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	<id>https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey</id>
	<title>Eliqueth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eliqueth.andrewwelch.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abbey"/>
	<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/wiki/Special:Contributions/Abbey"/>
	<updated>2026-09-19T11:09:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Broadmeadow_Ranch&amp;diff=513</id>
		<title>The Broadmeadow Ranch</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Broadmeadow_Ranch&amp;diff=513"/>
		<updated>2026-08-27T07:46:44Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Location ====&lt;br /&gt;
The Broadmeadow Ranch is north&lt;br /&gt;
&lt;br /&gt;
==== Property ====&lt;br /&gt;
The Main House — A two-story stone farmhouse with a wraparound porch, painted shutters, and a kitchen that always smells of fresh bread. The front door is never locked during daylight hours. A wooden plaque above the hearth reads &amp;quot;Holt Since 1287.&lt;br /&gt;
&lt;br /&gt;
The Great Red Barn — The largest structure on the property, painted a fading rust-red. Houses the cattle stalls, a hayloft that the Holt children have used as a hideaway for generations, and a corner workshop where Corbin repairs tack and tools.&lt;br /&gt;
&lt;br /&gt;
The Milking Shed — A long, low stone building with six stalls, kept scrupulously clean. Willa and Helene handle the morning milking together. The cream separator and butter churn sit at the far end near the cold storage cellar.&lt;br /&gt;
&lt;br /&gt;
The Smokehouse — A small windowless stone hut behind the main house, perpetually fragrant with hickory and applewood. Garrick smokes beef and mutton here for winter stores, and sometimes does a side batch of trout from the stream if the children have been fishing.&lt;br /&gt;
&lt;br /&gt;
The Bunkhouse — A modest timber building with four bunks, a woodstove, and a washbasin. Used by seasonal hands during calving season and the autumn roundup. Jasper Honeysuckle stays here during the warm months when he&#039;s working the herds.&lt;br /&gt;
&lt;br /&gt;
The South Pasture Stream — A narrow, cold stream runs along the southern edge of the property, fed by mountain snowmelt. It&#039;s the ranch&#039;s water source and a favorite spot for Poppy to catch frogs.&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&#039;&#039;&#039;Garrick Holt&#039;&#039;&#039; — Human male, mid-40s. Broad-shouldered and sun-weathered, with a grey-streaked beard and hands like leather. Third-generation rancher who inherited Broadmeadow from his father at twenty-eight. Blunt in conversation but fair to a fault — he&#039;ll tell you exactly what he thinks, but he&#039;ll also give a struggling neighbor an extra week to pay. Knows every cow in his herd by name and can spot illness in an animal before any symptom shows. Serves on the Fairhaven Council as the voice of the farming families, though he speaks rarely and only when something actually matters. Has a quiet rivalry with the cattle farms near Aerilon and insists Jorian Redbacks are the superior breed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helene Holt&#039;&#039;&#039; — Human female, early 40s. Garrick&#039;s wife and the operational backbone of the ranch. She keeps the books, manages the dairy, negotiates with merchants, and still finds time to make cheese that people ride out of their way for. Her aged cheddar — wrapped in wax and stored in the cold cellar for a minimum of eight months — is the ranch&#039;s second-most-valuable product after the beef itself. Martha Honeysuckle buys it by the wheel. Helene is warm but watchful; she reads people as carefully as she reads a ledger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corbin Holt&#039;&#039;&#039; — Eldest son, 22. Garrick&#039;s right hand on the ranch and a better rider than his father ever was. Strong, quiet, and dependable to a fault — the kind of young man who finishes a job before anyone thinks to ask if it&#039;s done. Engaged to a girl from Aerilon named Delia, which Garrick is quietly anxious about: he worries Corbin might leave the ranch for city life. Corbin hasn&#039;t told his father that Delia likes the idea of ranch life more than city life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willa Holt&#039;&#039;&#039; — Daughter, 17. Works the dairy alongside her mother and has inherited Helene&#039;s head for numbers. Quick with a sling — she handles pest control around the henhouse and has personally ended three fox problems. Sharp-tongued but loyal, and the first person to notice if something on the ranch is out of place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poppy Holt&#039;&#039;&#039; — Youngest, 10. Collects frogs from the south pasture stream, names every calf the day it&#039;s born, and is absolutely certain she&#039;ll run Broadmeadow one day. Garrick hasn&#039;t told her otherwise because he secretly believes she might.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039; — Martha&#039;s older son from the Wayward Wheel — works at Broadmeadow during the warm seasons when the cattle farms need extra hands. He stays in the bunkhouse, rises before dawn, and does the heavy lifting: mending fences, hauling feed, helping with the autumn roundup. Garrick values him as a worker and treats him almost like family, though Jasper&#039;s quiet nature means they sometimes work a full day side by side and exchange fewer than twenty words. During Algus, when the ranch needs fewer hands, Jasper returns to help at his mother&#039;s tavern.&lt;br /&gt;
&lt;br /&gt;
==== Produce ====&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=512</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=512"/>
		<updated>2026-08-16T08:50:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gilded Hand is a small thieves &lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Gilded Hand is based in Liath&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;The Gilded Palm, Stabby&#039;&#039;&#039;, a kenku of undetermined age, appears a bit young to be the leader of a guild&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&#039;&#039;&#039;Dorian Vane&#039;&#039;&#039;, the Face, a rakish male half-elf, older than he looks with pitch black hair just past his shoulders and a wardrobe worth more than people&#039;s homes. Charming and unflappable, he is capable of reading people like scholars read books, cover to cover in minutes and has a stellar memory for names, titles and secrets, able of talking past locked doors, into exclusive galas and out of trouble. Dorian isn&#039;t great with weapons but never needs them anyway, he raises an eyebrow and waits for the mark to make a mistake. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serevyn Larkspur&#039;&#039;&#039;, The Forger, a quiet and unassuming female elf, mouse brown hair she keeps back in a simple ponytail and plain, neutral clothes with slightly ink-stained fingers. She is meticulous but solitary, and can replicate any handwriting after seeing it once; able to forge any document: invitations to events, deeds to properties that never sold, letters between nobles. She keeps a private collection of many noble seals across the continent, including three that have been lost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gad Enqwo&#039;&#039;&#039;, The Analyst, an older male tortle with mossy green skin and amber eyes, with a weathered, scarred shell, covered in faded carvings he doesn&#039;t talk about. He moves with a deliberate slowness, never hurried or flustered and he carries a gnarled walking staff he doesn&#039;t need, giving the impression of a slow, old tortle to get the answers he needs. He maintains a network of informants across the city, however most of them would call him a friend, unaware of the quiet cunning behind his tired eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casper Wren&#039;&#039;&#039;, The Ghost, a young, lean, non-binary human with short, dark brown hair and grey eyes, they wears exclusively dark, form fitting clothes that allow the flexibility they needs to do their job. They goes where no one is supposed to go, scaling walls and slipping through windows without a sound, speaking rarely and only when absolutely necessary, their tools are custom made and kept in perfect condition. Their personal rule: if you hear me, I&#039;ve already failed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korvus Ironhand&#039;&#039;&#039;, The Muscle, a older but built human male, he keeps his head shaved and his skin covered in scars and tattoos from his years working with The Gilded Hand. His ability to end a fight before it starts is far more valuable than his fists, his voice a low rumble designed for intimidation, but should a fight begin, there is no one better to be on your side, the guild&#039;s contingency plan made flesh. He carries no weapons, he has never needed one.&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=511</id>
		<title>The Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Gilded_Hand&amp;diff=511"/>
		<updated>2026-08-14T23:23:47Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Fingers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Gilded Hand is based in Liath&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
The Gilded Palm: Leader&lt;br /&gt;
&lt;br /&gt;
The Fingers: Five core operatives with different specialties &lt;br /&gt;
&lt;br /&gt;
The Knuckles: Junior members or apprentices who assist on jobs or are training up&lt;br /&gt;
&lt;br /&gt;
==== Members ====&lt;br /&gt;
&lt;br /&gt;
===== Leader =====&lt;br /&gt;
&#039;&#039;&#039;The Gilded Palm, Stabby&#039;&#039;&#039;, a kenku of undetermined age, appears a bit young to be the leader of a guild&lt;br /&gt;
&lt;br /&gt;
===== The Fingers =====&lt;br /&gt;
&#039;&#039;&#039;Dorian Vane&#039;&#039;&#039;, the Face, a rakish male half-elf, older than he looks with pitch black hair just past his shoulders and a wardrobe worth more than people&#039;s homes. Charming and unflappable, he is capable of reading people like scholars read books, cover to cover in minutes and has a stellar memory for names, titles and secrets, able of talking past locked doors, into exclusive galas and out of trouble. Dorian isn&#039;t great with weapons but never needs them anyway, he raises an eyebrow and waits for the mark to make a mistake. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serevyn Larkspur&#039;&#039;&#039;, The Forger, a quiet and unassuming female elf, mouse brown hair she keeps back in a simple ponytail and plain, neutral clothes with slightly ink-stained fingers. She is meticulous but solitary, and can replicate any handwriting after seeing it once; able to forge any document: invitations to events, deeds to properties that never sold, letters between nobles. She keeps a private collection of many noble seals across the continent, including three that have been lost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gad Enqwo&#039;&#039;&#039;, The Analyst, an older male tortle with mossy green skin and amber eyes, with a weathered, scarred shell, covered in faded carvings he doesn&#039;t talk about. He moves with a deliberate slowness, never hurried or flustered and he carries a gnarled walking staff he doesn&#039;t need, giving the impression of a slow, old tortle to get the answers he needs. He maintains a network of informants across the city, however most of them would call him a friend, unaware of the quiet cunning behind his tired eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casper Wren&#039;&#039;&#039;, The Ghost, a young, lean, non-binary human with short, dark brown hair and grey eyes, they wears exclusively dark, form fitting clothes that allow the flexibility they needs to do their job. They goes where no one is supposed to go, scaling walls and slipping through windows without a sound, speaking rarely and only when absolutely necessary, their tools are custom made and kept in perfect condition. Their personal rule: if you hear me, I&#039;ve already failed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korvus Ironhand&#039;&#039;&#039;, The Muscle, a older but built human male, he keeps his head shaved and his skin covered in scars and tattoos from his years working with The Gilded Hand. His ability to end a fight before it starts is far more valuable than his fists, his voice a low rumble designed for intimidation, but should a fight begin, there is no one better to be on your side, the guild&#039;s contingency plan made flesh. He carries no weapons, he has never needed one.&lt;br /&gt;
&lt;br /&gt;
===== The Knuckles =====&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[The Shadow Veil]]&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=510</id>
		<title>The Stonefast Infirmary</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=510"/>
		<updated>2026-08-13T10:11:56Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Stonefast Infirmary|shoptype=Hospital|location=Aerilon, Joriah|owner=Dr Orek Varn|staff01=Healer Bryn|staff02=Mira|staff03=Tamsin}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Stonefast Infirmary is located in [[Aerilon]], [[Joriah]], this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&#039;s broken. The rest is up to you - they will not coddle you.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
The infirmary is a large but modest stone building with a small second floor, light brown stone, corners near-rounded over time with white-washed wooden frames around the windows and door. Moss and vines have taken over the right side of the building and almost the entire roof, patches of grey tile through a sea of green leaves and large flowers. A heavy oak door is propped open with an iron doorstop shaped like a different animal each season, faded red text above the door reminding patrons of their motto.&lt;br /&gt;
&lt;br /&gt;
The main door leads into the Front Wing where there a 4 beds in a medium sized room, 2 on each wall, and benches along the front wall for patients waiting to be seen. Always bright and busy, lavender and vinegar in the air, this is where new patients are triaged and if possible, treated. The back wall is full of shelving and dried bundles of flowers and leaves hanging from the wall around a single door, the wooden shelving filled with jars and bottles of different shapes and sizes and colours.&lt;br /&gt;
&lt;br /&gt;
The back door leads into the Main Ward, a larger, L-shaped room with 6 beds and large curtains hanging from the ceiling in the main hall section, allowing the room to be sectioned off and give each bed privacy. This is for patients that need to stay longer than the day, separating them from the chaos of the Front Wing and encouraging rest. Dwarven runes for endurance and healing are etched into the stone walls and quiet music plays from an enchanted stone in the corner of the room. The room curves around to reveal a large, constantly burning hearth with several armchairs near the fire, along with a few tables and chairs. Patients well enough to walk gather here for meals and tea, or general company.&lt;br /&gt;
&lt;br /&gt;
Down a small staircase to the left as you enter the Main Ward leads to a small basement, a cool and dry storage area for herbs, linens and a modest supply of surgical tools, along with a locked, iron cabinet of restricted medicines and dangerous components. A small grow bed is built into the back for mushrooms and moulds that the facility is able to grow themselves.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Dr Orek Varn&#039;&#039;&#039;, an older half-orc with light green skin and grey streaks through his black short beard and tied-back hair, he&#039;s built like a dockworker with incredibly steady hands despite their size. His clothes are simple, practical and clean, a worn leather case hangs from his belt that contains his supplies and surgical tools that he maintains himself, he is considered very brusque and impersonal but he&#039;s the best physician this town has seen in years, has been known to threaten pages who won&#039;t rest with creative and anatomically specific descriptions of what will happen if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mira&#039;&#039;&#039;, a human female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tamsin&#039;&#039;&#039;, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healer Bryn&#039;&#039;&#039;, a young female dwarf with dark blonde hair she keeps just long enough to tie out of her face, a cleric of Nirol that works as the Tradier&#039;s healer but spends 3 evenings a week here to assist in the cases that need divine intervention. She often arrives to the infirmary in her Tradier healer uniform, her holy symbol sits just below her neck over a thick, white double breasted shirt with the crest on the right side. She has a long-standing argument with Orek about the role of faith in medicine that has been ongoing since she started working here, but there is no hard feelings between them, she is kind to everyone she meets.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Joriah&amp;diff=509</id>
		<title>Joriah</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Joriah&amp;diff=509"/>
		<updated>2026-08-13T07:01:42Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Villages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Kingdom|title=Joriah|religion=Any|gemstone=Pearl|flower=Peonies|mostcommonrace=A mix, but probably 60% are humans or part human|currentroyalfamily=The Merchant-King Luke&lt;br /&gt;
The Prince Gabriel&lt;br /&gt;
&lt;br /&gt;
The Princess Kaylee&lt;br /&gt;
&lt;br /&gt;
The Princess Grace&lt;br /&gt;
&lt;br /&gt;
The Prince Nolan|heir=The Princess Grace|heirprocess=The current Monarch decides which heir is most fit out of their children|fest01=New Years - 1st of Calefacien|fest02=Day of Love - 14th of Calefacien|fest03=Hops Fest - 9th of Ferven|fest04=Parent&#039;s Day - 36th of Ferven|fest05=Festival of Fears - 31st of Regreshia|fest06=Harvest Festival - 60th of Regreshia|fest07=Kindling Day - 25th of Algus|fest08=Monsoon Festival - 38th of Imber}}Joriah is a western kingdom found on the continent of [[Norlaria]], found on [[Eliqueth]], sharing borders with the [[Dorse Isles]], [[Thenatere]], [[Liath]] and [[Syndon]]. Joriah is a coastal kingdom, the Preslin Ocean on its shores, with moderate weather, it heavily relies on it&#039;s ability to trade within Norlaria and with other continents.&lt;br /&gt;
&lt;br /&gt;
Symbol: a set of balanced scales, usually in metallic colours&lt;br /&gt;
&lt;br /&gt;
== The Kingdom ==&lt;br /&gt;
&lt;br /&gt;
=== Kingdom Values ===&lt;br /&gt;
Jorians tend to be a versatile people, they know how to adapt to new people, ideas and situations quickly, making them great problem-solvers and mediators without violence, usually.&lt;br /&gt;
&lt;br /&gt;
Honesty and integrity is all you need to succeed in your endeavors, and that you are nothing without them.&lt;br /&gt;
&lt;br /&gt;
Joriah is built on trade and business, having a successful business means higher social standing, but there is a large respect for all the moving parts that keep a business afloat, and all the intermediary jobs that keep the kingdom afloat.&lt;br /&gt;
&lt;br /&gt;
Having connections across the continents and over the sea is sometimes more valuable than gold, and in such a trade heavy kingdom, there&#039;s always someone who probably knows what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
=== Known For ===&lt;br /&gt;
trade kingdom, lots of merchants travel to sell and buy, trade central of norlaria and in regular contact with other continents &lt;br /&gt;
&lt;br /&gt;
Money talks, and not much encourages a loose tongue more than a big tip, Jorians hear about much of the world, more than any other kingdom&lt;br /&gt;
&lt;br /&gt;
travelling merchants are protected jobs, safe access to every kingdom, every kingdom has agreed to trade with Joriah&lt;br /&gt;
&lt;br /&gt;
often extroverted&lt;br /&gt;
&lt;br /&gt;
=== Government and Monarchy ===&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
strong law enforcement by the town, the Tradiers&lt;br /&gt;
&lt;br /&gt;
=== Military Strength ===&lt;br /&gt;
military strength provided by Dorse isles&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
== Localities and Geography ==&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
[[Aerilon]] - The capital city of Joriah and the trading hub of Norlaria, found in the north of the kingdom, at the base of the northern side of the Attleholm Peaks.&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
[[Fearth]] - Fearth is the southern-most town in Joriah, settled at the base of the Attleholm Peaks near the safest pass through the mountains.&lt;br /&gt;
&lt;br /&gt;
[[Tarrinport]] - Tarrinport is in the very north-west of Joriah and is the port town of the kingdom, the hub of imports and exports of Norlaria.&lt;br /&gt;
&lt;br /&gt;
[[Veritas]] - Veritas is found in the largest island in the Kariguval Gulf in Joriah, a town of luxury and relaxation in a beach paradise.&lt;br /&gt;
&lt;br /&gt;
=== Villages ===&lt;br /&gt;
[[Fairhaven]] - Fairhaven is found in the very north of Joriah, west of Aerilon and the Attleholm Peaks. &lt;br /&gt;
&lt;br /&gt;
[[Ashenbluff]] - Ashenbluff is buried in the mountains between Joriah and Liath, north-west of Fearth.&lt;br /&gt;
&lt;br /&gt;
[[Lindon]] - Lindon is the northern-most village in Joriah, next to the Illasari River, north-east of Tarrinport. &lt;br /&gt;
&lt;br /&gt;
[[Maizon Bay]] - Maizon Bay is found at the very tip of the Dreynet Peninsula in the west of Joriah. &lt;br /&gt;
&lt;br /&gt;
[[Gull&#039;s Rest]] -  Paelin is found on the south coast of Joriah on the Preslin Ocean, slightly south-west of Fearth. &lt;br /&gt;
&lt;br /&gt;
[[Teroara]] - Teroara is found at the base of the Attleholm Peaks, south of Aerilon and north of Fearth. &lt;br /&gt;
&lt;br /&gt;
=== Geographical Features ===&lt;br /&gt;
&#039;&#039;&#039;Attleholm Peaks&#039;&#039;&#039; - to the east, forming the border between Joriah and Liath, branching out in the south creating the border between Joriah and Syndon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illasari River&#039;&#039;&#039; - the river that runs between Joriah and Thenatere, and the small peninsula owned by the Dorse Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karigvul Gulf&#039;&#039;&#039; - a large gulf on the west side of the kingdom consisting of 3 small islands, Veritas exists on Temis, the largest island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Temis&#039;&#039;&#039; - The largest island in the gulf, the town of Veritas exists on this island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Harwin&#039;&#039;&#039; - The middle sized island in the gulf, a few inhabitants but they live off the land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Scayne&#039;&#039;&#039; - The smallest island in the gulf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wailing Pass&#039;&#039;&#039; - the safest pass through the Attleholm Peaks, however still very dangerous shortcut to Liath.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Local Myths ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Hearthwanderer]] ====&lt;br /&gt;
This 12 foot tall creature wanders the wilderness of Joriah, the stories say this gentle giant is drawn to campfires of travellers for a moment of warmth, leaving behind only good luck and the faint smell of wildflowers.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=508</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=508"/>
		<updated>2026-08-13T06:02:26Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest, a heater-style shield with the kingdom&#039;s emblem in the centre, a balanced set of scales.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
