Faire]], and the Glass Chief, Hex, has been after her ever since.&lt;br /&gt;
&lt;br /&gt;
The changeling twins formed The Empty to create a safe space for other changelings and the like, people who struggled to fit in because of who they are, and they created a network of lairs and criminal minds, even portals exclusive to their use to keep these people safe. But then as the criminal activity increase, and they started taking jobs as a syndicate for assassinations and similar, Jynx started balking.&lt;br /&gt;
&lt;br /&gt;
Jynx realised how much harm was coming to people because of their group and she tried to convince Hex that they needed to stop and find a better way, but Hex had started to enjoy the feeling of revenge on those who slighted them since birth.&lt;br /&gt;
&lt;br /&gt;
Jynx ran away and created The Faire, taking a few of their closest group members with her. Shortly after, Hex approached the leader of the largest criminal syndicate, Tyrim of The Crimson Cartel (elf), and promised free access to their portal system if they joined The Empty. He agreed, as long as he became a right hand man to her. The newly reinforced The Empty have been watching Jynx since.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Society cast us aside, so we became the shadows they fear. Now they depend on us without knowing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Recruits society&#039;s rejects: changelings, tieflings, half-orcs, the poor, the desperate, fallen nobles, dhampir, reborn, warforged, lycanthropes, failed clerics, disabled and disfigured. &lt;br /&gt;
&lt;br /&gt;
- Operates through legitimate fronts: orphanages, soup kitchens, employment agencies &lt;br /&gt;
&lt;br /&gt;
- Every criminal act serves a larger web of control and influence&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
Boss&lt;br /&gt;
&lt;br /&gt;
Right Hand&lt;br /&gt;
&lt;br /&gt;
Advisors &lt;br /&gt;
&lt;br /&gt;
Captain (head of a territory) &lt;br /&gt;
&lt;br /&gt;
Sergeants (a couple per Captain) &lt;br /&gt;
&lt;br /&gt;
Foot Soldiers &lt;br /&gt;
&lt;br /&gt;
=== The Organisation ===&lt;br /&gt;
&lt;br /&gt;
==== Boss ====&lt;br /&gt;
The Boss of The Empty is known as The Glass Chief,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hex Hollowmist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hex, The Glass Chief, is a master of deception and subterfuge, known for her ability to blend into the shadows and orchestrate events from afar. Her true form, rarely seen, is a pale, gaunt humanoid with silver-white hair and eyes like empty mirrors, moves with an unsettling fluid grace that seems incorporeal. She rarely gives direct orders, she&#039;s more likely to plant suggestions and let her subordinates think the ideas were theirs and she&#039;s known for being skilled in espionage, negotiation, and the art of persuasion, often turning enemies into unwitting allies. She always has a calm demeanor and unflappable nature, even in the face of adversity, and often described as an ethereal presence, with features that seem to shift and change, making it difficult for anyone to recall her exact appearance.&lt;br /&gt;
&lt;br /&gt;
Hex may appear randomly throughout her organisation in different forms and only occasionally allows people to recognise her; she has a few personas that she will utilise for certain jobs that the Captains, Advisor&#039;s and Underboss will recognise:&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;The Merchant&amp;quot; - Middle-aged human trader for business dealings&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;The Widow&amp;quot; - Elderly halfling woman for gathering sympathy and information&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;The Clerk&amp;quot; - Forgettable bureaucrat for infiltrating official spaces&lt;br /&gt;
&lt;br /&gt;
Jynx&#039;s departure is a very deep emotional wound for Hex. Jynx&#039;s bedroom is locked and untouched since the day she left and sometimes Hex will shapeshift into one of Jynx&#039;s preferred forms when alone, practicing conversations they&#039;ll never have. Her greatest fear is that Jynx was right, they&#039;ve gone too far and she&#039;s become the monster they were trying defeat.&lt;br /&gt;
&lt;br /&gt;
==== Underboss ====&lt;br /&gt;
The Underboss is the right-hand to The Glass Chief and the Captains will report directly to them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyrim&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Advisors ====&lt;br /&gt;
&lt;br /&gt;
==== Captains ====&lt;br /&gt;
&#039;&#039;&#039;Captain Dante Cross&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dante is a newly appointed captain, sent to spearhead the takeover of [[Joriah]] by interrupting The Shadow Veil&#039;s grip on the kingdom. He is the nephew of a now deceased advisor who was given his captaincy to honour his uncle&#039;s memory but he feels he needs to prove he&#039;s more than a legacy hire. He is a 23 year old human with a lean build, a messy mop of brown hair tied back loosely and often in expensive, clean cut clothes that he doesn&#039;t look comfortable in, giving the impression of trying to keep up an appearance. He has very nervous energy, often fidgeting while idle and is quick to anger when questioned, desperate to appear in control and has a habit of making threats bigger than he can back up. The older Empty members don&#039;t take him seriously and he is constantly compared to his legendary uncle, Viktor Cross, causing him to plan and enact more and more reckless operations in an attempt to make a name for himself&lt;br /&gt;
