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Jynx ran away and created The Faire, taking a few of their closest group members with her. Shortly after, Hex approached the leader of the largest criminal syndicate, Tyrim of The Crimson Cartel (elf), and promised free access to their portal system if they joined The Empty. He agreed, as long as he became a right hand man to her. The newly reinforced The Empty have been watching Jynx since.
Jynx ran away and created The Faire, taking a few of their closest group members with her. Shortly after, Hex approached the leader of the largest criminal syndicate, Tyrim of The Crimson Cartel (elf), and promised free access to their portal system if they joined The Empty. He agreed, as long as he became a right hand man to her. The newly reinforced The Empty have been watching Jynx since.


Hex and Tyrim are fucking
"Society cast us aside, so we became the shadows they fear. Now they depend on us without knowing it."


'''Boss - "The Glass Chief", Hex Hollowmist'''
- Recruits society's rejects: changelings, tieflings, half-orcs, the poor, the desperate


Hex, The Glass Chief, is a master of deception and subterfuge, known for her ability to blend into the shadows and orchestrate events from afar. Her syndicate, The Empty, thrives on information and the subtle manipulation of power structures within the city.
- Operates through legitimate fronts: orphanages, soup kitchens, employment agencies


=== Characteristics: ===
- Every criminal act serves a larger web of control and influence


* '''Appearance:''' Hex is often described as having an ethereal presence, with features that seem to shift and change, making it difficult for anyone to recall her exact appearance. She is rumored to wear garments that reflect her surroundings, enhancing her ability to disappear.
=== Structure ===
* '''Personality:''' Calculating and enigmatic, Hex is a strategic thinker who values knowledge above all else. She is known for her calm demeanor and unflappable nature, even in the face of adversity.
Boss
* '''Abilities:''' Hex is adept at gathering and using information to her advantage. She is skilled in espionage, negotiation, and the art of persuasion, often turning enemies into unwitting allies.


=== Influence and Operations: ===
Right Hand


* '''The Empty:''' Under Hex's leadership, The Empty operates as a shadowy syndicate, specializing in intelligence gathering, sabotage, and covert operations. They are known for their ability to remain unseen and unheard, striking only when the time is right.
Advisors
* '''Rivalries:''' Hex's primary rival is The Broken Circle, a syndicate that opposes her methods and seeks to expose her secrets. Despite this, Hex maintains a network of informants and spies within their ranks, always staying one step ahead.


Hex's enigmatic nature and strategic prowess make her a formidable force in any campaign, offering countless opportunities for intrigue and conflict.
Captain (head of a territory)


'''Right hand - Tyrim'''
Sergeants (a couple per Captain)


Foot Soldiers


Generals -
=== The Organisation ===


Enforcers/Specialists -
==== Boss ====
The Boss of The Empty is known as The Glass Chief,


Foot Soldiers -
'''Hex Hollowmist'''
 
Hex, The Glass Chief, is a master of deception and subterfuge, known for her ability to blend into the shadows and orchestrate events from afar. Her true form, rarely seen, is a pale, gaunt humanoid with silver-white hair and eyes like empty mirrors, moves with an unsettling fluid grace that seems incorporeal. She rarely gives direct orders, she's more likely to plant suggestions and let her subordinates think the ideas were theirs and she's known for being skilled in espionage, negotiation, and the art of persuasion, often turning enemies into unwitting allies. She always has a calm demeanor and unflappable nature, even in the face of adversity, and often described as an ethereal presence, with features that seem to shift and change, making it difficult for anyone to recall her exact appearance.
 
Hex may appear randomly throughout her organisation in different forms and only occasionally allows people to recognise her; she has a few personas that she will utilise for certain jobs that the Captains, Advisor's and Underboss will recognise:
 
- "The Merchant" - Middle-aged human trader for business dealings
 
- "The Widow" - Elderly halfling woman for gathering sympathy and information
 
- "The Clerk" - Forgettable bureaucrat for infiltrating official spaces
 
Jynx's departure is a very deep emotional wound for Hex. Jynx's bedroom is locked and untouched since the day she left and sometimes Hex will shapeshift into one of Jynx's preferred forms when alone, practicing conversations they'll never have. Her greatest fear is that Jynx was right, they've gone too far and she's become the monster they were trying defeat.
 