Healer&#039;s Office&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;, Dawn Watch commander, a tall, sturdy human female in her 40s, long black hair kept in a low, tight bun with a fringe, not a single hair out of place. Her uniform and posture is meticulous and precise, her words carefully chosen and her work is just as pristinely organised. She is considered blunt and direct with her command, but as the Dawn Watch, her command signals the start of a new day and it&#039;s important to her that her guards are ready for whatever they may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dusk Watch, a built female dwarf with tightly braided blonde hair pinned up and a short beard, braided with several silver beads. She used to work in the mines and is a bit rough around the edges, her uniform isn&#039;t perfect and she is not very eloquent but her passion and drive is unparalleled. She is casual with her command, especially compared to the other lieutenants and is more likely to be found drinking with her soldiers than any other leaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Additional Staff =====&lt;br /&gt;
Healer Bryn, cleric&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 50s, she has close-cropped silver streaked hair and sea green eyes, a quill, often forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Joriah&amp;diff=507</id>
		<title>Joriah</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Joriah&amp;diff=507"/>
		<updated>2026-08-13T06:01:47Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Kingdom|title=Joriah|religion=Any|gemstone=Pearl|flower=Peonies|mostcommonrace=A mix, but probably 60% are humans or part human|currentroyalfamily=The Merchant-King Luke&lt;br /&gt;
The Prince Gabriel&lt;br /&gt;
&lt;br /&gt;
The Princess Kaylee&lt;br /&gt;
&lt;br /&gt;
The Princess Grace&lt;br /&gt;
&lt;br /&gt;
The Prince Nolan|heir=The Princess Grace|heirprocess=The current Monarch decides which heir is most fit out of their children|fest01=New Years - 1st of Calefacien|fest02=Day of Love - 14th of Calefacien|fest03=Hops Fest - 9th of Ferven|fest04=Parent&#039;s Day - 36th of Ferven|fest05=Festival of Fears - 31st of Regreshia|fest06=Harvest Festival - 60th of Regreshia|fest07=Kindling Day - 25th of Algus|fest08=Monsoon Festival - 38th of Imber}}Joriah is a western kingdom found on the continent of [[Norlaria]], found on [[Eliqueth]], sharing borders with the [[Dorse Isles]], [[Thenatere]], [[Liath]] and [[Syndon]]. Joriah is a coastal kingdom, the Preslin Ocean on its shores, with moderate weather, it heavily relies on it&#039;s ability to trade within Norlaria and with other continents.&lt;br /&gt;
&lt;br /&gt;
Symbol: a set of balanced scales, usually in metallic colours&lt;br /&gt;
&lt;br /&gt;
== The Kingdom ==&lt;br /&gt;
&lt;br /&gt;
=== Kingdom Values ===&lt;br /&gt;
Jorians tend to be a versatile people, they know how to adapt to new people, ideas and situations quickly, making them great problem-solvers and mediators without violence, usually.&lt;br /&gt;
&lt;br /&gt;
Honesty and integrity is all you need to succeed in your endeavors, and that you are nothing without them.&lt;br /&gt;
&lt;br /&gt;
Joriah is built on trade and business, having a successful business means higher social standing, but there is a large respect for all the moving parts that keep a business afloat, and all the intermediary jobs that keep the kingdom afloat.&lt;br /&gt;
&lt;br /&gt;
Having connections across the continents and over the sea is sometimes more valuable than gold, and in such a trade heavy kingdom, there&#039;s always someone who probably knows what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
=== Known For ===&lt;br /&gt;
trade kingdom, lots of merchants travel to sell and buy, trade central of norlaria and in regular contact with other continents &lt;br /&gt;
&lt;br /&gt;
Money talks, and not much encourages a loose tongue more than a big tip, Jorians hear about much of the world, more than any other kingdom&lt;br /&gt;
&lt;br /&gt;
travelling merchants are protected jobs, safe access to every kingdom, every kingdom has agreed to trade with Joriah&lt;br /&gt;
&lt;br /&gt;
often extroverted&lt;br /&gt;
&lt;br /&gt;
=== Government and Monarchy ===&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
strong law enforcement by the town, the Tradiers&lt;br /&gt;
&lt;br /&gt;
=== Military Strength ===&lt;br /&gt;
military strength provided by Dorse isles&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
== Localities and Geography ==&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
[[Aerilon]] - The capital city of Joriah and the trading hub of Norlaria, found in the north of the kingdom, at the base of the northern side of the Attleholm Peaks.&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
[[Fearth]] - Fearth is the southern-most town in Joriah, settled at the base of the Attleholm Peaks near the safest pass through the mountains.&lt;br /&gt;
&lt;br /&gt;
[[Tarrinport]] - Tarrinport is in the very north-west of Joriah and is the port town of the kingdom, the hub of imports and exports of Norlaria.&lt;br /&gt;
&lt;br /&gt;
[[Veritas]] - Veritas is found in the largest island in the Kariguval Gulf in Joriah, a town of luxury and relaxation in a beach paradise.&lt;br /&gt;
&lt;br /&gt;
=== Villages ===&lt;br /&gt;
[[Fairhaven]] - Chester is found in the very north of Joriah, west of Aerilon and the Attleholm Peaks. &lt;br /&gt;
&lt;br /&gt;
[[Ashenbluff]] - Ashenbluff is buried in the mountains between Joriah and Liath, north-west of Fearth.&lt;br /&gt;
&lt;br /&gt;
[[Lindon]] - Lindon is the northern-most village in Joriah, next to the Illasari River, north-east of Tarrinport. &lt;br /&gt;
&lt;br /&gt;
[[Maizon Bay]] - Maizon Bay is found at the very tip of the Dreynet Peninsula in the west of Joriah. &lt;br /&gt;
&lt;br /&gt;
[[Gull&#039;s Rest]] -  Paelin is found on the south coast of Joriah on the Preslin Ocean, slightly south-west of Fearth. &lt;br /&gt;
&lt;br /&gt;
[[Teroara]] - Teroara is found at the base of the Attleholm Peaks, south of Aerilon and north of Fearth. &lt;br /&gt;
&lt;br /&gt;
=== Geographical Features ===&lt;br /&gt;
&#039;&#039;&#039;Attleholm Peaks&#039;&#039;&#039; - to the east, forming the border between Joriah and Liath, branching out in the south creating the border between Joriah and Syndon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illasari River&#039;&#039;&#039; - the river that runs between Joriah and Thenatere, and the small peninsula owned by the Dorse Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karigvul Gulf&#039;&#039;&#039; - a large gulf on the west side of the kingdom consisting of 3 small islands, Veritas exists on Temis, the largest island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Temis&#039;&#039;&#039; - The largest island in the gulf, the town of Veritas exists on this island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Harwin&#039;&#039;&#039; - The middle sized island in the gulf, a few inhabitants but they live off the land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Scayne&#039;&#039;&#039; - The smallest island in the gulf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wailing Pass&#039;&#039;&#039; - the safest pass through the Attleholm Peaks, however still very dangerous shortcut to Liath.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Local Myths ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Hearthwanderer]] ====&lt;br /&gt;
This 12 foot tall creature wanders the wilderness of Joriah, the stories say this gentle giant is drawn to campfires of travellers for a moment of warmth, leaving behind only good luck and the faint smell of wildflowers.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=506</id>
		<title>The Stonefast Infirmary</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=506"/>
		<updated>2026-08-13T02:11:56Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Stonefast Infirmary|shoptype=Hospital|location=Aerilon, Joriah|owner=Dr Orek Varn|staff01=Healer Bryn|staff02=Mira|staff03=Tamsin}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Stonefast Infirmary is located in [[Aerilon]], [[Joriah]], this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&#039;s broken. The rest is up to you - they will not coddle you.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
The infirmary is a large but modest stone building with a small second floor, light brown stone, corners near-rounded over time with white-washed wooden frames around the windows and door. Moss and vines have taken over the right side of the building and almost the entire roof, patches of grey tile through a sea of green leaves and large flowers. A heavy oak door is propped open with an iron doorstop shaped like a different animal each season, faded red text above the door reminding patrons of their motto.&lt;br /&gt;
&lt;br /&gt;
The main door leads into the Front Wing where there a 4 beds in a medium sized room, 2 on each wall, and benches along the front wall for patients waiting to be seen. Always bright and busy, lavender and vinegar in the air, this is where new patients are triaged and if possible, treated. The back wall is full of shelving and dried bundles of flowers and leaves hanging from the wall around a single door, the wooden shelving filled with jars and bottles of different shapes and sizes and colours.&lt;br /&gt;
&lt;br /&gt;
The back door leads into the Main Ward, a larger, L-shaped room with 6 beds and large curtains hanging from the ceiling in the main hall section, allowing the room to be sectioned off and give each bed privacy. This is for patients that need to stay longer than the day, separating them from the chaos of the Front Wing and encouraging rest. Dwarven runes for endurance and healing are etched into the stone walls and quiet music plays from an enchanted stone in the corner of the room. The room curves around to reveal a large, constantly burning hearth with several armchairs near the fire, along with a few tables and chairs. Patients well enough to walk gather here for meals and tea, or general company.&lt;br /&gt;
&lt;br /&gt;
Down a small staircase to the left as you enter the Main Ward leads to a small basement, a cool and dry storage area for herbs, linens and a modest supply of surgical tools, along with a locked, iron cabinet of restricted medicines and dangerous components. A small grow bed is built into the back for mushrooms and moulds that the facility is able to grow themselves.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Dr Orek Varn&#039;&#039;&#039;, an older half-orc with grey streaks through his black short beard and tied-back hair&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=505</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=505"/>
		<updated>2026-08-13T01:55:41Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
Healer&#039;s Office&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;, Dawn Watch commander, a tall, sturdy human female in her 40s, long black hair kept in a low, tight bun with a fringe, not a single hair out of place. Her uniform and posture is meticulous and precise, her words carefully chosen and her work is just as pristinely organised. She is considered blunt and direct with her command, but as the Dawn Watch, her command signals the start of a new day and it&#039;s important to her that her guards are ready for whatever they may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dusk Watch, a built female dwarf with tightly braided blonde hair pinned up and a short beard, braided with several silver beads. She used to work in the mines and is a bit rough around the edges, her uniform isn&#039;t perfect and she is not very eloquent but her passion and drive is unparalleled. She is casual with her command, especially compared to the other lieutenants and is more likely to be found drinking with her soldiers than any other leaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Additional Staff =====&lt;br /&gt;
Healer Bryn, cleric&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 50s, she has close-cropped silver streaked hair and sea green eyes, a quill, often forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=504</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=504"/>
		<updated>2026-08-12T23:59:28Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of [[The Sorcerer&#039;s Herald]] in [[Joriah]] is a large, pristine building with a tall, spindle like tower with a large white crystal on top, located in The Hearth Tier, seeking a location with less noise than somewhere like the Bazaar. The Sorcerer&#039;s Herald crest, an open book with a crystal sitting in the centre, hangs above the door.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This very large, two-story building has immaculate white stucco walls with large windows that appear to be enchanted to prevent people from being able to look in, while occasionally displaying their most recent announcement or article. The large doors are bright red to match the red in their crest that hangs above the entry, an open book with a red cover, with a large, white crystal sitting atop the pages. A large aerial landing pad is built on top of the dark roof with an exterior staircase that exits next to the building, and a 100 metre tall, impossibly thin tower protrudes from the roof, with a large white crystal being held aloft.&lt;br /&gt;
&lt;br /&gt;
Entering the building leads to a small lobby, the white stucco continues but now covered in script, making the walls look like a large pages from a tome, decorated with framed articles and a few paintings of people although you don&#039;t recognise them. An ornate wooden desk is towards the back of the room attended by a staff member on soft, carpeted floors.&lt;br /&gt;
&lt;br /&gt;
Ground Floor:&lt;br /&gt;
&lt;br /&gt;
Lobby&lt;br /&gt;
&lt;br /&gt;
Editorial Offices&lt;br /&gt;
&lt;br /&gt;
Common Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor:&lt;br /&gt;
&lt;br /&gt;
Branch Director&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Arcane Workshop&lt;br /&gt;
&lt;br /&gt;
Fact-Weaver&#039;s Sanctum - Three elderly sisters (hags? nobody asks) who cross-reference every story against local folklore for hidden truths&lt;br /&gt;
&lt;br /&gt;
Echo Chamber - The walls are lined with sound-absorbing moss and enchanted crystals that capture and replay conversations. Echo-Lens Viewing Areas: For reviewing events that occurred up to 24 hours earlier in specific locations.&lt;br /&gt;
&lt;br /&gt;
Stairs to the Roof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roof:&lt;br /&gt;
&lt;br /&gt;
Aerial Landing Pad - For aerial messengers to deliver and receive reports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement: &lt;br /&gt;
&lt;br /&gt;
Crystal Network Hub - A room filled with naturally occurring magical crystals that resonate with geological activity, allowing monitoring of earthquakes, avalanches, and underground movements.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Editor-in-Chief: Located at the Herald&#039;s Headquarters, has the final word on all matters &lt;br /&gt;
&lt;br /&gt;
Deputy Editor: Located at the Herald&#039;s Headquarters &lt;br /&gt;
&lt;br /&gt;
Branch Director: Manages one branch of The Herald &lt;br /&gt;
&lt;br /&gt;
Editorial Supervisor (3): Oversees day to day management and information &lt;br /&gt;
&lt;br /&gt;
Editors and Field Correspondents: &lt;br /&gt;
&lt;br /&gt;
Support Staff: &lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Borin Stonehammer&#039;&#039;&#039; (Branch Director), dwarf former mining engineer turned investigative journalist&lt;br /&gt;
&lt;br /&gt;
===== Editors and Field Correspondents =====&lt;br /&gt;
&#039;&#039;&#039;Huiel Highpeak&#039;&#039;&#039; (Field Correspondent), an aarakocra with royal blue plumage, he has a small crown-like crest sits atop his peacock-like face and beak, wearing a red waistcoat that holds his quill and parchment tools of his trade. His wings are nestled behind him and his tail feathers are neatly folded, following his path like a veil. He is a very chirpy person, like to make people feel comfortable and encourage them to talk more&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Horace&#039;&#039;&#039;, a tall dark-grey skinned goliath with black dreadlocks tied back loosely with a leather tie, he has two tattooed stripes on both cheeks, streaking down his face and continuing down his neck past the collar of a clean, white button up shirt. He does not mind a conversation, but will try to keep it short and to the point without being rude and can come across as a bit blunt&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=503</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=503"/>
		<updated>2026-08-12T08:10:44Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle|services01=Food and Drink|services02=Accommodation|services03=Stabling|services04=Laundry}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall flanked by several overstuffed armchairs and the mantle cluttered with trinkets and mementos from her children, their father or from regular customers; a chipped dragon tooth, a stoppered vial of something that glows faintly blue, a tiny carved owlbear and a rock, just a normal rock. The long bar is across the room, designed with a wooden step to enable Martha and other halflings to see over and serve customers comfortably. The furniture is deliberately mismatched and ever-changing, chairs and stools surround several worn tables of varying shapes and sizes and patrons are encouraged to move any available seating to suit their needs. A fluffy orange tabby cat will be found wherever the warmest spot is located, or patrolling the floor beneath the communal table waiting for dropped food.&lt;br /&gt;
&lt;br /&gt;
A creaky staircase near the fireplace leads up to the second floor where the bedrooms are located, the hallway has a slight slant to it but still feels sturdy. Each private room has a sloped ceiling, following the roofline and a window that overlooks the street or the stable yard; the rooms are simply furnished and decorated, with a comfortable bed, clean linens and a unique handmade, patchwork quilt, a chair and small side time, and a small framed watercolour or pressed flower hanging in each room. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy quilted privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables, the window overlooking the stable yard.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, in her older years with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, the father to her children, &#039;&#039;&#039;Cortran&#039;&#039;&#039;, was an adventurer and would bring back souvenirs of his travels but hasn&#039;t been seen for several decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his father, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern and trading post during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-8 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martha&#039;s Famous Meat Pie: Golden pastry with seasoned beef, root vegetables and gravy&lt;br /&gt;
&lt;br /&gt;
Hearthfire Stew: Lamb and potato stew served in a bread bowl&lt;br /&gt;
&lt;br /&gt;
The Wayfarer&#039;s Breakfast: Eggs, bacon, grilled tomatoes and a warm pastry&lt;br /&gt;
&lt;br /&gt;
Ploughman&#039;s Platter: Cold cuts, pickled vegetables, cheese and some bread, serves 2&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Cinnamon Rolls: Warm, gooey, and generously iced&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Bread Platter: Fresh bread with butter, honey, and a sharp local cheese&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fairhaven Ale: House brown ale, nutty and smooth&lt;br /&gt;
&lt;br /&gt;
Honeysuckle Mead: Martha&#039;s own recipe, sweet and golden&lt;br /&gt;
&lt;br /&gt;
Spiced Cider: Hot or cold, steeped with cinnamon and clove&lt;br /&gt;
&lt;br /&gt;
Algus Warmer: Mulled wine with honey and winter spices. Only served during the cold season&lt;br /&gt;
&lt;br /&gt;
Blackbrew Coffee: Strong, dark, and served black unless you ask nicely for cream&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a Martha&#039;s own blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Something Stronger: Whatever bottle Martha keeps under the bar. Ask and find out&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver for a standard room, 2 silver for a shared room&lt;br /&gt;
&lt;br /&gt;
Stabling: 6 silver per horse, includes hay, water and oats, and locked saddle and gear storage, additional 2 silver for grooming, or 1 silver for a simple tie-up, just hay and water&lt;br /&gt;
&lt;br /&gt;
Laundry: 1 silver piece per item, extra for stain removal&lt;br /&gt;
&lt;br /&gt;
Clementine&#039;s Judgement: Not a paid service, but locals may ask if the cat sat on them as a character reference&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Broadmeadow_Ranch&amp;diff=502</id>
		<title>The Broadmeadow Ranch</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Broadmeadow_Ranch&amp;diff=502"/>
		<updated>2026-08-12T06:34:46Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;==== Location ==== The Broadmeadow Ranch is north  ==== Property ==== The Main House — A two-story stone farmhouse with a wraparound porch, painted shutters, and a kitchen that always smells of fresh bread. The front door is never locked during daylight hours. A wooden plaque above the hearth reads &amp;quot;Holt Since 1287.  The Great Red Barn — The largest structure on the property, painted a fading rust-red. Houses the cattle stalls, a hayloft that the Holt children have u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Location ====&lt;br /&gt;
The Broadmeadow Ranch is north&lt;br /&gt;
&lt;br /&gt;
==== Property ====&lt;br /&gt;
The Main House — A two-story stone farmhouse with a wraparound porch, painted shutters, and a kitchen that always smells of fresh bread. The front door is never locked during daylight hours. A wooden plaque above the hearth reads &amp;quot;Holt Since 1287.&lt;br /&gt;
&lt;br /&gt;
The Great Red Barn — The largest structure on the property, painted a fading rust-red. Houses the cattle stalls, a hayloft that the Holt children have used as a hideaway for generations, and a corner workshop where Corbin repairs tack and tools.&lt;br /&gt;
&lt;br /&gt;
The Milking Shed — A long, low stone building with six stalls, kept scrupulously clean. Willa and Helene handle the morning milking together. The cream separator and butter churn sit at the far end near the cold storage cellar.&lt;br /&gt;
&lt;br /&gt;
The Smokehouse — A small windowless stone hut behind the main house, perpetually fragrant with hickory and applewood. Garrick smokes beef and mutton here for winter stores, and sometimes does a side batch of trout from the stream if the children have been fishing.&lt;br /&gt;
&lt;br /&gt;
The Bunkhouse — A modest timber building with four bunks, a woodstove, and a washbasin. Used by seasonal hands during calving season and the autumn roundup. Jasper Honeysuckle stays here during the warm months when he&#039;s working the herds.&lt;br /&gt;
&lt;br /&gt;