&lt;br /&gt;
==== Sergeants ====&lt;br /&gt;
&lt;br /&gt;
===== Captain Dante Cross Command =====&lt;br /&gt;
&#039;&#039;&#039;Marco Voss, 2nd in command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marco is an older gentleman with short, more salt than pepper hair, scarred knuckles from bare-knuckle boxing and a very grizzly demeaner. Sent as the experienced veteran to babysit the new captain, Marco is pragmatic with an intimidating reputation that precedes him amongst many syndicates and even beyond. He has begun to grow fond of his charge, but will still put The Empty and their goal above his loyalty to this new captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senna, Personal Bodyguard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A young elven female with pitch black hair she keeps in a long and straight down her back, she was a street orphan who was picked up by The Empty and she sees them as her family. She is incredibly loyal to both The Empty and her captain and believes that the next generation of her family will thrive as Dante ascends ranks with her at his side. She&#039;s fierce and can be impulsive, quick with a blade and quicker to defend Dante&#039;s honour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zander, Muscle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zander is dwarven male, middle aged with thick red hair, he was a former carpenter by trade and has a large frame to show for it and slow speech. His work fell through when he lost his thumb to The Empty when attempting to help his father out of debt to the syndicate, and is now working off that debt by working for them, his father now since passed. He is a gentle dwarf who hates violence but is unfortunately very good at it, he sends money back home to his sick mother and counts the days till he can, hopefully, leave.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=380</id>
		<title>Vehyr</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=380"/>
		<updated>2026-01-16T21:40:35Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Commandments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehyr is the goddess of revelry, encouraging celebration and life from the people of Eliqueth. She does not have a large following across Norlaria, but there are a few small temples scattered in different kingdoms.{{Infobox NPC|name=Vehyr|type=Minor Deity|title=- Mistress of the Feast&lt;br /&gt;
&lt;br /&gt;
- The Laughing Lady&lt;br /&gt;
&lt;br /&gt;
- Joy-Bringer&lt;br /&gt;
&lt;br /&gt;
- The Chalice Bearer|gender=Feminine|pronouns=She/her|location=The Hallowed Reaches|symbol=An overflowing chalice}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Vehyr is usually depicted as a young human woman with long dark hair, sun-kissed skin and eyes like sparkling wine, typically gold or a deep purple. She wears flowing silks that glint in the lights, jingling jewellery and a flower crown made from the local flowers that constantly blooms. Typically portrayed dancing barefoot, holding a drinking vessel above her head, either smiling or laughing.&lt;br /&gt;
&lt;br /&gt;
If visiting in a mortal guise, she appears as the life of the party, the faint scent of feast foods and sweet drinks surrounds her regardless of where she is and where she has been. Wildflowers will sometimes bloom briefly where she steps and her mere presence makes music sound richer and colours appear more vibrant, being around her makes you want to dance and celebrate anything at all, even just being alive.&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
She is a very generous and enthusiastic person, her excitement for life is contagious and even cynics will find themselves smiling in her presence. She believes that every event and milestone should be celebrated and no one deserves to be left out regardless of their status or station; the bonds of friendship can be found anywhere. She does not care for politics of the world however will take issue when others intentionally try to crush someone&#039;s joy or exclude them and has been known to become quite angry when she sees it.&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
&lt;br /&gt;
* Celebrate every victory and milestone, no matter how small&lt;br /&gt;
* Share your cup and your table&lt;br /&gt;
* Laughter heals all wounds&lt;br /&gt;
* Honour the host, respect the guest&lt;br /&gt;
&lt;br /&gt;
=== Practices and customs ===&lt;br /&gt;
- Sunset toasts, even if it&#039;s just a silent cheers when the sun sets to celebrate surviving another day&lt;br /&gt;
&lt;br /&gt;
- Setting an extra place at the table for Vehyr, including filling the plate with food and providing a drink to honour and include her&lt;br /&gt;
&lt;br /&gt;
- Marking life&#039;s passages - births, coming of age, marriages, achievements - with proper ceremony&lt;br /&gt;