==== Underboss ====
The Underboss is the right-hand to The Glass Chief and the Captains will report directly to them
 
'''Tyrim'''
 
==== Advisors ====
 
==== Captains ====
'''Captain Dante Cross'''
 
Dante is a newly appointed captain, sent to spearhead the takeover of [[Joriah]] by interrupting The Shadow Veil's grip on the kingdom. He is the nephew of a now deceased advisor who was given his captaincy to honour his uncle's memory but he feels he needs to prove he's more than a legacy hire. He is a 23 year old human with a lean build, a messy mop of brown hair tied back loosely and often in expensive, clean cut clothes that he doesn't look comfortable in, giving the impression of trying to keep up an appearance. He has very nervous energy, often fidgeting while idle and is quick to anger when questioned, desperate to appear in control and has a habit of making threats bigger than he can back up. The older Empty members don't take him seriously and he is constantly compared to his legendary uncle, Viktor Cross, causing him to plan and enact more and more reckless operations in an attempt to make a name for himself
 
==== Sergeants ====
 
===== Captain Dante Cross Command =====

Latest revision as of 07:19, 25 August 2025

The Empty is a crime syndicate found across Norlaria. They're underground in every city, hideouts are everywhere, but if you need something done, and quickly, they're who you want to see. They have specialists in every area, but they come at a steep cost.

Their symbol is a circle with two lines off center to the right

The Glass Chief formed the The Empty with her sister, but her sister, Jynx, betrayed The Empty and formed The Faire, and the Glass Chief, Hex, has been after her ever since.

The changeling twins formed The Empty to create a safe space for other changelings and the like, people who struggled to fit in because of who they are, and they created a network of lairs and criminal minds, even portals exclusive to their use to keep these people safe. But then as the criminal activity increase, and they started taking jobs as a syndicate for assassinations and similar, Jynx started balking.

Jynx realised how much harm was coming to people because of their group and she tried to convince Hex that they needed to stop and find a better way, but Hex had started to enjoy the feeling of revenge on those who slighted them since birth.

Jynx ran away and created The Faire, taking a few of their closest group members with her. Shortly after, Hex approached the leader of the largest criminal syndicate, Tyrim of The Crimson Cartel (elf), and promised free access to their portal system if they joined The Empty. He agreed, as long as he became a right hand man to her. The newly reinforced The Empty have been watching Jynx since.

"Society cast us aside, so we became the shadows they fear. Now they depend on us without knowing it."

- Recruits society's rejects: changelings, tieflings, half-orcs, the poor, the desperate

- Operates through legitimate fronts: orphanages, soup kitchens, employment agencies

- Every criminal act serves a larger web of control and influence

Structure

Boss

Right Hand

Advisors

Captain (head of a territory)

Sergeants (a couple per Captain)

Foot Soldiers

The Organisation

Boss

The Boss of The Empty is known as The Glass Chief,

Hex Hollowmist

Hex, The Glass Chief, is a master of deception and subterfuge, known for her ability to blend into the shadows and orchestrate events from afar. Her true form, rarely seen, is a pale, gaunt humanoid with silver-white hair and eyes like empty mirrors, moves with an unsettling fluid grace that seems incorporeal. She rarely gives direct orders, she's more likely to plant suggestions and let her subordinates think the ideas were theirs and she's known for being skilled in espionage, negotiation, and the art of persuasion, often turning enemies into unwitting allies. She always has a calm demeanor and unflappable nature, even in the face of adversity, and often described as an ethereal presence, with features that seem to shift and change, making it difficult for anyone to recall her exact appearance.

Hex may appear randomly throughout her organisation in different forms and only occasionally allows people to recognise her; she has a few personas that she will utilise for certain jobs that the Captains, Advisor's and Underboss will recognise:

- "The Merchant" - Middle-aged human trader for business dealings

- "The Widow" - Elderly halfling woman for gathering sympathy and information

- "The Clerk" - Forgettable bureaucrat for infiltrating official spaces

Jynx's departure is a very deep emotional wound for Hex. Jynx's bedroom is locked and untouched since the day she left and sometimes Hex will shapeshift into one of Jynx's preferred forms when alone, practicing conversations they'll never have. Her greatest fear is that Jynx was right, they've gone too far and she's become the monster they were trying defeat.

Underboss

The Underboss is the right-hand to The Glass Chief and the Captains will report directly to them

Tyrim

Advisors

Captains

Captain Dante Cross

Dante is a newly appointed captain, sent to spearhead the takeover of Joriah by interrupting The Shadow Veil's grip on the kingdom. He is the nephew of a now deceased advisor who was given his captaincy to honour his uncle's memory but he feels he needs to prove he's more than a legacy hire. He is a 23 year old human with a lean build, a messy mop of brown hair tied back loosely and often in expensive, clean cut clothes that he doesn't look comfortable in, giving the impression of trying to keep up an appearance. He has very nervous energy, often fidgeting while idle and is quick to anger when questioned, desperate to appear in control and has a habit of making threats bigger than he can back up. The older Empty members don't take him seriously and he is constantly compared to his legendary uncle, Viktor Cross, causing him to plan and enact more and more reckless operations in an attempt to make a name for himself

Sergeants

Captain Dante Cross Command