The South Pasture Stream — A narrow, cold stream runs along the southern edge of the property, fed by mountain snowmelt. It&#039;s the ranch&#039;s water source and a favorite spot for Poppy to catch frogs.&lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&#039;&#039;&#039;Garrick Holt&#039;&#039;&#039; — Human male, mid-40s. Broad-shouldered and sun-weathered, with a grey-streaked beard and hands like leather. Third-generation rancher who inherited Broadmeadow from his father at twenty-eight. Blunt in conversation but fair to a fault — he&#039;ll tell you exactly what he thinks, but he&#039;ll also give a struggling neighbor an extra week to pay. Knows every cow in his herd by name and can spot illness in an animal before any symptom shows. Serves on the Fairhaven Council as the voice of the farming families, though he speaks rarely and only when something actually matters. Has a quiet rivalry with the cattle farms near Aerilon and insists Jorian Redbacks are the superior breed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helene Holt&#039;&#039;&#039; — Human female, early 40s. Garrick&#039;s wife and the operational backbone of the ranch. She keeps the books, manages the dairy, negotiates with merchants, and still finds time to make cheese that people ride out of their way for. Her aged cheddar — wrapped in wax and stored in the cold cellar for a minimum of eight months — is the ranch&#039;s second-most-valuable product after the beef itself. Martha Honeysuckle buys it by the wheel. Helene is warm but watchful; she reads people as carefully as she reads a ledger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corbin Holt&#039;&#039;&#039; — Eldest son, 22. Garrick&#039;s right hand on the ranch and a better rider than his father ever was. Strong, quiet, and dependable to a fault — the kind of young man who finishes a job before anyone thinks to ask if it&#039;s done. Engaged to a girl from Aerilon named Delia, which Garrick is quietly anxious about: he worries Corbin might leave the ranch for city life. Corbin hasn&#039;t told his father that Delia likes the idea of ranch life more than city life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willa Holt&#039;&#039;&#039; — Daughter, 17. Works the dairy alongside her mother and has inherited Helene&#039;s head for numbers. Quick with a sling — she handles pest control around the henhouse and has personally ended three fox problems. Sharp-tongued but loyal, and the first person to notice if something on the ranch is out of place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poppy Holt&#039;&#039;&#039; — Youngest, 10. Collects frogs from the south pasture stream, names every calf the day it&#039;s born, and is absolutely certain she&#039;ll run Broadmeadow one day. Garrick hasn&#039;t told her otherwise because he secretly believes she might.&lt;br /&gt;
&lt;br /&gt;
Jasper Honeysuckle — Martha&#039;s older son from the Wayward Wheel — works at Broadmeadow during the warm seasons when the cattle farms need extra hands. He stays in the bunkhouse, rises before dawn, and does the heavy lifting: mending fences, hauling feed, helping with the autumn roundup. Garrick values him as a worker and treats him almost like family, though Jasper&#039;s quiet nature means they sometimes work a full day side by side and exchange fewer than twenty words. During Algus, when the ranch needs fewer hands, Jasper returns to help at his mother&#039;s tavern.&lt;br /&gt;
&lt;br /&gt;
==== Produce ====&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=501</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=501"/>
		<updated>2026-08-12T05:37:19Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Town Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is in the west of [[Joriah]], west of the city of [[Aerilon]] and east of the port town, [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Fairhaven is the first village west from from the city of Aerilon and mostly exists as a rest stop between the city and the kingdom&#039;s port town. They only have a few small farms, mostly cattle and chickens, but are able to sustain their population through trade as it is one of the few perks of being along the main road of travel for incoming and outgoing merchants and products. The town is looked after by an elected Mayor and a few council members which enables the locals to have a larger say about their town, as decreed by the Merchant-King of Joriah. Fairhaven is a calm but hardy town, they are better at defending themselves than you might think, but will rarely be the origin of violence.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== [[Turnpike&#039;s Lantern]] ====&lt;br /&gt;
- This large tavern can be found towards by the western entrance of this village, most noticeable when entering the village from the west, from Tarrinport with a large ornate lantern hanging from each corner of the building. It&#039;s not a very loud tavern, favoured by those who value a full belly and a good night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==== [[The Wayward Wheel]] ====&lt;br /&gt;
- Located towards the eastern entrance of Fairhaven with an old wagon wheel hanging above the door, this large tavern tends to be the first rest stop travelers find if reaching the village coming from the city of Aerilon. It is known as a bustling tavern and inn with great food, favoured by locals and travelers alike.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
==== [[Fairhaven Trading Post]] (General Store) ====&lt;br /&gt;
- This general store is located within the market, a large standalone building with wide double doors and large display windows, a simple painted sign depicting a merchant&#039;s scale and the shop name hanging by the door. Provides a stable source of goods in contrast to the sporadic goods the market can sometimes provide.&lt;br /&gt;
&lt;br /&gt;
==== Markets ====&lt;br /&gt;
- Most of the products that can be found in this village aren&#039;t sold in shops per say, they&#039;re mostly sold in the market area where the villagers sell their wares to each other and to travelling traders, making their way through, easily found in the centre of town.&lt;br /&gt;
&lt;br /&gt;
==== [[The Trusty Hammer]] (Blacksmith) ====&lt;br /&gt;
- The local blacksmith is within the market, easily located by the sound of a hammer on metal or the forge&#039;s smoke. This workshop is not an enclosed building, like a roof held up by numerous pillars, however there are solid metal gates that can be used to lock up the forge.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Town Hall]] ====&lt;br /&gt;
- Found in the centre of town, this large, stone hall with a modest bell tower is the location for many village gatherings, celebrations and council meetings, and serves as a good meeting place for those traveling through and unfamiliar with the area; the bell tower can be seen from anywhere.&lt;br /&gt;
&lt;br /&gt;
==== [[The Crystal Acre]] (Farm) ====&lt;br /&gt;
- A large produce farm on the western edge of the village, yields a significant portion of the town&#039;s fresh produce throughout the year. Most well-known for the large enchanted glasshouse that allows the farm to continue producing all year round, and grow crops cannot usually grow on this continent.&lt;br /&gt;
&lt;br /&gt;
==== [[The Broadmeadow Ranch]] (Farm) ====&lt;br /&gt;
- A cattle and diary farm located north of the village, provides most of the beef, milk, butter and cheese to the area, along with a small portion of lamb and wool from a flock of sheep. The Great Red Barn can be spotted by anyone travelling into town, and is one of the first structures built when Fairhaven was established.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=500</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=500"/>
		<updated>2026-08-12T04:11:53Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is in the west of [[Joriah]], west of the city of [[Aerilon]] and east of the port town, [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Fairhaven is the first village west from from the city of Aerilon and mostly exists as a rest stop between the city and the kingdom&#039;s port town. They only have a few small farms, mostly cattle and chickens, but are able to sustain their population through trade as it is one of the few perks of being along the main road of travel for incoming and outgoing merchants and products. The town is looked after by an elected Mayor and a few council members which enables the locals to have a larger say about their town, as decreed by the Merchant-King of Joriah. Fairhaven is a calm but hardy town, they are better at defending themselves than you might think, but will rarely be the origin of violence.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== [[Turnpike&#039;s Lantern]] ====&lt;br /&gt;
- This large tavern can be found towards by the western entrance of this village, most noticeable when entering the village from the west, from Tarrinport with a large ornate lantern hanging from each corner of the building. It&#039;s not a very loud tavern, favoured by those who value a full belly and a good night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==== [[The Wayward Wheel]] ====&lt;br /&gt;
- Located towards the eastern entrance of Fairhaven with an old wagon wheel hanging above the door, this large tavern tends to be the first rest stop travelers find if reaching the village coming from the city of Aerilon. It is known as a bustling tavern and inn with great food, favoured by locals and travelers alike.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
==== [[Fairhaven Trading Post]] (General Store) ====&lt;br /&gt;
- This general store is located within the market, a large standalone building with wide double doors and a colourful painted sign depicting a merchant&#039;s scale. Provides a stable source of goods in contrast to the randomness the market can sometimes provide.&lt;br /&gt;
&lt;br /&gt;
==== Markets ====&lt;br /&gt;
- Most of the products that can be found in this village aren&#039;t sold in shops per say, they&#039;re mostly sold in the market area where the villagers sell their wares to each other and to travelling traders, making their way through, easily found in the center of town.&lt;br /&gt;
&lt;br /&gt;
==== [[The Trusty Hammer]] (Blacksmith) ====&lt;br /&gt;
- The local blacksmith is within the market, easily located by the sound of a hammer on metal or the forge&#039;s smoke. This workshop is not an enclosed building, like a roof held up by numerous pillars, however there are solid metal gates that can be used to lock up the forge.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[Town Hall]] ====&lt;br /&gt;
- Found in the centre of town, this large, stone hall with a modest bell tower is the location for many village gatherings, celebrations and council meetings, and serves as a good meeting place for those traveling through and unfamiliar with the area; the bell tower can be seen from anywhere.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=499</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven&amp;diff=499"/>
		<updated>2026-08-12T04:11:03Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is in the west of [[Joriah]], west of the city of [[Aerilon]] and east of the port town, [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Fairhaven is the first village west from from the city of Aerilon and mostly exists as a rest stop between the city and the kingdom&#039;s port town. They only have a few small farms, mostly cattle and chickens, but are able to sustain their population through trade as it is one of the few perks of being along the main road of travel for incoming and outgoing merchants and products. The town is looked after by an elected Mayor and a few council members which enables the locals to have a larger say about their town, as decreed by the Merchant-King of Joriah. Fairhaven is a calm but hardy town, they are better at defending themselves than you might think, but will rarely be the origin of violence.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== [[Turnpike&#039;s Lantern]] ====&lt;br /&gt;
- This large tavern can be found towards by the western entrance of this village, most noticeable when entering the village from the west, from Tarrinport with a large ornate lantern hanging from each corner of the building. It&#039;s not a very loud tavern, favoured by those who value a full belly and a good night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==== [[The Wayward Wheel]] ====&lt;br /&gt;
- Located towards the eastern entrance of Fairhaven with an old wagon wheel hanging above the door, this large tavern tends to be the first rest stop travelers find if reaching the village coming from the city of Aerilon. It is known as a bustling tavern and inn with great food, favoured by locals and travelers alike.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
==== [[Fairhaven Trading Post]] (General Store) ====&lt;br /&gt;
- This general store is located within the market, a large standalone building with wide double doors and a colourful painted sign depicting a merchant&#039;s scale. Provides a stable source of goods in contrast to the randomness the market can sometimes provide.&lt;br /&gt;
&lt;br /&gt;
==== Markets ====&lt;br /&gt;
- Most of the products that can be found in this village aren&#039;t sold in shops per say, they&#039;re mostly sold in the market area where the villagers sell their wares to each other and to travelling traders, making their way through, easily found in the center of town.&lt;br /&gt;
&lt;br /&gt;
==== [[The Trusty Hammer]] (Blacksmith) ====&lt;br /&gt;
- The local blacksmith is within the market, easily located by the sound of a hammer on metal or the forge&#039;s smoke. This workshop is not an enclosed building, like a roof held up by numerous pillars, however there are solid metal gates that can be used to lock up the forge.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
[[Town Hall]]&lt;br /&gt;
&lt;br /&gt;
- Found in the centre of town, this large, stone hall with a modest bell tower is the location for many village gatherings, celebrations and council meetings, and serves as a good meeting place for those traveling through and unfamiliar with the area; the bell tower can be seen from anywhere.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=498</id>
		<title>Fairhaven Trading Post</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=498"/>
		<updated>2026-08-12T02:22:45Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Fairhaven Trading Post|shoptype=General Store|location=Fairhaven, Joriah|owner=Brena Brightfield|staff01=Vivienne Brightfield|staff02=Jasper Honeysuckle|services01=General Supplies|services02=Adventuring Gear|services03=Item Acquisition|services04=Occasional Rare and Magic Items}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Fairhaven Trading Post is located within [[Fairhaven]]&#039;s market street in [[Joriah]], towards the center of the village and is incredibly easy to locate due to it&#039;s location and the merchant&#039;s scales painting on the sign.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This general store is a large, two story building with wide double doors flanked by large display windows showcasing the store&#039;s seasonal wares and general supplies, or stock Brena is hoping to move. A broad wooden porch extends out from the front, covered by the second-floor overhang, and is lined with neatly stacked crates and barrels of mundane stock that isn&#039;t as likely to be affected by the weather. Nothing about the building is decorative; every board and stone was chosen for function. A small painted sign swings above the door: a brass scale, the store&#039;s emblem, with &amp;quot;Fairhaven Trading Post&amp;quot; in neat white lettering&lt;br /&gt;
&lt;br /&gt;
The inside is shelves upon shelves, floor to ceiling with meticulously organised and labelled merchandise, divided into five distinct sections of the store marked by hand-painted wooden sign hanging from the ceiling: Tools and Hardware, Clothing and Textiles, Food Staples, Travel Supplies and Curiosities and Oddities. A long wooden counter runs across the back of the store, topped with a brass scale and iron cash box and behind the counter, a closed door leads to a narrow staircase going up to the family&#039;s private bedrooms and a locked, glass-fronted cabinet. The cabinet is secured with a heavy iron lock  and holds the store&#039;s most valuable inventory, customers can see what&#039;s inside but must ask Brena directly to handle anything. Tucked into a corner of the store are two worn but comfortable armchairs arranged around a small table with a notebook and pen, perhaps for discussing larger transactions or for weary travelers to rest companions shop, and Brena has been known to bring over a cup of tea for anyone who looks particularly road-worn.&lt;br /&gt;
&lt;br /&gt;
The second floor is the Brightfields&#039; private home, accessed by the staircase behind the counter. It&#039;s modest but comfortable: a small kitchen and sitting room, two bedrooms, and a storage room where Brena keeps her old merchant ledgers, maps, and the more valuable inventory overflow. The windows look out over the Fairhaven street below, and a small balcony at the back overlooks a modest garden where Brena grows herbs for cooking and simple remedies.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Brena Brightfield&#039;&#039;&#039;, a sharp-eyed human female in her 50s, graying red hair pulled back into a practical ponytail with a pleasant but small smile on her face. She will warm up quickly to most people, but keeps things strictly business initially as she doesn&#039;t like to get attached to people just travelling through. She used to be a travelling merchant and grew used to passing people by, but settled down after inheriting the store and now cares deeply for familiar faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivienne Brightfield&#039;&#039;&#039;, a youngish human female in her 20s, she has vibrant red hair that sits in a neat bun atop her head, a thin layer of makeup and a overly friendly but a little vapid personality. Daughter of Brena, she helps her mother around the shop and will fawn over any young handsome traveler that enters the shop, much to her mother&#039;s dismay. She seems content with her life, knowing she&#039;ll take over the shop one day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha Honeysuckle&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern and trading post during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
All standard supplies and adventuring gear available, at standard cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locked Cabinet (stock varies)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Potion of Healing 50 gold&lt;br /&gt;
&lt;br /&gt;
Alchemist&#039;s fire 50 gold&lt;br /&gt;
&lt;br /&gt;
Antitoxin vials 50 gold&lt;br /&gt;
&lt;br /&gt;
A small selection of silvered weapons (arrows, bolts, a dagger or two)&lt;br /&gt;
&lt;br /&gt;
Spell components of modest rarity (herbs, crystals, powdered metals)&lt;br /&gt;
&lt;br /&gt;
Sending Stones 2000 gold&lt;br /&gt;
&lt;br /&gt;
Bag of Holding 1000 gold&lt;br /&gt;
&lt;br /&gt;
==== Special Orders ====&lt;br /&gt;
Brena maintains contacts across Joriah through her old merchant network. If a customer needs something the Trading Post doesn&#039;t stock — a specific tool, a rare component, a particular book — she can usually source it within a week or two, for a 10% finder&#039;s fee on top of the item&#039;s cost. She&#039;ll send word via the carrier pigeon service at the Turnpike&#039;s Lantern.&lt;br /&gt;
&lt;br /&gt;
==== Bulk Discount ====&lt;br /&gt;
For caravans, farming families, or anyone buying in significant quantity, Brena offers a 10% discount on orders over 50 gp. She&#039;ll also deliver within Fairhaven for free on orders over 25 gp — Fenwick Honeysuckle from The Wayward Wheel sometimes handles the deliveries for a bit of extra coin.&lt;br /&gt;
&lt;br /&gt;
==== Line of Credit ====&lt;br /&gt;
Brena extends modest credit to trusted regulars — locals she&#039;s known for years, or establishments like the Turnpike&#039;s Lantern and The Wayward Wheel. She keeps meticulous records in a leather-bound ledger behind the counter. Newcomers pay upfront.&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=497</id>
		<title>Fairhaven Trading Post</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=497"/>
		<updated>2026-08-12T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Fairhaven Trading Post|shoptype=General Store|location=Fairhaven, Joriah|owner=Brena Brightfield|staff01=Vivienne Brightfield}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Fairhaven Trading Post is located within [[Fairhaven]]&#039;s market street in [[Joriah]], towards the center of the village and is incredibly easy to locate due to it&#039;s location and the merchant&#039;s scales painting on the sign.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This general store is a large, two story building with wide double doors flanked by large display windows showcasing the store&#039;s seasonal wares and general supplies, or stock Brena is hoping to move. A broad wooden porch extends out from the front, covered by the second-floor overhang, and is lined with neatly stacked crates and barrels of mundane stock that isn&#039;t as likely to be affected by the weather. Nothing about the building is decorative; every board and stone was chosen for function. A small painted sign swings above the door: a brass scale, the store&#039;s emblem, with &amp;quot;Fairhaven Trading Post&amp;quot; in neat white lettering&lt;br /&gt;
&lt;br /&gt;
The inside is shelves upon shelves, floor to ceiling with meticulously organised and labelled merchandise, divided into five distinct sections of the store marked by hand-painted wooden sign hanging from the ceiling: Tools and Hardware, Clothing and Textiles, Food Staples, Travel Supplies and Curiosities and Oddities. A long wooden counter runs across the back of the store, topped with a brass scale and iron cash box and behind the counter, a closed door leads to a narrow staircase going up to the family&#039;s private bedrooms and a locked, glass-fronted cabinet. The cabinet is secured with a heavy iron lock  and holds the store&#039;s most valuable inventory, customers can see what&#039;s inside but must ask Brena directly to handle anything. Tucked into a corner of the store are two worn but comfortable armchairs arranged around a small table with a notebook and pen, perhaps for discussing larger transactions or for weary travelers to rest companions shop, and Brena has been known to bring over a cup of tea for anyone who looks particularly road-worn.&lt;br /&gt;
&lt;br /&gt;
The second floor is the Brightfields&#039; private home, accessed by the staircase behind the counter. It&#039;s modest but comfortable: a small kitchen and sitting room, two bedrooms, and a storage room where Brena keeps her old merchant ledgers, maps, and the more valuable inventory overflow. The windows look out over the Fairhaven street below, and a small balcony at the back overlooks a modest garden where Brena grows herbs for cooking and simple remedies.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Brena Brightfield&#039;&#039;&#039;, a sharp-eyed human female in her 50s, graying red hair pulled back into a practical ponytail with a pleasant but small smile on her face. She will warm up quickly to most people, but keeps things strictly business initially as she doesn&#039;t like to get attached to people just travelling through. She used to be a travelling merchant and grew used to passing people by, but settled down after inheriting the store and now cares deeply for familiar faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivienne Brightfield&#039;&#039;&#039;, a youngish human female in her 20s, she has vibrant red hair that sits in a neat bun atop her head, a thin layer of makeup and a overly friendly but a little vapid personality. Daughter of Brena, she helps her mother around the shop and will fawn over any young handsome traveler that enters the shop, much to her mother&#039;s dismay. She seems content with her life, knowing she&#039;ll take over the shop one day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha Honeysuckle&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern and trading post during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
All standard supplies and adventuring gear available, at standard cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locked Cabinet (stock varies)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Potion of Healing 50 gold&lt;br /&gt;
&lt;br /&gt;
Alchemist&#039;s fire 50 gold&lt;br /&gt;
&lt;br /&gt;
Antitoxin vials 50 gold&lt;br /&gt;
&lt;br /&gt;