&lt;br /&gt;
- Communal meals served at round tables so there is no &amp;quot;head of the table&amp;quot;, and if possible, sit with people you don&#039;t know very well or haven&#039;t met before&lt;br /&gt;
&lt;br /&gt;
=== Locations of Worship ===&lt;br /&gt;
Temples to Vehyr will often have open courtyards to host celebrations and parties, with community kitchens to prepare food to share&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=379</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=379"/>
		<updated>2026-01-16T09:51:18Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Other Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=377</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=377"/>
		<updated>2026-01-16T08:51:10Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Other Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Copper Coin Collective]] ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building, decorated with gold trim is hard to miss is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
- The headquarters for this merchant guild can be found amongst the hustle and bustle of the center of the Bazaar, surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities,&lt;br /&gt;
&lt;br /&gt;
- The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
- Inside the first level is the front desk who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanor, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk. &lt;br /&gt;
&lt;br /&gt;
- Underground in very well protected dug out rooms is the &#039;&#039;&#039;Artificer&#039;s Consortium&#039;&#039;&#039;, the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
&lt;br /&gt;
Projects: The Consortium is currently working on enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=375</id>
		<title>Celestia&#039;s Curiosities</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Celestia%27s_Curiosities&amp;diff=375"/>
		<updated>2026-01-15T21:09:17Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Celestia&#039;s Curiosities|shoptype=Magic Items and Spells|location=Aerilon, Joriah|owner=Celestia Moonshadow|staff01=Luna|staff02=Orion|services01=Magic Items and Spells, including acquisition|services02=Apprenticeships|services03=Messaging and Delivery Services|services04=Research and Consultations|services05=Summonings|services06=Teleportation Travel}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Celestia&#039;s Curiosities is located towards the center of the Sprawling Bazaar in [[Aerilon]], [[Joriah]], it stands tall between several shorter stone buildings and is incredibly easy to locate. Celestia&#039;s is the largest magic shop in Aerilon and the most reliable, she&#039;s stayed in business for a very long time for a reason.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This beautiful three-story stone shop stands tall and unique amongst several shorter nearby shops. The stonework has been painted a deep deep blue and decorated carefully with glittering crystals to appear like the night sky, the wooden doorframe is carved with celestial symbols and arcane runes that shimmer and pulse slightly in the sunlight. Low stone planters in matching design hold brilliantly coloured flowers that you&#039;re not sure you&#039;ve ever seen before in such vibrant shades, sparkling under the light. A metal sign hangs above the door, shaped like a crescent moon, bearing the shop name in elegant, flowing script; every once in a while a small light traces the lettering and it glows for a moment before fading.&lt;br /&gt;
&lt;br /&gt;
Inside, a small bell chimes as you enter and you can see beautifully organised shelves that seem to stretch into infinity, will beyond the parameters set by the physical boundaries of this building. The smell of incense, burning candles and old paper fills the space and faint bells seem to chime in the background, sourceless. There are arcane artifacts, shimmering potions and mysterious tomes as far as the eye can see and a gentle glow lights the space from enchanted lanterns floating above the shelving. One shelf appears to be covered in a layer of thick glass, an enchantment pulsing lightly on the case holding incredibly rare and valuable products. There are tables arranged in the middle of the room, holding baskets of small trinkets or wands and a few potions here and there, one table has a single, very large book with a chair next to it, the book reading &amp;quot;catalogue&amp;quot; Behind an ornate counter decorated with various crystals and tomes stands an eladrin sorcerer, reading from a heavy tome, a raven on her shoulder, appearing to read along with her. A spiralling staircase of polished white marble and silver inlays leads upwards, seemingly defying gravity as it curves more dramatically than the building&#039;s exterior would suggest. Floating candles drift up alongside visitors as they climb, providing gentle illumination, the whole staircase pulsing with Celestia&#039;s magical signature.&lt;br /&gt;
&lt;br /&gt;
