Vorgulir: Difference between revisions
(Created page with "Vorgulir is a town in Yne that's adjacent to the bridge that crosses the River Dural into Riadin. === Summary === Vorgulir is the north-eastern town, next to the River Dural and the bridge used to cross the river into Riadin. It's commonly travelled through by those heading through Liath, or to Thydle or Riadin, and while it's happy to cater for these travelers, they have their defense up rather quickly if someone seems suspicious, and it may take some convincin...") |
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- '''Amnir''', another middle aged male duergar, Ermryl's partner (who calls him Emerald), black hair that almost looks curly and a black beard that's only a couple of inches long, helps Ermryl run the business and remember what he needs to stock up on or brew but stays out of the way otherwise, seems quite sweet. | - '''Amnir''', another middle aged male duergar, Ermryl's partner (who calls him Emerald), black hair that almost looks curly and a black beard that's only a couple of inches long, helps Ermryl run the business and remember what he needs to stock up on or brew but stays out of the way otherwise, seems quite sweet. | ||
- '''Dolga''', a male dark elf who is under Ermryl's training at the apothecary, white, almost silver hair in a very long braid almost down to his knees, a single earring on one ear that dangles with a delicate silver mushroom and leaf hanging down, but his clothes are simple and practical, often out on excursions to gather materials but when he is back at the shop, he's always eager to learn and listen. | |||
==== Mind Over Metal ==== | ==== Mind Over Metal ==== |
Revision as of 05:25, 19 July 2024
Vorgulir is a town in Yne that's adjacent to the bridge that crosses the River Dural into Riadin.
Summary
Vorgulir is the north-eastern town, next to the River Dural and the bridge used to cross the river into Riadin. It's commonly travelled through by those heading through Liath, or to Thydle or Riadin, and while it's happy to cater for these travelers, they have their defense up rather quickly if someone seems suspicious, and it may take some convincing to get any personal or specific information from it's residents. With such close proximity to Liath and Riadin, there is a large number of humans found in this town, but they tend to be quite similar in nature to the dwarves.
Taverns
Dural's Rest
- A large tavern and inn close to the River Dural where it gets it's name, seems popular with the locals, has plenty of rooms available for travelers that are rather nicely furnished, feels very energetic and friendly.
- Large wooden and stone structure, including a large balcony on the second floor, rippling lines have been carved into the structure as if to imitate the ripples when a stone is dropped into still water, the sign hanging perpendicular to the building is carved and painted to look like running water with the words "Dural's Rest" painted in blocky writing.
- Inside feels very energetic, lots of furniture that looks like it's often rearranged, doesn't seem to be as themed or decorated like the outside but still looks comfortable, often pretty full.
- Emthran, owner of Dural's Rest, male dwarf with long, dark red hair in braids down his back and a great big beard, probably middle-aged, a great bellowing laugh and loves to play tricks on newcomers, but is actually quite friendly.
- Kaitra, Emthran's wife, looks middle aged as well but her hair is bright white and is in a long singular braid down her back, not as loud and boisterous as her husband but will gladly make her own jokes, very friendly and knows when to reign him in.
- Torvian, younger non-binary dwarf, keeps their light brown beard and hair very short, both ears have piercings all the way up and a ring septum piercing, helps out at the bar during the busy period and then through the night while the owners sleep, single and a bit awkward, but has the best intentions, probably tells the truth a bit too often.
Warmth and Wizardry
- A large tavern towards the center of town, a perfectly smooth stone building that's got two additional stories with intricately carved balconies, the name of the tavern is carved above the door with small arcane fires creating a gently lit border around the sign.
- Inside feels warm, and full of life, many chairs and tables fill the large space and you don't immediately notice, but a few chairs have ambled over to you and seem to be looking at you expectantly, as if waiting to be told where to go so you can sit down. There's often quite a few people here, less locals than Dural's Rest, but no less business.