A small selection of silvered weapons (arrows, bolts, a dagger or two)&lt;br /&gt;
&lt;br /&gt;
Spell components of modest rarity (herbs, crystals, powdered metals)&lt;br /&gt;
&lt;br /&gt;
Sending Stones 2000 gold&lt;br /&gt;
&lt;br /&gt;
Bag of Holding 1000 gold&lt;br /&gt;
&lt;br /&gt;
==== Special Orders ====&lt;br /&gt;
Brena maintains contacts across Joriah through her old merchant network. If a customer needs something the Trading Post doesn&#039;t stock — a specific tool, a rare component, a particular book — she can usually source it within a week or two, for a 10% finder&#039;s fee on top of the item&#039;s cost. She&#039;ll send word via the carrier pigeon service at the Turnpike&#039;s Lantern.&lt;br /&gt;
&lt;br /&gt;
==== Bulk Discount ====&lt;br /&gt;
For caravans, farming families, or anyone buying in significant quantity, Brena offers a 10% discount on orders over 50 gp. She&#039;ll also deliver within Fairhaven for free on orders over 25 gp — Fenwick Honeysuckle from The Wayward Wheel sometimes handles the deliveries for a bit of extra coin.&lt;br /&gt;
&lt;br /&gt;
==== Line of Credit ====&lt;br /&gt;
Brena extends modest credit to trusted regulars — locals she&#039;s known for years, or establishments like the Turnpike&#039;s Lantern and The Wayward Wheel. She keeps meticulous records in a leather-bound ledger behind the counter. Newcomers pay upfront.&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=496</id>
		<title>Fairhaven Trading Post</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=496"/>
		<updated>2026-08-12T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Fairhaven Trading Post|shoptype=General Store|location=Fairhaven, Joriah|owner=Brena Brightfield|staff01=Vivienne Brightfield}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Fairhaven Trading Post is located within [[Fairhaven]]&#039;s market street in [[Joriah]], towards the center of the village and is incredibly easy to locate due to it&#039;s location and the merchant&#039;s scales painting on the sign.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This general store is a large, two story building with wide double doors flanked by large display windows showcasing the store&#039;s seasonal wares and general supplies, or stock Brena is hoping to move. A broad wooden porch extends out from the front, covered by the second-floor overhang, and is lined with neatly stacked crates and barrels of mundane stock that isn&#039;t as likely to be affected by the weather. Nothing about the building is decorative; every board and stone was chosen for function. A small painted sign swings above the door: a brass scale, the store&#039;s emblem, with &amp;quot;Fairhaven Trading Post&amp;quot; in neat white lettering&lt;br /&gt;
&lt;br /&gt;
The inside is shelves upon shelves, floor to ceiling with meticulously organised and labelled merchandise, divided into five distinct sections of the store marked by hand-painted wooden sign hanging from the ceiling: Tools and Hardware, Clothing and Textiles, Food Staples, Travel Supplies and Curiosities and Oddities. A long wooden counter runs across the back of the store, topped with a brass scale and iron cash box and behind the counter, a closed door leads to a narrow staircase going up to the family&#039;s private bedrooms and a locked, glass-fronted cabinet. The cabinet is secured with a heavy iron lock  and holds the store&#039;s most valuable inventory, customers can see what&#039;s inside but must ask Brena directly to handle anything. Tucked into a corner of the store are two worn but comfortable armchairs arranged around a small table with a notebook and pen, perhaps for discussing larger transactions or for weary travelers to rest companions shop, and Brena has been known to bring over a cup of tea for anyone who looks particularly road-worn.&lt;br /&gt;
&lt;br /&gt;
The second floor is the Brightfields&#039; private home, accessed by the staircase behind the counter. It&#039;s modest but comfortable: a small kitchen and sitting room, two bedrooms, and a storage room where Brena keeps her old merchant ledgers, maps, and the more valuable inventory overflow. The windows look out over the Fairhaven street below, and a small balcony at the back overlooks a modest garden where Brena grows herbs for cooking and simple remedies.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Brena Brightfield&#039;&#039;&#039;, a sharp-eyed human female in her 50s, graying red hair pulled back into a practical ponytail with a pleasant but small smile on her face. She will warm up quickly to most people, but keeps things strictly business initially as she doesn&#039;t like to get attached to people just travelling through. She used to be a travelling merchant and grew used to passing people by, but settled down after inheriting the store and now cares deeply for familiar faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivienne Brightfield&#039;&#039;&#039;, a youngish human female in her 20s, she has vibrant red hair that sits in a neat bun atop her head, a thin layer of makeup and a overly friendly but a little vapid personality. Daughter of Brena, she helps her mother around the shop and will fawn over any young handsome traveler that enters the shop, much to her mother&#039;s dismay. She seems content with her life, knowing she&#039;ll take over the shop one day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha Honeysuckle&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern and trading post during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks. &lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=495</id>
		<title>Fairhaven Trading Post</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Fairhaven_Trading_Post&amp;diff=495"/>
		<updated>2026-08-12T01:48:30Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Fairhaven Trading Post|shoptype=General Store|location=Fairhaven, Joriah|owner=Brena Brightfield|staff01=Vivienne Brightfield}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Fairhaven Trading Post is located within [[Fairhaven]]&#039;s market street in [[Joriah]], towards the center of the village and is incredibly easy to locate due to it&#039;s location and the merchant&#039;s scales painting on the sign.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This general store is a large, two story building with wide double doors flanked by large display windows showcasing the store&#039;s seasonal wares and general supplies. A broad wooden porch extends out from the front, covered by the second-floor overhang, and is lined with neatly stacked crates and barrels of mundane stock that isn&#039;t as likely to be affected by the weather. Nothing about the building is decorative; every board and stone was chosen for function. A small painted sign swings above the door: a brass scale, the store&#039;s emblem, with &amp;quot;Fairhaven Trading Post&amp;quot; in neat white lettering&lt;br /&gt;
&lt;br /&gt;
The inside is shelves upon shelves, floor to ceiling with merchandise with a long wooden counter with a brass scale and cash box next to some closed off stairs leading up to the second floor. The products are organised into sections: tools, clothing, food, travel supplies and curiosities, each kept neat and mostly well stocked, including a locked cabinet where you can spy some items you imagine to be quite valuable to commonfolk. In the corner is a couple of comfy chairs and a small table with a notebook and pen, you imagine it could be for weary travelers or discussing larger transactions.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Brena Brightfield&#039;&#039;&#039;, a sharp-eyed human female in her 50s, graying red hair pulled back into a practical ponytail with a pleasant but small smile on her face. She will warm up quickly to most people, but keeps things strictly business initially as she doesn&#039;t like to get attached to people just travelling through. She used to be a travelling merchant and grew used to passing people by, but settled down after inheriting the store and now cares deeply for familiar faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivienne Brightfield&#039;&#039;&#039;, a youngish human female in her 20s, she has vibrant red hair that sits in a neat bun atop her head, a thin layer of makeup and a overly friendly but a little vapid personality. Daughter of Brena, she helps her mother around the shop and will fawn over any young handsome traveler that enters the shop, much to her mother&#039;s dismay. She seems content with her life, knowing she&#039;ll take over the shop one day. &lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Laughing_Gull&amp;diff=494</id>
		<title>The Laughing Gull</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Laughing_Gull&amp;diff=494"/>
		<updated>2026-08-12T01:36:34Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Laughing Seagull|location=Tarrinport, Joriah|shoptype=Tavern|owner=Willow Gentleheart|staff01=Desmond|staff02=Thumia|services01=Food and Drink|services02=Accommodation|services03=Storm Shelter|services04=Messaging Service|services05=First Aid|services06=Baking Classes|services07=Babysitting services}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Laughing Gull is found near the shoreline of [[Tarrinport]], [[Joriah]], overlooking the harbour but keeps a distance from the port itself, away from the chaos of merchants and ship arrivals and departures. The unique weathervane in the shape of a seagull makes this lively tavern easy to spot amongst the many weathered buildings.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This three-story, faded yellow building stands facing the ocean with it&#039;s iconic seagull weathervane spinning on the rooftop,  a large porch spanning the entire front jingles with all manner of wooden, metal, shell and glass wind chimes creating a discordant but not unpleasant symphony orchestrated by the sea breeze. Seating under the porch provides a place of respite for those wanting to sit and admire the view, with equally faded blue shutters adorning each window in a shade that matches the sky on a clear, sunny day.&lt;br /&gt;
&lt;br /&gt;
Inside is bright and airy, the smell of salt still in the air but whether it&#039;s the fish stew cooking or the sea breeze, you can&#039;t tell. There is usually a variety of patrons, ranging from local families to small-time merchants and young sailors, all basking in the liveliness and sense of family The Laughing Gull offers, spread amongst mismatched furniture or the weathered bar. A fireplace stands in the corner surrounded by old rocking chairs and bookshelves that crackles away on those cold coastal nights with a small table nearby covered in various parchment and art supplies, and you notice that the wall that contains the local noticeboard is surrounded with dozens of children&#039;s art pieces, from both local and travelling families.&lt;br /&gt;
&lt;br /&gt;
The rooms on offer are on the second floor, there are 6 different rooms with slight varying maritime or ocean themed decorations but they are comfortable and just for a moment, somehow, make you feel at home. Fresh flowers and herbs are placed into every room daily, extra blankets provided and a bowl of local treats is topped up in every room. There is a separate room on this level that contains a delightfully deep bath that can be filled with hot water by request.&lt;br /&gt;
&lt;br /&gt;
The third floor is Willow&#039;s and Thumia&#039;s bedrooms, and a rooftop garden that is Willow&#039;s pride and joy. Each bedroom is decorated to reflect their heritages; Willow&#039;s room is reminiscent of the forest where she grew up with plants and very earthy tones, however Thumia&#039;s includes stone accents and warm furs with paintings of the mountains on the walls and a small workout area of stone weights. The lush rooftop garden contains vegetables, herbs and flowering plants that somehow thrive in the salt air, a small greenhouse to protect the more delicate plants and a small seating area for relaxation or meditation&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Willow Gentleheart&#039;&#039;&#039;, a towering but graceful firbolg woman standing at near 8 feet fall, she has soft grey-blue skin that seems to shimmer slightly in sunlight and long silvery-white hair that is braided with small shells and sea glass she finds on her morning beach walks. She is very maternal despite having no children of her own and every guest is family, she strongly believes that a little kindness goes a long way and she will always provide as much support as she can, including first aid services for the injured, and storytelling for the kids. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thumia&#039;&#039;&#039;, a tall female goliath with storm-grey skin and deep blue tattoos that spiral around her arms like ocean waves, her pitch black hair is braided with colourful fishing lures and small bells that chime softly as she moves. She is a complementary gentle giant to Willow and they protect and nurture their community with a shared vision, beginning as a customer then friend, then family. She handles the bar and drinks, and security as a gentle but intimidating presence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;, a human male in his mid 20s, he has shoulder length curly blonde hair that he usually keeps tied up and incredibly tanned skin. He is the son of the previous owners who Willow purchased the tavern from, he did not want to own and run the tavern but was happy to continue working under the new ownership. He loves to cook and create and will sometimes run baking classes for local families.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-5 copper pieces, children eat free.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fresh Bread: Baked daily with herbs from her rooftop garden&lt;br /&gt;
&lt;br /&gt;
Seafood Stew: Made with the day&#039;s fresh catch and secret spices&lt;br /&gt;
&lt;br /&gt;
Pickled Vegetables: Preserved with sea salt and garden herbs&lt;br /&gt;
&lt;br /&gt;
Small Cakes or Tarts: Sweet treats popular with children and travellers&lt;br /&gt;
&lt;br /&gt;
Dried Fruit: Apples, pears, and berries preserved for long journeys, 1 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herbal Teas: Calming blends for sleep, energizing morning teas, stomach soothers&lt;br /&gt;
&lt;br /&gt;
Golden milk: Warming drinks with honey and mountain herbs and spices&lt;br /&gt;
&lt;br /&gt;
Local Ales: Tarrinport Harbor Brew, Fisherman&#039;s Friend, Sunset Gold&lt;br /&gt;
&lt;br /&gt;
Mountain Spirits: Strong liquors from Thumia&#039;s homeland&lt;br /&gt;
&lt;br /&gt;
Imported Wines: Modest selection for special occasions&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Storm Warning&amp;quot; Cocktail: Thumia&#039;s signature drink served before bad weather&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&#039;&#039;&#039;Handmade products are 1-5 silver pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soap: Made with sea salt and herbs&lt;br /&gt;
&lt;br /&gt;
Sea Glass Jewelry: Polished glass pieces set in simple settings&lt;br /&gt;
&lt;br /&gt;
Shell Necklaces: Made by local children, each piece unique&lt;br /&gt;
&lt;br /&gt;
Driftwood Carvings: Small sculptures of sea creatures and ships&lt;br /&gt;
&lt;br /&gt;
Pressed Flower Bookmarks: Using flowers from Willow&#039;s garden&lt;br /&gt;
&lt;br /&gt;
Friendship Bracelets: Woven by local kids, said to bring good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal remedies are 2-8 silver pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seasickness Prevention: Ginger and mint tea blends&lt;br /&gt;
&lt;br /&gt;
Sleep Aids: Chamomile and lavender sachets&lt;br /&gt;
&lt;br /&gt;
Healing Salves: For cuts, scrapes, and sunburn&lt;br /&gt;
&lt;br /&gt;
Muscle Balms: Thumia&#039;s mountain recipes for sore muscles&lt;br /&gt;
&lt;br /&gt;
Digestive Teas: For upset stomachs from rich food or bad water&lt;br /&gt;
&lt;br /&gt;
Headache Relief: Willow bark and herb combinations&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver per night, travellers will wake up with heroic inspiration from feeling incredibly well rested.&lt;br /&gt;
&lt;br /&gt;
Laundry: 1 silver piece per item, extra for stain removal&lt;br /&gt;
&lt;br /&gt;
Hot Bath: 2 silver pieces, includes soap, herbs and a towel&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 copper piece for a verbal message, 3 copper for an urgent message and 2-5 copper for package delivery, based on size and weight and an extra 2 copper for a response from the recipient, delivered by local children who know the town well, local messages only and life or death messages are free. &lt;br /&gt;
&lt;br /&gt;
First Aid and Storm Shelter: Free&lt;br /&gt;
&lt;br /&gt;
Baking Classes: 5 silver per heard for a baking class run by Desmond, run irregularly&lt;br /&gt;
&lt;br /&gt;
Babysitting: 5 copper per day per child, or a silver per day per child if the child is staying overnight&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=493</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=493"/>
		<updated>2026-08-12T01:36:25Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle|services01=Food and Drink|services02=Accommodation|services03=Stabling|services04=Laundry}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall flanked by several overstuffed armchairs and the mantle cluttered with trinkets and mementos from her children, their father or from regular customers; a chipped dragon tooth, a stoppered vial of something that glows faintly blue, a tiny carved owlbear and a rock, just a normal rock. The long bar is across the room, designed with a wooden step to enable Martha and other halflings to see over and serve customers comfortably. The furniture is deliberately mismatched and ever-changing, chairs and stools surround several worn tables of varying shapes and sizes and patrons are encouraged to move any available seating to suit their needs. A fluffy orange tabby cat will be found wherever the warmest spot is located, or patrolling the floor beneath the communal table waiting for dropped food.&lt;br /&gt;
&lt;br /&gt;
A creaky staircase near the fireplace leads up to the second floor where the bedrooms are located, the hallway has a slight slant to it but still feels sturdy. Each private room has a sloped ceiling, following the roofline and a window that overlooks the street or the stable yard; the rooms are simply furnished and decorated, with a comfortable bed, clean linens and a unique handmade, patchwork quilt, a chair and small side time, and a small framed watercolour or pressed flower hanging in each room. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy quilted privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables, the window overlooking the stable yard.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, in her older years with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, the father to her children, &#039;&#039;&#039;Cortran&#039;&#039;&#039;, was an adventurer and would bring back souvenirs of his travels but hasn&#039;t been seen for several decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his father, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-8 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martha&#039;s Famous Meat Pie: Golden pastry with seasoned beef, root vegetables and gravy&lt;br /&gt;
&lt;br /&gt;
Hearthfire Stew: Lamb and potato stew served in a bread bowl&lt;br /&gt;
&lt;br /&gt;
The Wayfarer&#039;s Breakfast: Eggs, bacon, grilled tomatoes and a warm pastry&lt;br /&gt;
&lt;br /&gt;
Ploughman&#039;s Platter: Cold cuts, pickled vegetables, cheese and some bread, serves 2&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Cinnamon Rolls: Warm, gooey, and generously iced&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Bread Platter: Fresh bread with butter, honey, and a sharp local cheese&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fairhaven Ale: House brown ale, nutty and smooth&lt;br /&gt;
&lt;br /&gt;
Honeysuckle Mead: Martha&#039;s own recipe, sweet and golden&lt;br /&gt;
&lt;br /&gt;
Spiced Cider: Hot or cold, steeped with cinnamon and clove&lt;br /&gt;
&lt;br /&gt;
Algus Warmer: Mulled wine with honey and winter spices. Only served during the cold season&lt;br /&gt;
&lt;br /&gt;
Blackbrew Coffee: Strong, dark, and served black unless you ask nicely for cream&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a Martha&#039;s own blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Something Stronger: Whatever bottle Martha keeps under the bar. Ask and find out&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver for a standard room, 2 silver for a shared room&lt;br /&gt;
&lt;br /&gt;
Stabling: 6 silver per horse, includes hay, water and oats, and locked saddle and gear storage, additional 2 silver for grooming, or 1 silver for a simple tie-up, just hay and water&lt;br /&gt;
&lt;br /&gt;
Laundry: 1 silver piece per item, extra for stain removal&lt;br /&gt;
&lt;br /&gt;
Clementine&#039;s Judgement: Not a paid service, but locals may ask if the cat sat on them as a character reference&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=492</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=492"/>
		<updated>2026-08-12T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall flanked by several overstuffed armchairs and the mantle cluttered with trinkets and mementos from her children, their father or from regular customers; a chipped dragon tooth, a stoppered vial of something that glows faintly blue, a tiny carved owlbear and a rock, just a normal rock. The long bar is across the room, designed with a wooden step to enable Martha and other halflings to see over and serve customers comfortably. The furniture is deliberately mismatched and ever-changing, chairs and stools surround several worn tables of varying shapes and sizes and patrons are encouraged to move any available seating to suit their needs. A fluffy orange tabby cat will be found wherever the warmest spot is located, or patrolling the floor beneath the communal table waiting for dropped food.&lt;br /&gt;
&lt;br /&gt;
A creaky staircase near the fireplace leads up to the second floor where the bedrooms are located, the hallway has a slight slant to it but still feels sturdy. Each private room has a sloped ceiling, following the roofline and a window that overlooks the street or the stable yard; the rooms are simply furnished and decorated, with a comfortable bed, clean linens and a unique handmade, patchwork quilt, a chair and small side time, and a small framed watercolour or pressed flower hanging in each room. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy quilted privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables, the window overlooking the stable yard.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, in her older years with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, the father to her children, &#039;&#039;&#039;Cortran&#039;&#039;&#039;, was an adventurer and would bring back souvenirs of his travels but hasn&#039;t been seen for several decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his father, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-8 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martha&#039;s Famous Meat Pie: Golden pastry with seasoned beef, root vegetables and gravy&lt;br /&gt;
&lt;br /&gt;
Hearthfire Stew: Lamb and potato stew served in a bread bowl&lt;br /&gt;
&lt;br /&gt;
The Wayfarer&#039;s Breakfast: Eggs, bacon, grilled tomatoes and a warm pastry&lt;br /&gt;
&lt;br /&gt;
Ploughman&#039;s Platter: Cold cuts, pickled vegetables, cheese and some bread, serves 2&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Cinnamon Rolls: Warm, gooey, and generously iced&lt;br /&gt;
&lt;br /&gt;
Rosie&#039;s Bread Platter: Fresh bread with butter, honey, and a sharp local cheese&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fairhaven Ale: House brown ale, nutty and smooth&lt;br /&gt;