The second floor contains Celestia&#039;s Enchantment Workshop, her personal arcane library and Luna&#039;s roost. The workshop is the centrepiece of the second floor, a vast circular room with a domed ceiling painted to mirror the night sky above Aerilon, constellations slowly rotating overhead to indicate the optimal times for different types of enchantments. The floor is inlaid with a massive arcane circle made from precious metals and gems, capable of containing and focusing magical energies for complex enchantments and various workstations are set up around the circular room; a desk for creating inscriptions and spell scrolls, an alchemical station for creating potions, even a small seasonal forge that changes temperate and properties based on Celestia&#039;s current seasonal form. The library seems to extend far beyond the physical boundaries of the building much like the ground floor, and the shelves are filled with thousands of tomes, grimoires and research notes that are painstakingly organised and labelled by author and date. Books will occasionally float down and settle on a reading desk, or drift back to their places on their own, however the books located in a small restricted area behind a shimmering barrier are only accessible by Celestia herself. The raven&#039;s roost is a section that has been converted to an elaborate aviary for Luna where she comes and goes as she pleases from perches of varying heights, with shelves full of Luna&#039;s own collection of &amp;quot;interesting&amp;quot; objects, shiny buttons, unusual coins, small trinkets, all displayed carefully.&lt;br /&gt;
&lt;br /&gt;
The third floor is Celestia&#039;s living chambers, the apprentice chambers and the vault. Celestia&#039;s private rooms and armoire magically transform to match the seasons and her form; Ferven brings warm golden light and gentle breezes; Regreshia creates cozy spaces with rich tapestries and warming fires; Algus offers crystalline beauty with soft, silvery light. There is a section of room utilised as a private study, containing her personal grimoire collection, artifact display and a small scrying pool and a door that leads to her observatory that extends beyond the physical roof. A crystalline dome provides unobstructed views of the heavens while protecting against weather with ancient astronomical instruments made from meteoric metals track celestial movements with perfect precision, a moonwell to reflect and amplify lunar energy and a desk covered in star charts and astrolabes. There are two apprentice chambers, comfortable rooms for visitors, researchers or extended stay apprentices like Orion that are enchanted to adapt to the occupant&#039;s needs and preferences. Orion&#039;s room is covered in maps of the lands he dreams of travelling to and unexplored regions, while displaying a few artifacts or mementos he has already collected from his travels to get to Aerilon. The vault is the ultimate security in this city, hidden behind layers and layers of magical protection containing the most dangerous, valuable, and significant items in her collection. The chamber exists partially outside normal space-time, making it nearly impossible to breach. These include items of world-changing power, held in trust, dangerous experiments that are too volatile for the workshop, emergency reserves and supplies for defending Aerilon against magical threats and master keys, items that could unlock or control other powerful magical locations.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Celestia Moonshadow&#039;&#039;&#039;, the owner and creator of this hub of magic items and spells, she is a female eladrin sorcerer who&#039;s form shifts between the seasons on any given day but her elegant dress always matches her colour scheme, her hair flowing down her back to the base of her spine and she always appears very calm and friendly. She will help when she can and offer her services to her friends but it does take time to earn her trust, she is a very skilled sorcerer and enchanter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039;, a mischievous and intelligent raven who assists with deliveries and occasionally offers cryptic advice to those who seek it, and sometimes to those who haven&#039;t. Luna is known for her sharp eyes, sharper tongue and even sharper beak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion&#039;&#039;&#039;, a mysterious tabaxi with black and white fur, usually in a deep blue tunic with glittery threads that glint in the candlelight that match the glint in his green eyes. He has a knack for storytelling and a vast knowledge of arcane lore, he loves being an apprentice under Celestia and handles the shop occasionally when she&#039;s busy.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
Oil of Etherealness 1000 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Sharpness 500 gold&lt;br /&gt;
&lt;br /&gt;
Oil of Slipperiness 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Healing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Greater Healing 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Superior Healing 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Supreme Healing 600 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Animal Friendship 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Climbing 50 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Enhancement&amp;lt;ref&amp;gt;&#039;&#039;&#039;Potion of Enhancement:&#039;&#039;&#039; Choose one of the following effects for the potion - the consumer gains the effect for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Bear&#039;s Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.&lt;br /&gt;
&lt;br /&gt;
Bull&#039;s Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles.&lt;br /&gt;
&lt;br /&gt;
Cat&#039;s Grace: The target has advantage on Dexterity checks. It also doesn&#039;t take damage from falling 20 feet or less if it isn&#039;t incapacitated.&lt;br /&gt;
&lt;br /&gt;
Eagle&#039;s Splendor: The target has advantage on Charisma checks.&lt;br /&gt;
&lt;br /&gt;
Fox&#039;s Cunning: The target has advantage on Intelligence checks.&lt;br /&gt;
&lt;br /&gt;
Owl&#039;s Wisdom: The target has advantage on Wisdom checks.&lt;br /&gt;
&lt;br /&gt;
- Based on the Enhance Ability spell, Official Content&amp;lt;/ref&amp;gt; 300 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Flying 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Stone Giant Strength 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Storm Giant Strength 1000 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Invisibility 200 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Poison 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Resistance 100 gold&lt;br /&gt;
&lt;br /&gt;
Potion of Water Breathing 50 gold&lt;br /&gt;
&lt;br /&gt;
==== Wearable ====&lt;br /&gt;
Adamantine Armour 1000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of Health 6000 gold&lt;br /&gt;
&lt;br /&gt;
Amulet of the Planes 30000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +1 1000 gold&lt;br /&gt;
&lt;br /&gt;
Armour +2 10000 gold&lt;br /&gt;
&lt;br /&gt;
Armour of Resistance 1000 gold&lt;br /&gt;
&lt;br /&gt;
Astral Echo Earrings&amp;lt;ref&amp;gt;&#039;&#039;&#039;Astral Echo Earrings&#039;&#039;&#039; (require attunement):These magic earrings are forged from a fallen star and imbued with astral energy.&lt;br /&gt;
&lt;br /&gt;
Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Enchanted Emporiums&amp;lt;/ref&amp;gt; 500 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Dwarvenkind 4000 gold&lt;br /&gt;
&lt;br /&gt;
Belt of Frost Giant Strength 10000 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Elvenkind 500 gold&lt;br /&gt;
&lt;br /&gt;
Boots of Speed 3000 gold&lt;br /&gt;
&lt;br /&gt;
Bracers of Defence 4000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Agility&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Agility&#039;&#039;&#039;: Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Insight&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Insight:&#039;&#039;&#039; Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Leadership&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Leadership:&#039;&#039;&#039; Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Protection&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Protection:&#039;&#039;&#039; You gain a +1 bonus to AC while this dusty rose prism orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 1000 gold&lt;br /&gt;
&lt;br /&gt;
Chihel Stone of Strength&amp;lt;ref&amp;gt;&#039;&#039;&#039;Ioun Stone of Strength:&#039;&#039;&#039; Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.&lt;br /&gt;
&lt;br /&gt;
- Official Content, adjusted to fit homebrew&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Circlet of Blasting 500 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Displacement 6000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of Protection 3000 gold&lt;br /&gt;
&lt;br /&gt;
Cloak of the Bat 3000 gold&lt;br /&gt;
&lt;br /&gt;
Gloves of Missile Snaring 500 gold&lt;br /&gt;
&lt;br /&gt;
Hat of Disguise 500 gold&lt;br /&gt;
&lt;br /&gt;
Helm of Telepathy 1000 gold&lt;br /&gt;
&lt;br /&gt;
Medallion of Thoughts 500 gold&lt;br /&gt;
&lt;br /&gt;
Necklace of Fireballs (8 beads) 1600 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Evasion 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Free Action 2500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Regeneration 5000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Spell Storing 8000 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Swimming 500 gold&lt;br /&gt;
&lt;br /&gt;
Ring of Telekinesis 6000 gold&lt;br /&gt;
&lt;br /&gt;
Winged Boots 6000 gold&lt;br /&gt;
&lt;br /&gt;
Wings of Flying 4000 gold&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Animated Shield 6000 gold&lt;br /&gt;
&lt;br /&gt;
Basilisk&#039;s Blade (Dagger)&amp;lt;ref&amp;gt;&#039;&#039;&#039;Basilisk&#039;s Blade&#039;&#039;&#039; (dagger, requires attunement): This magic dagger has 5 charges and regains all expended charges daily at dawn. When you hit a creature with an attack roll using this dagger, you can expend 1 charge to deal an additional 2d6 poison damage to the target or 3 charges to turn the target into stone as if you had cast the flesh to stone spell (save DC 15) from the dagger.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Berserker Axe 400 gold&lt;br /&gt;
&lt;br /&gt;