&lt;br /&gt;
Honeysuckle Mead: Martha&#039;s own recipe, sweet and golden&lt;br /&gt;
&lt;br /&gt;
Spiced Cider: Hot or cold, steeped with cinnamon and clove&lt;br /&gt;
&lt;br /&gt;
Algus Warmer: Mulled wine with honey and winter spices. Only served during the cold season&lt;br /&gt;
&lt;br /&gt;
Blackbrew Coffee: Strong, dark, and served black unless you ask nicely for cream&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a Martha&#039;s own blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Something Stronger: Whatever bottle Martha keeps under the bar. Ask and find out&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver for a standard room, 2 silver for a shared room&lt;br /&gt;
&lt;br /&gt;
Stabling: 6 silver per horse, includes hay, water and oats, and locked saddle and gear storage, additional 2 silver for grooming, or 1 silver for a simple tie-up, just hay and water&lt;br /&gt;
&lt;br /&gt;
Laundry: 1 silver piece per item, extra for stain removal&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=491</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=491"/>
		<updated>2026-08-12T01:19:26Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building constructed from natural stone with dark wooden shutters on every window. Its most distinctive feature is the roof, which extends well past the walls of the building, creating a deep overhang that shelters the building from Fairhaven&#039;s weather. From each corner of this extended roof hang large, ornate metal lanterns that are always lit and can be seen from several streets away. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn, the enormous claw of a boneclaw and a framed charcoal sketch of a much younger Cornelius standing with a party of five outside a ruin. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but incredibly comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=490</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=490"/>
		<updated>2026-08-12T00:59:46Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall flanked by several overstuffed armchairs and the mantle cluttered with trinkets and mementos from her children, their father or from regular customers; a chipped dragon tooth, a stoppered vial of something that glows faintly blue, a tiny carved owlbear and a rock, just a normal rock. The long bar is across the room, designed with a wooden step to enable Martha and other halflings to see over and serve customers comfortably. The furniture is deliberately mismatched and ever-changing, chairs and stools surround several worn tables of varying shapes and sizes and patrons are encouraged to move any available seating to suit their needs. A fluffy orange tabby cat will be found wherever the warmest spot is located, or patrolling the floor beneath the communal table waiting for dropped food&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, in her older years with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, the father to her children, &#039;&#039;&#039;Cortran&#039;&#039;&#039;, was an adventurer and would bring back souvenirs of his travels but hasn&#039;t been seen for several decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his father, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=489</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=489"/>
		<updated>2026-08-12T00:46:54Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall flanked by several overstuffed armchairs and the mantle cluttered with trinkets and mementos from her children, their father or from regular customers; a chipped dragon tooth, a stoppered vial of something that glows faintly blue, a tiny carved owlbear and a rock, just a normal rock. The long bar runs across the room&lt;br /&gt;
&lt;br /&gt;
with a cheerful halfling woman serving laughing customers. The furniture is mismatched but comfortable, and arranged to encourage conversation between groups of people, instead of smaller, closed off tables. Accommodation is comfortable but simple, however the food and drink is amazing.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, in her older years with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, the father to her children, &#039;&#039;&#039;Cortran&#039;&#039;&#039;, was an adventurer and would bring back souvenirs of his travels but hasn&#039;t been seen for several decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his father, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=488</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=488"/>
		<updated>2026-08-12T00:41:06Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building constructed from natural stone with dark wooden shutters on every window. Its most distinctive feature is the roof, which extends well past the walls of the building, creating a deep overhang that shelters the building from Fairhaven&#039;s weather. From each corner of this extended roof hang large, ornate metal lanterns that are always lit and can be seen from several streets away. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn, the enormous claw of a boneclaw and a framed charcoal sketch of a much younger Cornelius standing with a party of five outside a ruin. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=487</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=487"/>
		<updated>2026-08-12T00:38:37Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. Wooden benches sit against the front wall, an open invitation to let yourself sit and rest for a moment before coming inside. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall and a long bar with a cheerful halfling woman serving laughing customers. The furniture is mismatched but comfortable, and arranged to encourage conversation between groups of people, instead of smaller, closed off tables. Accommodation is comfortable but simple, however the food and drink is amazing.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, mid 50s with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, and she was an adventurer herself before she purchased the tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, early 20s, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his mother, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, late 20s, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=486</id>
		<title>The Wayward Wheel</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Wayward_Wheel&amp;diff=486"/>
		<updated>2026-08-12T00:35:45Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Wayward Wheel|shoptype=Tavern|location=Fairhaven, Joriah|owner=Martha Honeysuckle|staff01=Fenwick Honeysuckle|staff02=Rosie|staff03=Clementine|staff04=Jasper Honeysuckle}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Wayward Wheel is located towards the eastern entrance of [[Fairhaven]], [[Joriah]] and is easy to spot by those who have travelled from the east, from the city of [[Aerilon]], largely due to the large wagon wheel that hangs above the door. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern stands as a sturdy, two-story building with weathered grey stone walls, a bright red door and an old, weathered, wagon wheel hanging above the entrance, creaking gently in the breeze. Diamond paned windows spill warm golden light onto the street with window planters filled with herbs and flowers, depending on the season. An open stable is attached to the building, its threshold painted the same bright red as the tavern door, with a few horses being looked after and available for hire.&lt;br /&gt;
&lt;br /&gt;
Inside the establishment is loud, cheery and warm, there is a large crackling fireplace that takes up most of one wall and a long bar with a cheerful halfling woman serving laughing customers. The furniture is mismatched but comfortable, and arranged to encourage conversation between groups of people, instead of smaller, closed off tables. Accommodation is comfortable but simple, however the food and drink is amazing.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Martha Honeysuckle&#039;&#039;&#039;, a smiling halfling woman, mid 50s with greying brown hair tied up in a loose bun to keep it out of her face and she is a talker, she adores meeting new people. She&#039;s a great cook and is the creator of every recipe the tavern serves, quick to learn people&#039;s names and the regular orders of repeating customers, and she was an adventurer herself before she purchased the tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenwick Honeysuckle&#039;&#039;&#039;, Martha&#039;s younger son, young adult halfling with a short mop of brown hair, early 20s, not particularly chatty but is happy to help, he handles the stables and general repairs around the tavern and will remember every horse that he looks after. He dreams of being an adventurer, like his mother, but feels he needs to wait until he&#039;s older, always carries around a little treat for horses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039;, a human female in her late 20s, she keeps her dark pink hair in a high bun on the back of her head and loves to hear about people&#039;s adventures, she&#039;ll often ask people passing through about their travels. She is a natural when it comes to baking bread and pastries, her cinnamon rolls are legendary, and she&#039;s known for sneaking extra portions to hungry children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clementine&#039;&#039;&#039;, the tavern cat, a female fluffy orange tabby cat that is the official pest control and unofficial greeter of The Wayward Wheel, she has an uncanny ability to appear when food is dropped and is known to &amp;quot;judge character&amp;quot; by sitting on the laps of good people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Honeysuckle&#039;&#039;&#039;, Martha&#039;s older son, young adult halfling with longish brown hair he keeps tied back, late 20s, works at one of the local cattle farms but helps out in the tavern during the cold season, Algus, when the farmer doesn&#039;t need as many hands. Very physically strong, helps out with all sorts of jobs when he&#039;s around but quiet until he&#039;s had a few drinks.&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=485</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=485"/>
		<updated>2026-08-12T00:34:25Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building constructed from natural stone with dark wooden shutters on every window. Its most distinctive feature is the roof, which extends well past the walls of the building, creating a deep overhang that shelters the building from Fairhaven&#039;s weather. From each corner of this extended roof hang large, ornate metal lanterns that are always lit and can be seen from several streets away. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=484</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=484"/>
		<updated>2026-08-12T00:31:50Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building constructed from natural stone with dark wooden shutters on every window. Its most distinctive feature is the roof, which extends well past the walls of the building, creating a deep overhang that shelters the building from Fairhaven&#039;s weather. From each corner of this extended roof hang large, ornate metal lanterns that are always lit and can be seen from several streets away. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Whispering_Teapot&amp;diff=483</id>
		<title>The Whispering Teapot</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Whispering_Teapot&amp;diff=483"/>
		<updated>2026-08-12T00:22:15Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Whispering Teapot|shoptype=Tavern|location=Aerilon, Joriah|owner=Elara Kask|staff01=Thorne|staff02=Jasmine|services01=Food and Drink|services02=Accommodation|services03=Messaging Services|services04=Translation Services}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Whispering Teapot is located within but towards the edge of the Sprawling Bazaar in [[Aerilon]], [[Joriah]], a quaint tavern that is well known by locals and stands out in a very quiet way, but follow the smell of good food and you&#039;ll probably land here.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This substantial, two-story building, made from expertly fitted grey stone blocks and dark iron accents that frame the windows and door, and reinforce corners, creating subtle, geometric patterns that catch the eye of those who appreciate a quiet details. Jutting out over the sidewalk from a wrought iron bracket is a teapot made from bent metal, painted in a forest green with bronze highlights, with raised stone flower beds out the front on either side of the door and around the corner with some well-maintained herbs and various seasonal flowers. A wrought iron bench is positioned around the corner for people just in need of a pause or a quick drink.&lt;br /&gt;
&lt;br /&gt;
Inside is designed for comfort, quality without unnecessary bells and whistles. A large hearth dominates one end of the room, crackling away with several well-worn leather armchairs and foot stools positioned to catch the fire&#039;s warmth and allow patrons to stretch out and relax. Simple iron candle holders hang from the ceiling and decorate tables, providing a comforting light for patrons, with brighter lights near the bar and main tables and moodier, darker corners by the booth alcoves. A harp stands in a corner with silver strings being plucked by invisible hands, adjusting to the mood of the bar with ease and accepting requests in the form of softly hummed melodies that it will match and continue to play. The large bar runs along most of one wall, crafted from dark wood with matching high stools standing along the full length and well stocked shelves display the extensive collection of alcohol, teas, special ingredients and glassware.&lt;br /&gt;
&lt;br /&gt;
The second floor contains 8 rooms available, attached to a narrow hallway that runs the length of the building with matching iron candle holders mounted on the walls at regular intervals and small alcoves that hold fresh flowers from the garden beds below. There is a covered balcony that runs along the back of the building, accessible to all guests from the second floor; furnished with simple wooden benches and small tables, it offers a quiet space for morning tea or evening reflection with hanging planters with trailing herbs create natural privacy screens between seating areas. Another door leads to a shared bathing room with a large raised bath kept hot that can fit 6-7 people. Elara&#039;s bedroom is located at the end of the hall, composed of a sitting room that is also utilised as a study with a small fireplace, a carefully organised and shelves lined with many books on herbs, city history and business management. &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Elara Kask&#039;&#039;&#039;, the owner, a tall, mature half-elf with long brown hair with a slight curl that she keeps free flowing, and dark, dark green eyes; she has been in the business for years, she&#039;s soft-spoken and strives to keep this place a quiet and safe haven for those who need a moment away from the hustle and bustle of the trading city of the continent. She knows the city and it&#039;s people well, however keeps her knowledge and secrets well guarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorne&#039;&#039;&#039;, a green-skinned male tiefling in his late 20s with even darker green horns that jut out of mid-length coal black hair like bulls horns, he&#039;s soft-spoken in the manner that he doesn&#039;t speak much, but his talent in cocktails is only matched by his ability to listen and aid Elara in keeping up with the city&#039;s comings and goings. Regulars will easily make friends with him as long as you remain on his good side, and sometimes provide information in return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasmine&#039;&#039;&#039;, a human female in her early 20s, she has curly auburn hair that she keeps braided back with small ribbons and warm hazel eyes, she exudes genuine friendliness and moves through the tavern with confidence and quiet grace. She grew up outside of the city where she learned to cook and picked up some work here when she moved to Aerilon, but realised hospitality was her calling and decided to stay, handles most of the cooking and preparation.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-9 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herb Bread &amp;amp; Butter: Made with garden herbs&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Soup of the Day: Always warm, always comforting&lt;br /&gt;
&lt;br /&gt;
Garden Salad: Fresh greens from the garden beds outside&lt;br /&gt;
&lt;br /&gt;
Meat Pie: Hearty, traditional recipe&lt;br /&gt;
&lt;br /&gt;
Roasted Chicken: Simple preparation, perfectly seasoned&lt;br /&gt;
&lt;br /&gt;
Beef Stew: Slow-cooked with root vegetables&lt;br /&gt;
&lt;br /&gt;
Seasonal Fruit Tart: Varies by availability&lt;br /&gt;
&lt;br /&gt;
Tea Biscuits: Perfect with tea&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Teas are 3-8 copper pieces for a pot, warm drinks are 3-5 copper pieces per mug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chamomile Tea: Calming, aids sleep&lt;br /&gt;
&lt;br /&gt;
Peppermint Tea: Digestive, refreshing&lt;br /&gt;
&lt;br /&gt;
Earl Grey: Bergamot-scented black tea&lt;br /&gt;
&lt;br /&gt;
Green Tea: Energizing, delicate flavour&lt;br /&gt;
&lt;br /&gt;
Herbal Blend: Elara&#039;s seasonal mixture&lt;br /&gt;
&lt;br /&gt;
Exotic Imports: Rare teas from distant lands, 1-2 silver per pot&lt;br /&gt;
&lt;br /&gt;
Coffee: Imported beans&lt;br /&gt;
&lt;br /&gt;
Hot Chocolate: Rich, warming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House Whisper: Thorne&#039;s signature cocktail, whiskey, elderflower liqueur, herbs, lavender bitters and served with crystallized ginger and edible flowers&lt;br /&gt;
&lt;br /&gt;
Merchant&#039;s Rest: Brandy-based, warming&lt;br /&gt;
&lt;br /&gt;
Evening Calm: Wine-based, lavender-infused&lt;br /&gt;
&lt;br /&gt;
Local Ale: Merchant&#039;s Own, Aerilon Amber and Trader&#039;s Rest&lt;br /&gt;
&lt;br /&gt;
Imported Wine: Large collection but only brings them out for people who ask&lt;br /&gt;
&lt;br /&gt;
Premium Spirits: Strong spirits from across the continent, 1 silver per shot&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
City Maps: 5 copper pieces, hand-drawn and current&lt;br /&gt;
&lt;br /&gt;
Tea Blends (travel): 2 copper per sachet, a sachet can provide 5 serves&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver per night&lt;br /&gt;
&lt;br /&gt;
Equipment Maintenance: 2-5 copper pieces, basic gear care&lt;br /&gt;
&lt;br /&gt;
Hot Bath: 1 silver piece, includes a towel&lt;br /&gt;
&lt;br /&gt;
Laundry: 2 copper pieces per item&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 2 copper piece for a verbal message, 5 copper for an urgent message and 6-8 copper for package delivery, based on size and weight and an extra 2 copper for a response from the recipient, delivered by local children who know the town well, local messages only.&lt;br /&gt;
&lt;br /&gt;
Translation Services: 1 silver per page, Elara speaks many languages&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=482</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=482"/>
		<updated>2026-08-12T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building constructed from natural stone with dark wooden shutters on every window. Its most distinctive feature is the roof, which extends well past the walls of the building, creating a deep overhang that shelters the building from Fairhaven&#039;s weather. From each corner of this extended roof hang large, ornate metal lanterns that are always lit and can be seen from several streets away. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=481</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=481"/>
		<updated>2026-08-12T00:08:51Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building built from natural stone, wooden shutters on every window and the roof extends out past the walls of the building, with large, ornate, metal lanterns hanging from each corner. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=480</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=480"/>
		<updated>2026-08-12T00:08:30Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Kitchen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth|services01=Food and Drink|services02=Accommodation|services03=Warm Bath|services04=Stabling|services05=Messaging Service}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building built from natural stone, wooden shutters on every window and the roof extends out past the walls of the building, with large, ornate, metal lanterns hanging from each corner. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-6 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Stew: Slow cooked stew with meat and root vegetables, includes bread&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Pie: Meat pie with flaky crust, filling varies&lt;br /&gt;
&lt;br /&gt;
Mountain Breakfast: Eggs and bacon or sausage with bread&lt;br /&gt;
&lt;br /&gt;
Hearth Loaf: Freshly baked daily, served with butter&lt;br /&gt;
&lt;br /&gt;
Fried Potatoes: Crispy, served with salt, can add gravy for 1 copper&lt;br /&gt;
&lt;br /&gt;
Cheese &amp;amp; Crackers: Local cheese selection&lt;br /&gt;
&lt;br /&gt;
Apple Cobbler: Warm spiced apples with crumble topping, served with cream if available&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s Pudding: Steamed pudding with dried fruit and a pour of honey&lt;br /&gt;
&lt;br /&gt;
Travel Rations: 2 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lantern Ale: The house brew. A smooth amber ale with a hint of mountain honey, brewed locally&lt;br /&gt;
&lt;br /&gt;
Dark Stone Stout: Thick, dark, and bitter. Popular with the evening regulars&lt;br /&gt;
&lt;br /&gt;
Mulled Cider: Warm spiced cider, served in a clay mug. Available in the colder months&lt;br /&gt;
&lt;br /&gt;
Mead: Golden honey mead from the Joriah lowlands&lt;br /&gt;
&lt;br /&gt;
Red Wine: A respectable red from the southern vineyards. Not the finest, but far from the worst&lt;br /&gt;
&lt;br /&gt;
Cinder&#039;s Nightcap: A shot of something warm and spiced from a bottle Cinder keeps behind the bar. She will not say what is in it. It burns pleasantly and makes the cold nights feel very far away&lt;br /&gt;
&lt;br /&gt;
Herbal Tea: Mint, chamomile, or a mountain blend. Served in a proper pot.&lt;br /&gt;
&lt;br /&gt;
Skipper&#039;s Surprise: A cocktail of Skipper&#039;s own devising. Different every time. He asks what you like and builds something around it. Never the same drink twice&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 6 silver for a standard room, 3 silver for a shared room, includes bath access&lt;br /&gt;
&lt;br /&gt;
Bath Access: 2 silver, only available when rooms are not fully booked&lt;br /&gt;
&lt;br /&gt;
Stabling: 5 silver per horse, includes hay, water and oats, additional 2 silver for grooming&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 gold for a written message within Joriah and 3 gold for beyond Joriah, delivered by carrier pigeons kept by the Lantern&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Laughing_Gull&amp;diff=479</id>
		<title>The Laughing Gull</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Laughing_Gull&amp;diff=479"/>
		<updated>2026-08-12T00:00:34Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=The Laughing Seagull|location=Tarrinport, Joriah|shoptype=Tavern|owner=Willow Gentleheart|staff01=Desmond|staff02=Thumia|services01=Food and Drink|services02=Accommodation|services03=Storm Shelter|services04=Messaging Service|services05=First Aid|services06=Baking Classes|services07=Babysitting services}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