Caged Star&amp;lt;ref&amp;gt;&#039;&#039;&#039;Caged Star&#039;&#039;&#039; (Morningstar, requires attunement): This magic morningstar has 3 charges and regains all expended charges daily at dawn. When an attacker that you can see hits you with an attack while you are holding it, you can expend 1 charge as a reaction to halve the attack’s damage against you. When you do so, the morningstar’s spiked ball glows with a fierce, radiant light until the end of your next turn. When you hit with an attack roll using the morningstar while it glows this way, the target takes an extra 1d8 radiant damage.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Clockwork Warhammer&amp;lt;ref&amp;gt;&#039;&#039;&#039;Clockwork Warhammer&#039;&#039;&#039; (requires attunement): This magic item appears to be a metallic rod. While grasping the rod, you can use a bonus action to cause a warhammer made from metal and gemstones to fold out from the rod, or make the hammer disappear. &lt;br /&gt;
&lt;br /&gt;
Clockwork Strike. Once per turn when you hit with an attack roll using this warhammer, you can cause one of the following effects:&lt;br /&gt;
&lt;br /&gt;
• Flash. The target takes 1d8 radiant damage and must succeed on a DC 15 Constitution saving throw or be blinded until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
• Propulsion. The target and other creatures within 5 feet of it (except you) take 1d8 force damage and must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away from you.&lt;br /&gt;
&lt;br /&gt;
• Shock. The target takes 1d8 lightning damage and can’t take reactions until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Whenever you use this property, roll a d8. On a 1, the blade malfunctions and you suffer the same effect as the target. When the hammer malfunctions, it folds in on itself and disappears, and can’t be brought out again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
- Wanderer&#039;s Guide to Merchants and Magic, altered Clockwork Sword&amp;lt;/ref&amp;gt; 2000 gold&lt;br /&gt;
&lt;br /&gt;
Dancing Sword 3000 gold&lt;br /&gt;
&lt;br /&gt;
Dagger of Venom 1000 gold&lt;br /&gt;
&lt;br /&gt;
Flametongue (Dagger, Greatsword) 5000 gold&lt;br /&gt;
&lt;br /&gt;
Javelin of Lightning 500 gold&lt;br /&gt;
&lt;br /&gt;
Mace of Disruption 2000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Fire 8000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Healing 5000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of the Python 1000 gold&lt;br /&gt;
&lt;br /&gt;
Staff of Withering 1500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Life Stealing 500 gold&lt;br /&gt;
&lt;br /&gt;
Sword of Wounding (Longsword, Rapier) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Fear 2000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Lightning Bolts 4000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Magic Missiles 1500 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Polymorph 8000 gold&lt;br /&gt;
&lt;br /&gt;
Wand of Web 2000 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +1 500 gold&lt;br /&gt;
&lt;br /&gt;
Weapon +2 5000 gold&lt;br /&gt;
&lt;br /&gt;
==== Non-Combat ====&lt;br /&gt;
Bag of Holding 1000 gold&lt;br /&gt;
&lt;br /&gt;
Bag of Tricks 2000 gold&lt;br /&gt;
&lt;br /&gt;
Carpet of Flying 12000 gold&lt;br /&gt;
&lt;br /&gt;
Crystal Ball 6000 gold&lt;br /&gt;
&lt;br /&gt;
Dust of Disappearance 200 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Bronze Griffon) 2500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Ebony Fly) 1500 gold&lt;br /&gt;
&lt;br /&gt;
Figurine of Wonderous Power (Onyx Dog) 500 gold&lt;br /&gt;
&lt;br /&gt;
Immovable Rod 2500 gold&lt;br /&gt;
&lt;br /&gt;
Lantern of Revealing 400 gold&lt;br /&gt;
&lt;br /&gt;
Message Stones 75 gold&lt;br /&gt;
&lt;br /&gt;
Sending Stones 2000 gold&lt;br /&gt;
&lt;br /&gt;
Sovereign Glue (6 ounces) 3000 gold&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Apprenticeship: 1000g per month&lt;br /&gt;
&lt;br /&gt;
Arcane Solution Services: 500 gold per consultation&lt;br /&gt;
&lt;br /&gt;
Consultation Services: Arcane advice for 10 gold per hour&lt;br /&gt;
&lt;br /&gt;
Custom Enchantments and Crafting: Prices negotiated based on complexity, includes weapon and armour enchantments, custom spells and potions and embellishments or amplification on everyday objects&lt;br /&gt;
&lt;br /&gt;
Intelligence Gathering and Research: 30 gold per hour of research and information gathering, however discounts may be provided if the topic is of interest to Celestia&lt;br /&gt;
&lt;br /&gt;
Item Deliveries: Based on distance, 1 gold to deliver within the city, 10 gold to deliver within the same kingdom and 50 gold to deliver outside of the kingdom&lt;br /&gt;
&lt;br /&gt;
Item Identification: 60 gold per item&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 2 silver piece per sending message, however you must be able to describe them enough for Celestia to become familiar with the person for the spell to work&lt;br /&gt;
&lt;br /&gt;
Summonings: Prices negotiated based on complexity, type of creature and materials required&lt;br /&gt;
&lt;br /&gt;
Travel: 150 gold per person, limited to locations Celestia has a Teleportation Circle, including every town in Joriah and most main cities&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;br /&gt;
&lt;br /&gt;
=== Item Descriptions ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Things_to_create&amp;diff=374</id>
		<title>Things to create</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Things_to_create&amp;diff=374"/>
		<updated>2026-01-15T20:57:22Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Train system from Joriah to Yne, magic base &lt;br /&gt;
&lt;br /&gt;
Skyports in Joriah and thenatere, zepplins using aetherstone&lt;br /&gt;
&lt;br /&gt;
Blood bank, they can donate blood/HP for gold&lt;br /&gt;
&lt;br /&gt;
Disease area in Riadin, have to roll every morning they&#039;re in that vicinity&lt;br /&gt;
&lt;br /&gt;
Half orc tutor with tattoos that works at the school or library, always has flowers at his desk from his garden at home&lt;br /&gt;
&lt;br /&gt;
Twin NPCs that are both travelling merchants that hate each other&lt;br /&gt;
&lt;br /&gt;
Elf raised by goliaths&lt;br /&gt;
&lt;br /&gt;
Hag Hydra&lt;br /&gt;
&lt;br /&gt;
Bridge of teeth&lt;br /&gt;
&lt;br /&gt;
Jack as a cryptid fairy story/royalty &lt;br /&gt;
&lt;br /&gt;
Volcano on Folitera&lt;br /&gt;
&lt;br /&gt;
Gold and platinun mine in thenatere&lt;br /&gt;
&lt;br /&gt;
Lots of gem mines in joriah&lt;br /&gt;
&lt;br /&gt;
Medicament&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=373</id>
		<title>Vehyr</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=373"/>
		<updated>2026-01-15T10:57:42Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Locations of Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehyr is the goddess of revelry, encouraging celebration and life from the people of Eliqueth. She does not have a large following across Norlaria, but there are a few small temples scattered in different kingdoms.{{Infobox NPC|name=Vehyr|type=Minor Deity|title=- Mistress of the Feast&lt;br /&gt;
&lt;br /&gt;
- The Laughing Lady&lt;br /&gt;
&lt;br /&gt;
- Joy-Bringer&lt;br /&gt;
&lt;br /&gt;
- The Chalice Bearer|gender=Feminine|pronouns=She/her|location=The Hallowed Reaches|symbol=An overflowing chalice}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Vehyr is usually depicted as a young human woman with long dark hair, sun-kissed skin and eyes like sparkling wine, typically gold or a deep purple. She wears flowing silks that glint in the lights, jingling jewellery and a flower crown made from the local flowers that constantly blooms. Typically portrayed dancing barefoot, holding a drinking vessel above her head, either smiling or laughing.&lt;br /&gt;
&lt;br /&gt;
If visiting in a mortal guise, she appears as the life of the party, the faint scent of feast foods and sweet drinks surrounds her regardless of where she is and where she has been. Wildflowers will sometimes bloom briefly where she steps and her mere presence makes music sound richer and colours appear more vibrant, being around her makes you want to dance and celebrate anything at all, even just being alive.&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
She is a very generous and enthusiastic person, her excitement for life is contagious and even cynics will find themselves smiling in her presence. She believes that every event and milestone should be celebrated and no one deserves to be left out regardless of their status or station; the bonds of friendship can be found anywhere. She does not care for politics of the world however will take issue when others intentionally try to crush someone&#039;s joy or exclude them and has been known to become quite angry when she sees it.&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
&lt;br /&gt;
* - Celebrate every victory and milestone, no matter how small&lt;br /&gt;
* - Share your cup and your table&lt;br /&gt;
* - Laughter heals all wounds&lt;br /&gt;
* - Honour the host, respect the guest&lt;br /&gt;
&lt;br /&gt;
=== Practices and customs ===&lt;br /&gt;
- Sunset toasts, even if it&#039;s just a silent cheers when the sun sets to celebrate surviving another day&lt;br /&gt;
&lt;br /&gt;
- Setting an extra place at the table for Vehyr, including filling the plate with food and providing a drink to honour and include her&lt;br /&gt;
&lt;br /&gt;
- Marking life&#039;s passages - births, coming of age, marriages, achievements - with proper ceremony&lt;br /&gt;
&lt;br /&gt;
- Communal meals served at round tables so there is no &amp;quot;head of the table&amp;quot;, and if possible, sit with people you don&#039;t know very well or haven&#039;t met before&lt;br /&gt;
&lt;br /&gt;
=== Locations of Worship ===&lt;br /&gt;
Temples to Vehyr will often have open courtyards to host celebrations and parties, with community kitchens to prepare food to share&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=372</id>
		<title>Vehyr</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=372"/>
		<updated>2026-01-14T11:05:22Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehyr is the goddess of revelry, encouraging celebration and life from the people of Eliqueth. She does not have a large following across Norlaria, but there are a few small temples scattered in different kingdoms.{{Infobox NPC|name=Vehyr|type=Minor Deity|title=- Mistress of the Feast&lt;br /&gt;
&lt;br /&gt;
- The Laughing Lady&lt;br /&gt;
&lt;br /&gt;
- Joy-Bringer&lt;br /&gt;
&lt;br /&gt;