The Laughing Gull is found near the shoreline of [[Tarrinport]], [[Joriah]], overlooking the harbour but keeps a distance from the port itself, away from the chaos of merchants and ship arrivals and departures. The unique weathervane in the shape of a seagull makes this lively tavern easy to spot amongst the many weathered buildings.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This three-story, faded yellow building stands facing the ocean with it&#039;s iconic seagull weathervane spinning on the rooftop,  a large porch spanning the entire front jingles with all manner of wooden, metal, shell and glass wind chimes creating a discordant but not unpleasant symphony orchestrated by the sea breeze. Seating under the porch provides a place of respite for those wanting to sit and admire the view, with equally faded blue shutters adorning each window in a shade that matches the sky on a clear, sunny day.&lt;br /&gt;
&lt;br /&gt;
Inside is bright and airy, the smell of salt still in the air but whether it&#039;s the fish stew cooking or the sea breeze, you can&#039;t tell. There is usually a variety of patrons, ranging from local families to small-time merchants and young sailors, all basking in the liveliness and sense of family The Laughing Gull offers, spread amongst mismatched furniture or the weathered bar. A fireplace stands in the corner surrounded by old rocking chairs and bookshelves that crackles away on those cold coastal nights with a small table nearby covered in various parchment and art supplies, and you notice that the wall that contains the local noticeboard is surrounded with dozens of children&#039;s art pieces, from both local and travelling families.&lt;br /&gt;
&lt;br /&gt;
The rooms on offer are on the second floor, there are 6 different rooms with slight varying maritime or ocean themed decorations but they are comfortable and just for a moment, somehow, make you feel at home. Fresh flowers and herbs are placed into every room daily, extra blankets provided and a bowl of local treats is topped up in every room. There is a separate room on this level that contains a delightfully deep bath that can be filled with hot water by request.&lt;br /&gt;
&lt;br /&gt;
The third floor is Willow&#039;s and Thumia&#039;s bedrooms, and a rooftop garden that is Willow&#039;s pride and joy. Each bedroom is decorated to reflect their heritages; Willow&#039;s room is reminiscent of the forest where she grew up with plants and very earthy tones, however Thumia&#039;s includes stone accents and warm furs with paintings of the mountains on the walls and a small workout area of stone weights. The lush rooftop garden contains vegetables, herbs and flowering plants that somehow thrive in the salt air, a small greenhouse to protect the more delicate plants and a small seating area for relaxation or meditation&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Willow Gentleheart&#039;&#039;&#039;, a towering but graceful firbolg woman standing at near 8 feet fall, she has soft grey-blue skin that seems to shimmer slightly in sunlight and long silvery-white hair that is braided with small shells and sea glass she finds on her morning beach walks. She is very maternal despite having no children of her own and every guest is family, she strongly believes that a little kindness goes a long way and she will always provide as much support as she can, including first aid services for the injured, and storytelling for the kids. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thumia&#039;&#039;&#039;, a tall female goliath with storm-grey skin and deep blue tattoos that spiral around her arms like ocean waves, her pitch black hair is braided with colourful fishing lures and small bells that chime softly as she moves. She is a complementary gentle giant to Willow and they protect and nurture their community with a shared vision, beginning as a customer then friend, then family. She handles the bar and drinks, and security as a gentle but intimidating presence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;, a human male in his mid 20s, he has shoulder length curly blonde hair that he usually keeps tied up and incredibly tanned skin. He is the son of the previous owners who Willow purchased the tavern from, he did not want to own and run the tavern but was happy to continue working under the new ownership. He loves to cook and create and will sometimes run baking classes for local families.&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&#039;&#039;&#039;Meals are 2-5 copper pieces, children eat free.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fresh Bread: Baked daily with herbs from her rooftop garden&lt;br /&gt;
&lt;br /&gt;
Seafood Stew: Made with the day&#039;s fresh catch and secret spices&lt;br /&gt;
&lt;br /&gt;
Pickled Vegetables: Preserved with sea salt and garden herbs&lt;br /&gt;
&lt;br /&gt;
Small Cakes or Tarts: Sweet treats popular with children and travellers&lt;br /&gt;
&lt;br /&gt;
Dried Fruit: Apples, pears, and berries preserved for long journeys, 1 silver per day&#039;s worth&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&#039;&#039;&#039;Ale/Wine 3-6 copper pieces per mug, cocktails are 1 silver and warm drinks are 2-3 copper pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herbal Teas: Calming blends for sleep, energizing morning teas, stomach soothers&lt;br /&gt;
&lt;br /&gt;
Golden milk: Warming drinks with honey and mountain herbs and spices&lt;br /&gt;
&lt;br /&gt;
Local Ales: Tarrinport Harbor Brew, Fisherman&#039;s Friend, Sunset Gold&lt;br /&gt;
&lt;br /&gt;
Mountain Spirits: Strong liquors from Thumia&#039;s homeland&lt;br /&gt;
&lt;br /&gt;
Imported Wines: Modest selection for special occasions&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Storm Warning&amp;quot; Cocktail: Thumia&#039;s signature drink served before bad weather&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&#039;&#039;&#039;Handmade products are 1-5 silver pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soap: Made with sea salt and herbs&lt;br /&gt;
&lt;br /&gt;
Sea Glass Jewelry: Polished glass pieces set in simple settings&lt;br /&gt;
&lt;br /&gt;
Shell Necklaces: Made by local children, each piece unique&lt;br /&gt;
&lt;br /&gt;
Driftwood Carvings: Small sculptures of sea creatures and ships&lt;br /&gt;
&lt;br /&gt;
Pressed Flower Bookmarks: Using flowers from Willow&#039;s garden&lt;br /&gt;
&lt;br /&gt;
Friendship Bracelets: Woven by local kids, said to bring good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal remedies are 2-8 silver pieces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seasickness Prevention: Ginger and mint tea blends&lt;br /&gt;
&lt;br /&gt;
Sleep Aids: Chamomile and lavender sachets&lt;br /&gt;
&lt;br /&gt;
Healing Salves: For cuts, scrapes, and sunburn&lt;br /&gt;
&lt;br /&gt;
Muscle Balms: Thumia&#039;s mountain recipes for sore muscles&lt;br /&gt;
&lt;br /&gt;
Digestive Teas: For upset stomachs from rich food or bad water&lt;br /&gt;
&lt;br /&gt;
Headache Relief: Willow bark and herb combinations&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
Accommodation: 5 silver per night, travellers will wake up with heroic inspiration from feeling incredibly well rested.&lt;br /&gt;
&lt;br /&gt;
Laundry: 1 copper piece per item&lt;br /&gt;
&lt;br /&gt;
Hot Bath: 2 silver pieces, includes soap, herbs and a towel&lt;br /&gt;
&lt;br /&gt;
Messaging Service: 1 copper piece for a verbal message, 3 copper for an urgent message and 2-5 copper for package delivery, based on size and weight and an extra 2 copper for a response from the recipient, delivered by local children who know the town well, local messages only and life or death messages are free. &lt;br /&gt;
&lt;br /&gt;
First Aid and Storm Shelter: Free&lt;br /&gt;
&lt;br /&gt;
Baking Classes: 5 silver per heard for a baking class run by Desmond, run irregularly&lt;br /&gt;
&lt;br /&gt;
Babysitting: 5 copper per day per child, or a silver per day per child if the child is staying overnight&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=478</id>
		<title>Turnpike&#039;s Lantern</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Turnpike%27s_Lantern&amp;diff=478"/>
		<updated>2026-08-11T23:44:22Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Shop|title=Turnpike&#039;s Lantern|shoptype=Tavern|location=Fairhaven, Joriah|owner=Cornelius Chey|staff01=Cinder|staff02=Skipper|staff03=Gareth}}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Turnpike&#039;s Lantern is located towards the western entrance to [[Fairhaven]], [[Joriah]], easily spotted due to the large lanterns on each corner of this significantly larger building and is likely to be the first tavern located by those travelling from the west, from the town of [[Tarrinport]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This tavern and inn is a large, two story building built from natural stone, wooden shutters on every window and the roof extends out past the walls of the building, with large, ornate, metal lanterns hanging from each corner. A large covered porch wraps around the front with some seating for patrons, including a few rocking chairs where there may be a few locals drinking and talking peacefully.&lt;br /&gt;
&lt;br /&gt;
Inside the building is built for versatility and comfort, there&#039;s multiple seating areas including some booths along one wall, communal tables and bar stools, with a chandelier hanging from the ceiling and a stone hearth in one corner surrounded by lounges. One wall is almost exclusively glass cases full of curiosities and collected items from across the continent and potentially beyond, you can quickly recognise a unicorn horn and the enormous claw of a boneclaw. The atmosphere is quiet and relaxing, the lighting is warm and the food is filling; there is a general understanding that the Lantern is a place to unwind.&lt;br /&gt;
&lt;br /&gt;
There is a heated stone bath in the basement of the tavern that is available for guests to use who have booked rooms for the night. The bath is built directly into the ground and paved with dark grey stone, large enough to comfortably fit up to eight humanoids. The water is warmed by natural geothermal vents beneath the building; a quirk of Aerilon&#039;s mountain geology that the original builder was wise enough to build over. &lt;br /&gt;
&lt;br /&gt;
The available rooms are on the second floor, accessed by a sturdy wooden staircase beside the bar. They&#039;re modest but very comfortable, including a wool blanket and feather pillows, the luxuries one might miss while on the road, and lit up by smaller versions of the namesake lanterns outside the establishment. Standard rooms are private and include single or double beds with a writing desk and chair by a large window with shutters and a view of the street or the distant mountain range. Shared rooms are cheaper, a large room with a bed in each of the four corners with heavy canvas privacy curtains on iron rings that can be drawn around each bed and a lockbox for valuables.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&#039;&#039;&#039;Cornelius Chey&#039;&#039;&#039;, a male dragonborn in his mid 30s, tall with with dark red scales and a deep, deep scar across a cloudy left eye. He has a long crest of spines that are loosely tied back and his remaining emerald green eye still manages a piercing look into newcomers. An adventurer who recently took over this tavern when the previous owner passed away, he ensures that all travelers get the best rest they can while passing through, but is still working on his people skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinder&#039;&#039;&#039;, a female fire genasi in her late 20s, she&#039;s tall with her bright orange hair kept in low space buns, but they flicker like there&#039;s embers caught within the bun. She runs the night shift as both security and handling late night arrivals and departures and she lives in the tavern, she&#039;s incredibly friendly and loves to chat and learn but can get serious very quickly if things go wrong or there is ill-intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skipper&#039;&#039;&#039;, a male harengon with dull grey fur and long pointed ears that stand up tall, making him appear much taller than he really is. He&#039;s a very energetic humanoid, bright eyes with a knack for drinks and cocktails and is always looking for excuses to try new things. He doesn&#039;t work every night but he&#039;s popular when he is working, and will pretend to give children drinks that they think they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gareth&#039;&#039;&#039;, a human male in his late 50s, keeps his head shaved, and has many visible tattoos and a very gruff exterior. He&#039;s not one for talking or pleasantries and prefers to stay in the kitchen than face customers directly, he was a former army cook and is used to cooking large portions of hearty food without even breaking a sweat. He has a young daughter, &#039;&#039;&#039;Elle&#039;&#039;&#039;, that will sometimes visit and it&#039;s one of the few occasions you&#039;ll see him smile. &lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
&lt;br /&gt;
==== Bar ====&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=477</id>
		<title>The Lazy Snapdragon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=477"/>
		<updated>2026-07-25T09:46:16Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Atmosphere and Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Lazy Snapdragon is found close to the markets in the centre of [[Kyshe]], [[Liath]], making itself the social hub of the town and well-loved by locals and traveller&#039;s alike. The mural across the large front wall of the tavern is covered in painted flowers, making it very easy to spot by even the least observant visitor.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This large, wooden building is two-stories tall and is the beating heart of Kyshe&#039;s social life with a beautiful field of wildflowers painted across the entire front wall, a vibrant display of the local flora in every colour possible. The door itself is dominated by a pair of painted snapdragons in a vivid purple and gold, both paintings are refreshed every few months by a local artist that the owner trades drinks with. The rest of the building, however, is showing its age. A weathered wooden sign swings above the door with a sleepy-looking dragon curled around a tankard painted in the same vivid style as the murals, and small, thick paned windows provide an obscured view of the inside. &lt;br /&gt;
&lt;br /&gt;
Inside, the vibrant colours continue into the building. Every table and chair is painted a different colour, nothing matches and the paint is chipped and worn, the tabletops and bar bear the scars of a thousand tankards. Nothing is new, but everything is cared for, repairs visible everywhere you look and love in every scratch and repair. The hearth dominates the back wall, a broad stone fireplace with a collection of mismatched tankards hanging above the mantle; these are the regulars&#039; mugs and it&#039;s considered a badge of honour to have your favourite tankard hung up. The bar runs along the left wall, with brightly painted shelves of bottles and a few barrels of the local brew. &lt;br /&gt;
&lt;br /&gt;
There are 4 different rooms available for hire, however this place is a tavern first, inn second so the rooms are still colourful, clean and comfortable, but minimal, they only have the essentials. Breakfast is available if patrons are downstairs early enough, and if any patrons take issue with the noise, the owner will return their money and send them off to the Dusklight&#039;s Hearth with a smile and a note of recommendation. &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=476</id>
		<title>The Lazy Snapdragon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=476"/>
		<updated>2026-07-24T10:38:53Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Lazy Snapdragon is found close to the markets in the centre of [[Kyshe]], [[Liath]], making itself the social hub of the town and well-loved by locals and traveller&#039;s alike. The mural across the large front wall of the tavern is covered in painted flowers, making it very easy to spot by even the least observant visitor.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This large, wooden building is two-stories tall, the heart of Kyshe &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=475</id>
		<title>The Lazy Snapdragon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Lazy_Snapdragon&amp;diff=475"/>
		<updated>2026-07-24T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location === The Lazy Snapdragon is found close to the markets, which is in the centre of Kyshe, Liath, making itself the social hub of the town and well-loved by locals and traveller&amp;#039;s alike. The mural across the large front wall of the tavern is covered in painted flowers, making it very easy to spot by even the least observant visitor.  === Atmosphere and Appearance === This large wooden building is a two-storey building, sitting on   === Staff ===  === St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Lazy Snapdragon is found close to the markets, which is in the centre of [[Kyshe]], [[Liath]], making itself the social hub of the town and well-loved by locals and traveller&#039;s alike. The mural across the large front wall of the tavern is covered in painted flowers, making it very easy to spot by even the least observant visitor.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Appearance ===&lt;br /&gt;
This large wooden building is a two-storey building, sitting on &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
=== Stock ===&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Entities and Interests ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Kyshe&amp;diff=474</id>
		<title>Kyshe</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Kyshe&amp;diff=474"/>
		<updated>2026-07-24T08:13:45Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Taverns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kyshe is a small town in the north of [[Liath]], north-west of [[Chidash]]&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Kyshe is the town north east of Chidash, settled amongst the flatlands in the northern side of Liath. It’s a small town, a couple of inns for weary travellers can be found, smaller businesses and a variety of craftsmens occupy the town. One of the noble families, the Wescott family, presides over Kyshe, ensuring the town is protected by the Eternal guard, collecting taxes and maintaining the peace. The Wescott family is very respected by the people of Kyshe, they’re often found amongst their people, just as likely to be on a first name basis with the barkeeps and craftsmen as anyone else in town. Kyshe has a very homely atmosphere, full of friendly faces and cheer, perhaps a bit too trusting of newcomers and travellers, but they know they have the Eternal guard and the Wescotts’ to keep them safe.&lt;br /&gt;
&lt;br /&gt;
=== Taverns ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Lazy Snapdragon]] ====&lt;br /&gt;
- This large tavern is the beating heart of the city, a loud and colourful building near the markets, easily spotted by the large mural of a field of wildflowers across the front wall and the predominant snapdragons on the door. This tavern doesn&#039;t apologise for what it is, however any patrons who prefer a quieter location are redirected to the Dusklight.&lt;br /&gt;
&lt;br /&gt;
- The popular tavern in town, where the locals go and is often quite loud, they have rooms available sometimes, but send people to the Dusklight if people don&#039;t seem to appreciate the noise.&lt;br /&gt;
&lt;br /&gt;
- Simple wooden structure in the heart of the town, near the markets, known for the painted mural across the front of field of flowers and the predominant snapdragons on the door, repainted every few months.&lt;br /&gt;
&lt;br /&gt;
- Inside is quite colourful, painted chairs and tables but everything is old, chipped and repaired, it feels like a very loved tavern, the hearth crackling away in the colder seasons.&lt;br /&gt;
&lt;br /&gt;
- Owned by &#039;&#039;&#039;Bastion Kag&#039;&#039;&#039;, a human male with salt and pepper hair, a scar down his left, white eye and down his cheek, but a large grin as you approach, very friendly.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Joanne,&#039;&#039;&#039; a human female with deep red hair, young and a bit shy but warms up quickly, regulars are quite defensive of her if someone makes her feel unsafe or dangerous, part of why she&#039;s single.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Davril&#039;&#039;&#039;, a half-elf male, early signs of aging on his face but still a bright grin, chestnut brown hair in a half up style and a bun on the back of his head, speaks fondly of his wife (Immi) and young adult son (Darcy).&lt;br /&gt;
==== Dusklight&#039;s Hearth ====&lt;br /&gt;
- The quieter tavern, mostly used by travelers just looking for rest or a quiet meal on their journey, but no less friendly or warm.&lt;br /&gt;
&lt;br /&gt;
- A simple structure made up of logs and tree trunks with the &#039;Dusklight&#039;s Hearth&#039; carved above the ornately carved door.&lt;br /&gt;
&lt;br /&gt;
- Owned by &#039;&#039;&#039;Venetta&#039;&#039;&#039;, a short plus sized woman with curly black hair and a face full of freckles, she&#039;s very motherly towards everyone, regardless of their age, makes sure they&#039;re fed and warm.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tomlin&#039;&#039;&#039;, Venetta&#039;s and Estelle&#039;s husband, a taller gentleman with short blonde hair, very sweet, often out the back cooking, not very chatty, often whittling a wooden project if not actively working.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mianne&#039;&#039;&#039;, biological daughter of Venetta and Tomlin, Venetta is mum and Estelle is mama, about 6 years old, she has her mothers curly black hair, she&#039;s very sweet and will ask questions to anyone who looks interesting, but easy to scare.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Estelle&#039;&#039;&#039;, Venetta&#039;s and Tomlin&#039;s wife, wavy blonde hair in a ponytail, little bit less patience than her counterparts but hates seeing their generosity get taken advantage of.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
==== An Endless Page ====&lt;br /&gt;
- A small store, a tad difficult to find as it&#039;s tucked away slightly but worth the trouble, stocks a few spell scrolls as well.&lt;br /&gt;
&lt;br /&gt;
- As you step inside the establishment, you can see shelves upon shelves of very neatly organised books across the whole store, taking up every wall and making aisles in the middle of the small shop, large creatures genuinely cannot maneuver further into the store&lt;br /&gt;
&lt;br /&gt;
-  &#039;&#039;&#039;Zyrus&#039;&#039;&#039;, a darker skinned human male with black hair tied into a top-knot, mid 20s or so, speaks very gently and pleasantly, enjoys sophistication and organization, get a bit shy if you ask about Tripp Wescott.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmith ====&lt;br /&gt;
- A wooden and stone structure near the other shops, easily located by the sounds of a hammer on metal and the plume of smoke, able to provide products and repairs to the town, unnamed store.&lt;br /&gt;
&lt;br /&gt;
- Stepping inside, the smoke of the furnace fills your sinuses and you cough for a moment before you see the figure hunched over an anvil.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonk&#039;&#039;&#039;, a large bugbear with dark red fur covering his whole body and his large pointed ears flare up slightly, he&#039;s very gentle and speaks slowly but knows his way around the forge, the town is very defensive of him&lt;br /&gt;
&lt;br /&gt;
==== Bells and Whistles ====&lt;br /&gt;
- A tucked away shop near the town square, known for odds and ends and knick-knacks.&lt;br /&gt;
&lt;br /&gt;
- A solid wooden structure, even from the outside it looks very full and crammed together, but it still does not prepare you for the chaos inside, there is no semblance of organization   anywhere across the store that you can ascertain, just shelves everywhere filled with stuff.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tezin&#039;&#039;&#039;, a short dark-brown haired harengon with tall ears that are kept down the back of his head, they perk up when he&#039;s surprised or excited, very gentle and excited to help, seems genuinely disappointed if he doesn&#039;t have what the customers are looking for.&lt;br /&gt;
&lt;br /&gt;
==== The Unlucky Chestnut ====&lt;br /&gt;
- The general supply store, providing the town with general and essential goods from the villages or the main town.&lt;br /&gt;
&lt;br /&gt;
- A small wooden structure, still prominent in the town with a wooden sign nailed above the door. &lt;br /&gt;
&lt;br /&gt;
- Usually one or two other customers in the store.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Thyme&#039;&#039;&#039;, a non-binary human with vibrant green curly hair down cut short, they took over the shop when the previous owner passed away, they&#039;re on the shorter side and very sweet, plays around with small cantrips occasionally.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hanna&#039;&#039;&#039;, Thyme&#039;s best friend who helps them run the store, she&#039;s a tall human with very short black hair, very friendly and knows all the town gossip.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== Guard Station ====&lt;br /&gt;
- Found in the centre of town, easy to spot, home of the Eternal Guard in Kyshe.&lt;br /&gt;
&lt;br /&gt;
- Acts as an office for the Eternal Guard&#039;s Captain of Kyshe, bunks for the Guard and a few cells for when the time calls for it.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Captain Kaden Godfrey&#039;&#039;&#039;, a stoic older gentleman, his job is very important to him, salt and pepper hair and a few lines around his eyes show his age, likes to see things as very black and white.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Eternal Guard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ansell, Jacob, Eddie, Turner, Neve, Doreen, Bretta, Ivy&lt;br /&gt;
==== The Temple of Aelivia ====&lt;br /&gt;
- A carved white stone structure that&#039;s a small imitation of the temple in Chidash with two large coiled spires.&lt;br /&gt;
&lt;br /&gt;
- You walk into a large circular room with several tables and chairs around the outside of the room and the ceiling is painted to look like the sky, one half is daylight and the other half is night time, with the pinks and oranges of sunset in between.&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a door that leads off into bunks and a bedroom for the Rector and other acolytes.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Fynn&#039;&#039;&#039;, a young human male, mid 20s, much younger than most Rectors but took the role after a short apprenticeship when the previous Rector passed away unfortunately, he&#039;s pretty average height with light brown hair, but with a very vibrant streak of white on his left side, a little timid while he&#039;s getting used to the role but is getting there.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ify&#039;&#039;&#039;, an older female firbolg, taller than Fynn but much thinner, she has pale blue skin, her lavender hair has turned wiry in her old age so she keeps it short, her ears flop down on either side of her face, very friendly and eager to help, often encouraging Fynn to have faith in himself as well.&lt;br /&gt;
&lt;br /&gt;
==== Wescott House ====&lt;br /&gt;
- The largest house is owned and lived in by the Wescott family that presides over Kyshe, found not too far from the main square.&lt;br /&gt;
&lt;br /&gt;
- A mansion in comparison to most of the buildings, two stories made out of a very dark wood, the pillars by the front door are intricately carved, but it all looks a little worn and faded.&lt;br /&gt;
&lt;br /&gt;
- Inside is very comfortable but not overly lavish, and you can see that most of it is well used and worn, probably only replaced when necessary.&lt;br /&gt;
&lt;br /&gt;
- The Wescott family is very loved and well-respected by the town, they&#039;ve always appreciated the effort the Wescott&#039;s have made to be part of the town they run, not just looking from above.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ami Wescott&#039;&#039;&#039;, a human female in her 50s or so, the roots of her black hair have the faintest hint of grey but that&#039;s the only sign of her age, she stands on the taller side of average with a very warm smile and bright green eyes, but is quite firm when the time comes to be serious.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Calvin Wescott&#039;&#039;&#039;, husband of Ami, passed away a few years ago from an illness, was known for his humour and ringing laughter, he was just as likely to be found in the tavern as the next man, and was on first name basis with every single person, he is sorely missed.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Nathan Wescott&#039;&#039;&#039;, the eldest son, mid 20s, has a mop of black hair that&#039;s often tied back in a small ponytail on the back of his head, sweet pale green eyes, and is eager to fill his father&#039;s shoes, taking lots of time to get to know everyone in town and truly understand them, but hopes that when he takes over from his mother, they&#039;ll see him as his own man.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tripp Wescott&#039;&#039;&#039;, the youngest son, early 20s, keeps his curly black hair cut short, his bright blue eyes always observing carefully, definitely more studious than his older brother but doesn&#039;t mind being more hidden, often found at the book store if not at home.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Edaline&#039;&#039;&#039;, a woman in her late 30s, her blonde hair is braided tightly into a bun, very dark brown eyes, a bit timid and overly polite, referring to everyone as ma&#039;am, sir or friend, very sweet and happy to help.&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=473</id>
		<title>The Stonefast Infirmary</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=473"/>
		<updated>2026-07-08T03:22:33Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Stonefast Infirmary is located in [[Aerilon]], Joriah, this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&#039;s broken. The rest is up to you - they will not coddle you.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
The infirmary is a large but modest stone building with a small second floor, light brown stone, corners near-rounded over time with white-washed wooden frames around the windows and door. Moss and vines have taken over the right side of the building and almost the entire roof, patches of grey tile through a sea of green leaves and large flowers. A heavy oak door is propped open with an iron doorstop shaped like a different animal each season, faded red text above the door reminding patrons of their motto.&lt;br /&gt;
&lt;br /&gt;
The main door leads into the Front Wing where there a 4 beds in a medium sized room, 2 on each wall, and benches along the front wall for patients waiting to be seen. Always bright and busy, lavender and vinegar in the air, this is where new patients are triaged and if possible, treated. The back wall is full of shelving and dried bundles of flowers and leaves hanging from the wall around a single door, the wooden shelving filled with jars and bottles of different shapes and sizes and colours.&lt;br /&gt;
&lt;br /&gt;
The back door leads into the Main Ward, a larger, L-shaped room with 6 beds and large curtains hanging from the ceiling in the main hall section, allowing the room to be sectioned off and give each bed privacy. This is for patients that need to stay longer than the day, separating them from the chaos of the Front Wing and encouraging rest. Dwarven runes for endurance and healing are etched into the stone walls and quiet music plays from an enchanted stone in the corner of the room. The room curves around to reveal a large, constantly burning hearth with several armchairs near the fire, along with a few tables and chairs. Patients well enough to walk gather here for meals and tea, or general company.&lt;br /&gt;
&lt;br /&gt;
Basement is filled with supplies and linens, garden out the back for herbs&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=472</id>
		<title>The Stonefast Infirmary</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=472"/>
		<updated>2026-07-08T02:45:25Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Stonefast Infirmary is located in [[Aerilon]], Joriah, this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&#039;s broken. The rest is up to you - they will not coddle you.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
The infirmary is a large but modest stone building with a small second floor, light brown stone, corners near-rounded over time with white-washed wooden frames around the windows and door. Moss and vines have taken over the right side of the building and almost the entire roof, patches of grey tile through a sea of green leaves and large flowers. A heavy oak door is propped open with an iron doorstop shaped like a different animal each season, faded red text above the door reminding patrons of their motto.&lt;br /&gt;
&lt;br /&gt;
The main door leads into the Front Wing where there a 4 beds in a medium sized room, 2 on each wall, and benches along the front wall for patients waiting to be seen. Always bright and busy, lavender and vinegar in the air, this is where new patients are triaged and if possible, treated. The back wall is full of shelving and dried bundles of flowers and leaves hanging from the wall around a single door, the wooden shelving filled with jars and bottles of different shapes and sizes and colours.&lt;br /&gt;
&lt;br /&gt;
The back door leads into the Main Ward, a larger, L-shaped room with 6 beds and large curtains hanging from the ceiling in the main hall section, allowing the room to be sectioned off and give each bed privacy. This is for patients that need to stay longer than the day, separating them from the chaos of the Front Wing and encouraging rest. Dwarven runes for endurance and healing are etched into the stone walls and quiet music plays from an enchanted stone in the corner of the room. The room curves around to reveal a large, constantly burning hearth with several armchairs near the fire, along with a few tables and chairs. Patients well enough to walk gather here for meals and tea, or general company.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=471</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=471"/>
		<updated>2026-07-08T02:44:02Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
Healer&#039;s Office&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;, Dawn Watch commander, a tall, sturdy human female in her 40s, long black hair kept in a low, tight bun with a fringe, not a single hair out of place. Her uniform and posture is meticulous and precise, her words carefully chosen and her work is just as pristinely organised. She is considered blunt and direct with her command, but as the Dawn Watch, her command signals the start of a new day and it&#039;s important to her that her guards are ready for whatever they may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dusk Watch, a built female dwarf with tightly braided blonde hair pinned up and a short beard, braided with several silver beads. She used to work in the mines and is a bit rough around the edges, her uniform isn&#039;t perfect and she is not very eloquent but her passion and drive is unparalleled. She is casual with her command, especially compared to the other lieutenants and is more likely to be found drinking with her soldiers than any other leaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 50s, she has close-cropped silver streaked hair and sea green eyes, a quill, often forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=470</id>
		<title>The Stonefast Infirmary</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Stonefast_Infirmary&amp;diff=470"/>
		<updated>2026-07-07T05:12:55Z</updated>

		<summary type="html">&lt;p&gt;Abbey: Created page with &amp;quot;=== Location === The Stonefast Infirmary is located in Aerilon, Joriah, this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&amp;#039;s broken. The rest is up to you - they will not coddle you.  === Building === The infirmary is a large but modest stone building...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The Stonefast Infirmary is located in [[Aerilon]], Joriah, this worn stone building can be found in The Hearth Tier, seeking a quieter but accessible location for locals and travellers alike. Serving as the only house of healing in the kingdom, it provides a safe space for all walks of life but as per their motto - We fix what&#039;s broken. The rest is up to you - they will not coddle you.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
The infirmary is a large but modest stone building with a small second floor, light brown stone, corners near-rounded over time with white-washed wooden frames around the windows and door. Moss and vines have taken over the right side of the building and almost the entire roof, patches of grey tile through a sea of green leaves and large flowers. A heavy oak door is propped open with an iron doorstop shaped like a different animal each season, faded red text above the door reminding patrons of their motto.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=469</id>
		<title>The Silver Scale Guild</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Silver_Scale_Guild&amp;diff=469"/>
		<updated>2026-07-07T03:04:22Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Arcane Association====&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
====Chain of Command====&lt;br /&gt;
Grand Merchant: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Silver Council: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
====People====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Grand Merchant Alistair Vance,&#039;&#039;&#039; A silver-haired aristocrat in his late 50s who speaks with measured precision and wears his wealth with understated elegance. He believes true power comes from controlling the flow of capital, not through crude force or deception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Master of Arcane Drake D&#039;Argent,&#039;&#039;&#039; an in his late 40s with silver-streaked dark hair meticulously styled, sharp aristocratic features, and piercing blue eyes that seem to analyze everything they see. He dresses in tailored silk robes of silver and deep blue, embroidered with subtle arcane sigils that glow faintly when he channels magic. He carries an elegant silver-tipped cane that doubles as his arcane focus, and wears several tasteful enchanted rings that mark his status as both noble and master enchanter.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Zephyr&#039;&#039;&#039;, female tiefling, deep smoke-grey skin and small, swept-back horns lacquered a polished obsidian black. Her eyes are a steady amber-gold, and her dark hair is always pinned neatly beneath a silver clip shaped like a dragon scale. She works hard and keeps a very professional face at all times, prides herself on efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finnian&#039;&#039;&#039;, male gnome, tands just under three feet tall with a mop of copper-red curls that bounce with his every step. He wears a fitted emerald vest over a white shirt, always immaculate despite his constant motion. A tiny brass name badge is pinned perfectly straight.&lt;br /&gt;
&lt;br /&gt;
===== Arcane Association =====&lt;br /&gt;
&#039;&#039;&#039;Seraphina Moonwhisper&#039;&#039;&#039; (Supervisor), Seraphina appears as an elegant high elf with silver-white hair styled in intricate braids, violet eyes that seem to shimmer with subtle enchantment, and aristocratic features. She dresses in flowing silks of muted silver and deep purple, always immaculately presented. Her movements are graceful and deliberate, her voice melodious yet commanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torrin Ironvein&#039;&#039;&#039; (Supervisor),a broad, low-slung dwarf with deep amber eyes that seem to assess structural weaknesses in everything they survey. His beard is like charcoal, tightly braided with small copper rune-rings woven throughout. His hands are perpetually stained with chalk-dust and warding reagents, and a hairline crack scar runs from his left brow to his jaw — a memento from a ward implosion decades past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valerius Darkholm&#039;&#039;&#039; (Supervisor),a lean man in his mid-fifties with close-cropped silver hair and a jaw like carved slate. His left eye is slightly paler than the right — almost white — an old injury that lends him an unsettling, asymmetric gaze. He dresses exclusively in charcoal grey and deep burgundy, always pressed, always precise.&lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Entry is by invitation only, requiring both substantial wealth and social standing. Members pay annual dues of 5,000 gold pieces but gain access to exclusive trade networks and political connections.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=468</id>
		<title>The Copper Coin Collective</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Copper_Coin_Collective&amp;diff=468"/>
		<updated>2026-07-07T03:03:25Z</updated>

		<summary type="html">&lt;p&gt;Abbey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Location===&lt;br /&gt;
The headquarters for this merchant guild can be found amongst the hustle and bustle of the centre of the Bazaar in [[Aerilon]], [[Joriah]], surrounded by shops and traders, it is a very large building with various offices, meeting rooms and research facilities. The outside looks large but not particularly ornate, however the impeccable brick exterior makes it incredibly unique to the area, the building looks roughly 5 or 6 stories tall but it&#039;s difficult to tell. The guild&#039;s emblem, a stack of coins with one coin leaning against the stack, carved into wood hangs above the door.&lt;br /&gt;
&lt;br /&gt;
Inside the first level is the front desk with a lovely attendant who can guide you to where you need to go, numerous small offices for various conversations and the kitchen and cleaning facilities.&lt;br /&gt;
===Sectors===&lt;br /&gt;
====Artificer&#039;s Consortium====&lt;br /&gt;
Underground in very well protected dug out rooms is the magic research and development sector of the collective, which can be reached from a door that looks no different to the other office doors on the ground floor, opening to a descending stair case lit by crystals embedded into the wall, casting out a gentle white light.&lt;br /&gt;
&lt;br /&gt;
Projects:&lt;br /&gt;
&lt;br /&gt;
- Enchanted trade carts that can levitate over rough terrain and automatons to assist with loading and unloading goods.&lt;br /&gt;
&lt;br /&gt;
- Large arcane constructs that can assist with heavy lifting and supplies transport, in tandem with Yne&lt;br /&gt;
===Staff===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Grandmaster: Overhead of the guild&lt;br /&gt;
&lt;br /&gt;
The Copper Chiefs: Senior members of the guild, overseeing a sector each&lt;br /&gt;
&lt;br /&gt;
Supervisors: 3 per sector&lt;br /&gt;
&lt;br /&gt;
Support Staff&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Copper Chief Master Artificer Thalmaris Gearwright&#039;&#039;&#039;, an elder gnome with an insatiable curiosity and a mind brimming with ideas, he has wiry white hair that&#039;s usually mostly tied back, although there&#039;s some parts of his hair that didn&#039;t quite make into the tie. Thalmaris leads the Consortium with a focus on collaboration and creativity.&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mariselle&#039;&#039;&#039;, a human female in her early 30s, she has auburn hair that&#039;s neatly pinned into a half up style and sweet but discerning blue eyes, she wears a tailored uniform with the guild&#039;s emblem on the blazer. She adores her job and maintains a very courteous and efficient demeanour, managing enquiries, scheduling appointments and keeping the guild&#039;s operations running smoothly, she has a keen memory for names and faces and has a deep love for calligraphy, she keeps a small collection of exotic quills and inks at her desk.&lt;br /&gt;
&lt;br /&gt;
===== Artificer&#039;s Consortium =====&lt;br /&gt;
&#039;&#039;&#039;Archivist Elenor Brightspark&#039;&#039;&#039;, a human with a sharp intellect and a meticulous nature. Elenor is responsible for cataloging inventions and ensuring the knowledge is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Researcher Kael Windrider&#039;&#039;&#039;, an adventurous half-elf who tests new creations in real-world scenarios. Kael&#039;s reports provide invaluable insights into the practical applications of the Consortium&#039;s inventions.&lt;br /&gt;
===Membership===&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=467</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=467"/>
		<updated>2026-07-07T03:02:19Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of [[The Sorcerer&#039;s Herald]] in [[Joriah]] is a large, pristine building with a tall, spindle like tower with a large white crystal on top, located in The Hearth Tier, seeking a location with less noise than somewhere like the Bazaar. The Sorcerer&#039;s Herald crest, an open book with a crystal sitting in the centre, hangs above the door.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This very large, two-story building has immaculate white stucco walls with large windows that appear to be enchanted to prevent people from being able to look in, while occasionally displaying their most recent announcement or article. The large doors are bright red to match the red in their crest that hangs above the entry, an open book with a red cover, with a large, white crystal sitting atop the pages. A large aerial landing pad is built on top of the dark roof with an exterior staircase that exits next to the building, and a 100 metre tall, impossibly thin tower protrudes from the roof, with a large white crystal being held aloft.&lt;br /&gt;
&lt;br /&gt;
Entering the building leads to a small lobby, the white stucco continues but now covered in script, making the walls look like a large pages from a tome, decorated with framed articles and a few paintings of people although you don&#039;t recognise them. An ornate wooden desk is towards the back of the room attended by a staff member on soft, carpeted floors.&lt;br /&gt;
&lt;br /&gt;
Ground Floor:&lt;br /&gt;
&lt;br /&gt;
Lobby&lt;br /&gt;
&lt;br /&gt;
Editorial Offices&lt;br /&gt;
&lt;br /&gt;
Common Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor:&lt;br /&gt;
&lt;br /&gt;
Branch Director&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Arcane Workshop&lt;br /&gt;
&lt;br /&gt;
Fact-Weaver&#039;s Sanctum - Three elderly sisters (hags? nobody asks) who cross-reference every story against local folklore for hidden truths&lt;br /&gt;
&lt;br /&gt;
Echo Chamber - The walls are lined with sound-absorbing moss and enchanted crystals that capture and replay conversations. Echo-Lens Viewing Areas: For reviewing events that occurred up to 24 hours earlier in specific locations.&lt;br /&gt;
&lt;br /&gt;
Stairs to the Roof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roof:&lt;br /&gt;
&lt;br /&gt;
Aerial Landing Pad - For aerial messengers to deliver and receive reports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement: &lt;br /&gt;
&lt;br /&gt;