- The Chalice Bearer|gender=Feminine|pronouns=She/her|location=The Hallowed Reaches|symbol=An overflowing chalice}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Vehyr is usually depicted as a young human woman with long dark hair, sun-kissed skin and eyes like sparkling wine, typically gold or a deep purple. She wears flowing silks that glint in the lights, jingling jewellery and a flower crown made from the local flowers that constantly blooms. Typically portrayed dancing barefoot, holding a drinking vessel above her head, either smiling or laughing.&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
She is a very generous and enthusiastic person, her excitement for life is contagious and even cynics will find themselves smiling in her presence. She believes that every event and milestone should be celebrated and no one deserves to be left out regardless of their status or station; the bonds of friendship can be found anywhere. She does not care for politics of the world however will take issue when others intentionally try to crush someone&#039;s joy or exclude them and has been known to become quite angry when she sees it.&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
&lt;br /&gt;
* - Celebrate every victory and milestone, no matter how small&lt;br /&gt;
* - Share your cup and your table&lt;br /&gt;
* - Laughter heals all wounds&lt;br /&gt;
* - Honour the host, respect the guest&lt;br /&gt;
&lt;br /&gt;
=== Practices and customs ===&lt;br /&gt;
- Sunset toasts, even if it&#039;s just a silent cheers when the sun sets to celebrate surviving another day&lt;br /&gt;
&lt;br /&gt;
- Setting an extra place at the table for Vehyr, including filling the plate with food and providing a drink to honour and include her&lt;br /&gt;
&lt;br /&gt;
- Marking life&#039;s passages - births, coming of age, marriages, achievements - with proper ceremony&lt;br /&gt;
&lt;br /&gt;
- Communal meals served at round tables so there is no &amp;quot;head of the table&amp;quot;, and if possible, sit with people you don&#039;t know very well or haven&#039;t met before&lt;br /&gt;
&lt;br /&gt;
==== Locations of Worship ====&lt;br /&gt;
Temples to Vehyr will often have open courtyards to host celebrations and parties, with community kitchens to prepare food to share&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=371</id>
		<title>Vehyr</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Vehyr&amp;diff=371"/>
		<updated>2026-01-14T11:04:44Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC|name=Vehyr|type=Minor Deity|title=- Mistress of the Feast&lt;br /&gt;
&lt;br /&gt;
- The Laughing Lady&lt;br /&gt;
&lt;br /&gt;
- Joy-Bringer&lt;br /&gt;
&lt;br /&gt;
- The Chalice Bearer|gender=Feminine|pronouns=She/her|location=The Hallowed Reaches|symbol=An overflowing chalice}}&lt;br /&gt;
&lt;br /&gt;
Vehyr is the goddess of revelry, encouraging celebration and life from the people of Eliqueth. She does not have a large following across Norlaria, but there are a few small temples scattered in different kingdoms.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Vehyr is usually depicted as a young human woman with long dark hair, sun-kissed skin and eyes like sparkling wine, typically gold or a deep purple. She wears flowing silks that glint in the lights, jingling jewellery and a flower crown made from the local flowers that constantly blooms. Typically portrayed dancing barefoot, holding a drinking vessel above her head, either smiling or laughing.&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
She is a very generous and enthusiastic person, her excitement for life is contagious and even cynics will find themselves smiling in her presence. She believes that every event and milestone should be celebrated and no one deserves to be left out regardless of their status or station; the bonds of friendship can be found anywhere. She does not care for politics of the world however will take issue when others intentionally try to crush someone&#039;s joy or exclude them and has been known to become quite angry when she sees it.&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
&lt;br /&gt;
* - Celebrate every victory and milestone, no matter how small&lt;br /&gt;
* - Share your cup and your table&lt;br /&gt;
* - Laughter heals all wounds&lt;br /&gt;
* - Honour the host, respect the guest&lt;br /&gt;
&lt;br /&gt;
=== Practices and customs ===&lt;br /&gt;
- Sunset toasts, even if it&#039;s just a silent cheers when the sun sets to celebrate surviving another day&lt;br /&gt;
&lt;br /&gt;
- Setting an extra place at the table for Vehyr, including filling the plate with food and providing a drink to honour and include her&lt;br /&gt;
&lt;br /&gt;
- Marking life&#039;s passages - births, coming of age, marriages, achievements - with proper ceremony&lt;br /&gt;
&lt;br /&gt;
- Communal meals served at round tables so there is no &amp;quot;head of the table&amp;quot;, and if possible, sit with people you don&#039;t know very well or haven&#039;t met before&lt;br /&gt;
&lt;br /&gt;
==== Locations of Worship ====&lt;br /&gt;
Temples to Vehyr will often have open courtyards to host celebrations and parties, with community kitchens to prepare food to share&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
</feed>