Crystal Network Hub - A room filled with naturally occurring magical crystals that resonate with geological activity, allowing monitoring of earthquakes, avalanches, and underground movements.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Editor-in-Chief: Located at the Herald&#039;s Headquarters, has the final word on all matters &lt;br /&gt;
&lt;br /&gt;
Deputy Editor: Located at the Herald&#039;s Headquarters &lt;br /&gt;
&lt;br /&gt;
Branch Director: Manages one branch of The Herald &lt;br /&gt;
&lt;br /&gt;
Editorial Supervisor (3): Oversees day to day management and information &lt;br /&gt;
&lt;br /&gt;
Editors and Field Correspondents: &lt;br /&gt;
&lt;br /&gt;
Support Staff: &lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Borin Stonehammer&#039;&#039;&#039; (Branch Director), dwarf former mining engineer turned investigative journalist&lt;br /&gt;
&lt;br /&gt;
===== Editors and Field Correspondents =====&lt;br /&gt;
&#039;&#039;&#039;Huiel Highpeak&#039;&#039;&#039; (Field Correspondent), an aarakocra with royal blue plumage, he has a small crown-like crest sits atop his peacock-like face and beak, wearing a red waistcoat that holds his quill and parchment tools of his trade. His wings are nestled behind him and his tail feathers are neatly folded, following his path like a veil. He is a very chirpy person, like to make people feel comfortable and encourage them to talk more&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Horace&#039;&#039;&#039;, a tall dark-grey skinned goliath with black dreadlocks tied back loosely with a leather tie, he has two tattooed stripes on both cheeks, streaking down his face and continuing down his neck past the collar of a clean, white button up shirt. He does not mind a conversation, but will try to keep it short and to the point without being rude and can come across as a bit blunt&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=466</id>
		<title>Tradier&#039;s Post (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Tradier%27s_Post_(Aerilon_Branch)&amp;diff=466"/>
		<updated>2026-07-07T03:01:48Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The city branch of the Tradiers in [[Aerilon]], [[Joriah]], is located in a large, five-story tower with two-story building attached, found towards the centre of the Sprawling Bazaar, the Tradier crest, a heater-style shield depicting a mountain with a crown above the peak, decorating all sides of the highest floor.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This large tower and building are built with thick grey stones, weathered by time as moss and ivy have long since established themselves as part of this structure having now covered just over half of the tower and most of the lower building. The top of the building doubles as a watch tower with an embattled parapet and several guards stationed at any given time. Narrow windows with iron reinforcements are built in at even intervals into the stone work, the outer doors are equally reinforced and decorated with iron embellishments and the crest.&lt;br /&gt;
&lt;br /&gt;
Entering the main hall inside the tower, the stone and ironwork continues in what would be a cold room if not for the hearth crackling behind a large desk attended by several staff to assist civilians. Large paintings of various Jorian landscapes and buildings adorn the walls alongside colourful banners and wall torches that keep the space warmly lit.&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Main Hall&lt;br /&gt;
&lt;br /&gt;
Private Meeting Rooms&lt;br /&gt;
&lt;br /&gt;
Armoury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Lieutenants&#039; Offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Artifact and Enchanted Weapon Storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Stairs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fourth Floor (Tower):&lt;br /&gt;
&lt;br /&gt;
Watch Tower&lt;br /&gt;
&lt;br /&gt;
Signal Platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement (Tower):&lt;br /&gt;
&lt;br /&gt;
Holding Cells&lt;br /&gt;
&lt;br /&gt;
Evidence Storage&lt;br /&gt;
&lt;br /&gt;
Records Archive&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies&lt;br /&gt;
&lt;br /&gt;
Interrogation Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ground Floor (Building):&lt;br /&gt;
&lt;br /&gt;
Common Room&lt;br /&gt;
&lt;br /&gt;
Mess Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Floor (Building)&lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
Bathing Facilities&lt;br /&gt;
&lt;br /&gt;
Laundry and Maintenance &lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
==== Chain of Command ====&lt;br /&gt;
Captain: Overall commander of Aerilon&#039;s guard force&lt;br /&gt;
&lt;br /&gt;
Lieutenants (3): Shift commanders (Dawn, Dusk, and Night watches)&lt;br /&gt;
&lt;br /&gt;
Sergeants (6): 2 per Squad, leaders overseeing patrols&lt;br /&gt;
&lt;br /&gt;
Regular Guards: The rank-and-file Tradiers&lt;br /&gt;
&lt;br /&gt;
Recruits: Trainees not yet full Tradiers&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Captain Morgrim Stonefist,&#039;&#039;&#039; a stoic male dwarf with dark red hair and a beard just past his chest that&#039;s streaked with grey. Deep brown eyes look calculating under thick bushy eyebrows and wrinkles are starting to settle in across his face. He has been the Captain of the Tradiers for 9 years, but has been working under the banner for about 40 years now, he is known for being pragmatic and well-respected, but gruff and firm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Gwendolyn Bright&#039;&#039;&#039;, Dawn Watch commander, a tall, sturdy human female in her 40s, long black hair kept in a low, tight bun with a fringe, not a single hair out of place. Her uniform and posture is meticulous and precise, her words carefully chosen and her work is just as pristinely organised. She is considered blunt and direct with her command, but as the Dawn Watch, her command signals the start of a new day and it&#039;s important to her that her guards are ready for whatever they may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Hilda Goldbeard&#039;&#039;&#039;, Dusk Watch, a built female dwarf with tightly braided blonde hair pinned up and a short beard, braided with several silver beads. She used to work in the mines and is a bit rough around the edges, her uniform isn&#039;t perfect and she is not very eloquent but her passion and drive is unparalleled. She is casual with her command, especially compared to the other lieutenants and is more likely to be found drinking with her soldiers than any other leaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Seraphine Mistral&#039;&#039;&#039;, Half-elf, Night Watch, quiet but observant&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Mara&#039;&#039;&#039;, a shorter, lithe human female in her mid 50s, she has close-cropped silver streaked hair and sea green eyes, a quill, often forgotten is tucked behind her left ear and reading glasses hang from a cord around her neck. She is very precise in how she speaks, never rude but rarely warm. She is patient to a fault with honest confusion, but detest time wasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harg&#039;&#039;&#039;, a broad shouldered dwarf, getting on in his years but he keeps his grey hair very short and his brow is often furrowed over his light brown eyes, he has a rigid iron prosthetic in place of his left hand and he refuses to upgrade to something with some mobility. He is very fair in his work but immovable on procedure; he cannot be charmed, bribed or rushed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primrose&#039;&#039;&#039;, a bright-eyed halfling with wild copper streaked hair pinned back by callipers and perpetual quill ink stains on the tips of her fingers. She speaks quickly and cheerfully, often appearing haphazard but she keeps meticulous records on all reports, merchants and visitors, accidentally creating what may be the most comprehensive intelligence network in the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Sectors ===&lt;br /&gt;
&lt;br /&gt;
==== Patrols ====&lt;br /&gt;
Tradiers that focus on the every day patrols and stations throughout the town, from watching and inspecting people passing through into the city, to walking routes through the Sprawling Bazaar&lt;br /&gt;
&lt;br /&gt;
==== Rapid Response ====&lt;br /&gt;
This unit is a mounted unit, designed for quick responses to emergency situations&lt;br /&gt;
&lt;br /&gt;
==== Investigation Unit ====&lt;br /&gt;
These Tradiers specialise in unsolved crimes, using deductive reasoning and usually an enchanted item or two to discover the truth.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=465</id>
		<title>The Sorcerer&#039;s Herald (Aerilon Branch)</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=The_Sorcerer%27s_Herald_(Aerilon_Branch)&amp;diff=465"/>
		<updated>2026-07-07T02:59:47Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* Leaders: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Location ===&lt;br /&gt;
The [[Aerilon]] branch of [[The Sorcerer&#039;s Herald]] in [[Joriah]] is a large, pristine building with a tall, spindle like tower with a large white crystal on top, located in The Hearth Tier, seeking a location with less noise than somewhere like the Bazaar. The Sorcerer&#039;s Herald crest, an open book with a crystal sitting in the centre, hangs above the door.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
This very large, two-story building has immaculate white stucco walls with large windows that appear to be enchanted to prevent people from being able to look in, while occasionally displaying their most recent announcement or article. The large doors are bright red to match the red in their crest that hangs above the entry, an open book with a red cover, with a large, white crystal sitting atop the pages. A large aerial landing pad is built on top of the dark roof with an exterior staircase that exits next to the building, and a 100 metre tall, impossibly thin tower protrudes from the roof, with a large white crystal being held aloft.&lt;br /&gt;
&lt;br /&gt;
Entering the building leads to a small lobby, the white stucco continues but now covered in script, making the walls look like a large pages from a tome, decorated with framed articles and a few paintings of people although you don&#039;t recognise them. An ornate wooden desk is towards the back of the room attended by a staff member on soft, carpeted floors.&lt;br /&gt;
&lt;br /&gt;
Ground Floor:&lt;br /&gt;
&lt;br /&gt;
Lobby&lt;br /&gt;
&lt;br /&gt;
Editorial Offices&lt;br /&gt;
&lt;br /&gt;
Common Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Floor:&lt;br /&gt;
&lt;br /&gt;
Branch Director&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Arcane Workshop&lt;br /&gt;
&lt;br /&gt;
Fact-Weaver&#039;s Sanctum - Three elderly sisters (hags? nobody asks) who cross-reference every story against local folklore for hidden truths&lt;br /&gt;
&lt;br /&gt;
Echo Chamber - The walls are lined with sound-absorbing moss and enchanted crystals that capture and replay conversations. Echo-Lens Viewing Areas: For reviewing events that occurred up to 24 hours earlier in specific locations.&lt;br /&gt;
&lt;br /&gt;
Stairs to the Roof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roof:&lt;br /&gt;
&lt;br /&gt;
Aerial Landing Pad - For aerial messengers to deliver and receive reports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement: &lt;br /&gt;
&lt;br /&gt;
Crystal Network Hub - A room filled with naturally occurring magical crystals that resonate with geological activity, allowing monitoring of earthquakes, avalanches, and underground movements.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== Structure ====&lt;br /&gt;
Editor-in-Chief: Located at the Herald&#039;s Headquarters, has the final word on all matters &lt;br /&gt;
&lt;br /&gt;
Deputy Editor: Located at the Herald&#039;s Headquarters &lt;br /&gt;
&lt;br /&gt;
Branch Director: Manages one branch of The Herald &lt;br /&gt;
&lt;br /&gt;
Editorial Supervisor (3): Oversees day to day management and information &lt;br /&gt;
&lt;br /&gt;
Editors and Field Correspondents: &lt;br /&gt;
&lt;br /&gt;
Support Staff: &lt;br /&gt;
&lt;br /&gt;
==== Staff ====&lt;br /&gt;
&lt;br /&gt;
===== Leaders =====&lt;br /&gt;
&#039;&#039;&#039;Borin Stonehammer&#039;&#039;&#039; (Branch Director), dwarf former mining engineer turned investigative journalist&lt;br /&gt;
&lt;br /&gt;
===== Editors and Field Correspondents =====&lt;br /&gt;
&#039;&#039;&#039;Huiel Highpeak&#039;&#039;&#039; (Field Correspondent), an aarakocra with royal blue plumage, he has a small crown-like crest sits atop his peacock-like face and beak, wearing a red waistcoat that holds his quill and parchment tools of his trade. His wings are nestled behind him and his tail feathers are neatly folded, following his path like a veil. He is a very chirpy person, like to make people feel comfortable and encourage them to talk more&lt;br /&gt;
&lt;br /&gt;
===== Front Desk =====&lt;br /&gt;
&#039;&#039;&#039;Horace&#039;&#039;&#039;, a tall dark-grey skinned goliath with black dreadlocks tied back loosely with a leather tie, he has two tattooed stripes on both cheeks, streaking down his face and continuing down his neck past the collar of a clean, white button up shirt. He does not mind a conversation, but will try to keep it short and to the point without being rude and can come across as a bit blunt&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
	<entry>
		<id>https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=464</id>
		<title>Aerilon</title>
		<link rel="alternate" type="text/html" href="https://eliqueth.andrewwelch.net/index.php?title=Aerilon&amp;diff=464"/>
		<updated>2026-07-07T01:53:47Z</updated>

		<summary type="html">&lt;p&gt;Abbey: /* The Hearth Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerilon is the capital city of [[Joriah]], a kingdom of [[Norlaria]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Aerilon is a city built at the base of the Attleholm Peaks, it is the hub for trade and business across the continent with a view of the ocean in the distance. The Sprawling Bazaar is the entrance into this city, a market unlike anywhere else on the continent and what is most likely the most diverse gathering of people that most will ever see; all businesses, stalls and traders make their living here in these winding, worn streets, including craftsmen and taverns. Moving closer to and up the mountain, various ramps, lifts and staircases will take people to The Hearth Tier, where the people of Aerilon reside, built into the slope of the mountain itself. These roads are filled with all kinds of residences, some appear to be built on top of each other, others have enough room to build a fence around their home and it&#039;s difficult to tell if the space correlates to wealth. Moving upwards again, a single large staircase leads to the highest point of Aerilon where the royal family of Joriah and the nobles reside in The Mercantile Estate. The large mansion built into the mountainside houses the Merchant-King and his family but also his advisors and their families, the estate was designed to be approachable by the denizens of the kingdom, not to put up walls and divide the governing body from their people.&lt;br /&gt;
&lt;br /&gt;
== Localities ==&lt;br /&gt;
&lt;br /&gt;
=== The Sprawling Bazaar ===&lt;br /&gt;
The Sprawling Bazaar is the entrance to Aerilon, welcoming you into the bustling clutches of this city with it&#039;s many traders, stalls, shops and sourceless music. All of the businesses within the city trade here, including traders and importers of goods from other kingdoms. The various shapes and sizes of businesses fill what feels like miles of winding roads, some areas consist of many, many tents and umbrellas set up in close quarters with each other, others are brick and mortar buildings with grand frontages and window displays, some towering up to the sky with 3, 4, 5 levels filled with shops.&lt;br /&gt;
&lt;br /&gt;
==== [[Celestia&#039;s Curiosities]] (Magic Shop) ====&lt;br /&gt;
- Located towards the center of the Sprawling Bazaar, this three-story shop stands tall between several smaller buildings, it appears to be painted a deep deep blue with glittering crystals on the outside to appear like the night sky full of stars. This is the largest magic shop within Aerilon, but not the only way to purchase magical products.&lt;br /&gt;
&lt;br /&gt;
==== [[Nectar Nook Bakery]] ====&lt;br /&gt;
- This quaint bakery is found amongst the bustling shops in the Bazaar, a brick and mortar shop painted in varying shades of yellow and amber, a pastel yellow and white striped awning provides some shade above the entrance to one of the most unique appearing shops in the area, the smell of bread and sugar fills the street in the early mornings.&lt;br /&gt;
&lt;br /&gt;
==== [[Sanguine Exchange (Aerilon Branch)]] (Blood Donation) ====&lt;br /&gt;
- Found towards the back of the Bazaar, an impossibly white building stands out between two non-descript shopfronts as the Jorian branch of the Sanguine Exchange, a business found across the continent that allows adventurers and desperate souls alike to donate their blood or life force for immediate coin.&lt;br /&gt;
&lt;br /&gt;
==== [[The Copper Coin Collective]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this merchant guild can be found in the centre of the Bazaar, surrounded by the shops and traders they support. The very large stone building decorated with gold trim is hard to miss, and is home to the various sectors of the guild, including offices, research facilities and support for all kinds of merchants.&lt;br /&gt;
&lt;br /&gt;
==== [[The Mountain&#039;s Mug]] (Tavern) ====&lt;br /&gt;
- Found in the center of the Bazaar indicated by a large, worn sign of a tankard on the side of the old stone building with a sprawling collection of tents extending their seating for patrons, this tavern and inn is the hub for locals, traders and travelers alike and has plenty of room for lodging.&lt;br /&gt;
&lt;br /&gt;
==== [[The Silver Scale Guild]] (Merchant Guild) ====&lt;br /&gt;
- The headquarters for this upper crust merchant guild can be found away from the hustle and bustle of the market towards the mountain, a marble structure with silver and platinum trim, an ornate entrance and large marble statues guard the door to this high end guild, providing offices, facilities and support to their members.&lt;br /&gt;
&lt;br /&gt;
==== [[The Steel and Stein]] (Tavern) ====&lt;br /&gt;
- Located towards the edge of town, this uninviting and lackluster tavern and inn can provide a cheap overnight stay or a shady meeting place for those surreptitious meetings. Owned and run by Rurik, a conversation adverse male dwarf, this tavern is also a safe house and one of several entrances to The Shadow Veil&#039;s underground hideout&lt;br /&gt;
&lt;br /&gt;
==== [[The Velvet Curtain]] (Theatre) ====&lt;br /&gt;
- Found within the Bazaar, close to the mountain, this opulent theatre is a place for art and entertainments for travellers and locals alike and is known for an eclectic mix of shows, ranging from local aspiring performers to travelling elite. Owned and operated by Lady Ariadne, a passionate elf with an eye for talent and a skill for business and her extremely loyal crew.&lt;br /&gt;
&lt;br /&gt;
==== [[The Whispering Teapot]] (Tavern) ====&lt;br /&gt;
- This quaint and quiet tavern is towards the edge of the Bazaar, it doesn&#039;t stand out and can be difficult to find if the street is too busy but the locals know this place and enjoy the escape it brings from the bustle of city life, follow the smell of good food and you&#039;ll probably find it.&lt;br /&gt;
&lt;br /&gt;
==== [[Tradier&#039;s Post (Aerilon Branch)]] ====&lt;br /&gt;
- The Tradier&#039;s Post in the city, a large, five-story tower made from the natural stone from the mountain, located close to the centre of the Sprawling Bazaar to ensure they are easy to locate by locals and tourists alike. An embattled parapet crowns the tower, serving as a watch post.&lt;br /&gt;
&lt;br /&gt;
=== The Hearth Tier ===&lt;br /&gt;
The Hearth Tier is home to the citizens that live within the city&#039;s walls; some business owners may live in the Sprawling Bazaar but the majority of the city folk live in this tier. Various homes and residences follow the mountain path, some buildings almost perched on top of each other, some are taller buildings that house several families, some homes have enough space to build a fence around their property, however with only a brief glance, it&#039;s difficult to determine if this is a matter of wealth.&lt;br /&gt;
&lt;br /&gt;
==== Hope&#039;s Hearth Sanctuary ====&lt;br /&gt;
- The city orphanage, located in what looks like a cluster of buildings on top of each other, it&#039;s difficult to miss as the pale stone walls are almost always covered in chalk drawings from the children.&lt;br /&gt;
&lt;br /&gt;
- The inside is kept clean and looked after, nothing looks broken or dirty beyond what you might expect in a building of children, the ground floor is the play area, kitchen, dining room and a few offices, the upper 3 floors are bedrooms for the children and guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matron Aria&#039;&#039;&#039;, the main guardian and caretaker of the sanctuary, it&#039;s difficult to determine her age. Her silver hair is always in a neat bun, deep green eyes that hold a calm and quiet authority and a soothing voice, her unwavering dedication to the children is well-known by the city, she keeps everything running smoothly and provides a warm and loving environment to nurture those in her care. She is a half elf but it&#039;s impossible to tell as her ears look human, and is a low level wizard.&lt;br /&gt;
&lt;br /&gt;
==== [[The Sorcerer&#039;s Herald (Aerilon Branch)]] ====&lt;br /&gt;
- The Jorian branch of the Sorcerer&#039;s Herald located in The Hearth Tier, seeking reprieve from the noise of the Bazaar but still being accessible for the locals, the immaculately clean building is easy to locate due to the aerial landing pad on the roof, and a large, spindle-like tower that holds a large white crystal.&lt;br /&gt;
&lt;br /&gt;
==== [[The Stonefast Infirmary]] ====&lt;br /&gt;
- The home of healing and health located in The Hearth Tier, combining the divine power of healing and regeneration with herbalism and tea. They do not turn any patient away, regardless of their background or payment however they are known for being pragmatic and honest about their work.&lt;br /&gt;
&lt;br /&gt;
=== The Mercantile Estate ===&lt;br /&gt;
The Mercantile Estate is the highest level in Aerilon, consisting of a large mansion, half of which has been built into carved out sections of the mountain itself. The Merchant-King and his family live here, along with the current advisors and their families; while the estate is guarded, access is not restricted and the populace are welcome to visit and speak to the royal family or their advisors, if they have the time. &lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Glimmer Market]] ====&lt;br /&gt;
- This market takes place for a week every 3rd full Lutris moon, starting the night of the full moon, operating at night out of stalls they borrow from the daytime businesses. Coin is not your standard currency here, and chances are you will see items or opportunities you&#039;ve never seen before.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
=== Notable People ===&lt;br /&gt;
&lt;br /&gt;
==== Ironthane family ====&lt;br /&gt;
A large merchant family that has strong connections in Yne, regularly able to locate and supply ores, metals and minerals to Aerilon&lt;br /&gt;
&lt;br /&gt;
The Ironthanes have 7 children, the older siblings are already in the process of learning or participating in the business, there isn&#039;t much the younger siblings can do than to work for the company, or attempt to branch out and find their own path&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Abbey</name></author>
	</entry>
</feed>