- The basement has a bath and a sauna kept warm by magic, costs to use, or a little extra if you're paying to stay the night.
- Myrmora Lortherick, female half-dwarf, seems young to have the capabilities she has, she keeps her hair bright blonde with various coloured streaks interwoven in the braids on either side of her head that come down to her waist, she's a high-level wizard that uses magic to keep the tavern alive, animated and lit, doesn't brag about her power or show off, just loves to help people and make sure they're comfortable and happy, prefers not to help with identifying abilities or other magic-based assistance, but may help occasionally once a rapport has formed, may vaguely mention the Rosenbrandt Institute.
- Myr 1, Myr 2 and Myr 3, identical simulacrums of Myrmora that run the tavern with her, and while she's busy or asleep.
Shops
Apple and Blossom
- A small tucked away wooden shop, may take a minute to find, but if you know to follow the herbaceous smell in the air, you'll find it quickly.
- Inside feels like the inside of a greenhouse, there is fresh and dried herbs, flowers and spices filling every wall and several barrels and shelves in the middle of the room, there's a small desk in one corner with a zealous pot of fresh mint set in the corner, potions are kept behind the desk, and there's a hidden door that leads to the brewing room.
- Ermryl, a middle aged male duergar with bright green hair, his green beard is relatively short, just below his shoulders, and he keeps his hair just long enough to cover his ears, very friendly and eager to help, always has a herbal tea brewed at the ready to give to customers.
- Amnir, another middle aged male duergar, Ermryl's partner (who calls him Emerald), black hair that almost looks curly and a black beard that's only a couple of inches long, helps Ermryl run the business and remember what he needs to stock up on or brew but stays out of the way otherwise, seems quite sweet.
- Dolga, a male dark elf who is under Ermryl's training at the apothecary, white, almost silver hair in a very long braid almost down to his knees, a single earring on one ear that dangles with a delicate silver mushroom and leaf hanging down, but his clothes are simple and practical, often out on excursions to gather materials but when he is back at the shop, he's always eager to learn and listen.
Mind Over Metal
- A mostly stone structure on the outskirts of town, able to provide products and repairs to locals and travelers, not particularly recognisable except for the plume of smoke or the sounds of hammers on metal.
- Inside is a dwarf bringing a hammer down on what looks to be a piece of armour, silhouetted against the red glow of the furnace.
- Brilla, a young-ish female dwarf with jet black hair, kept short, a bit brusque and serious but if you can make her laugh, she will take quite the liking to you.
The Hidden Gem
- A simple wooden structure near the center of town, looks much smaller on the outside than it actually is, a small awning in front of the door with a hanging sign that's painted to appear glittery.
- Inside is actually very organised, shelves upon shelves fill the space with various knick-knacks and objects in boxes and baskets on every available space, although it isn't all labelled or priced.
- Athrel, a male firbolg with shoulder-length dark brown hair, sometimes held in a low ponytail, he's very gentle and patient, tries to be helpful but may struggle with obscure or foreign requests.
The Waving Raven
- A simple wooden building, maybe a bit bigger than the surrounding buildings, seems well maintained despite the foot traffic, with a little sign hanging perpendicular to the face of the building with a carving of what looks like a raven with one wing up, as if waving.
- Inside is very basic and nothing excessive, just stocking the essential goods from the villages or the capital to provide for the town.
- Arvie, a middle aged human with medium brown hair, just long enough to be tied back into a very small ponytail, looks and acts youthful but the scars on his face and hands tell the story of someone quite ventured, he's helpful and will do what he can, aware that these days, he cannot do much.
Points of Interest
Fahldirs Station
- Found in the very center of town, easy to spot wooden structure, home of the Fahldirs in Vorgulir.
- Acts as the office for the Marshal, bunks for the Fahldirs and a few cells.
- Marshal Lysselle Medir, an experienced older dwarven woman, her long white hair is pulled into a single long braid down her back, likes to be particular and precise in her work, would rather be patient and get the job done right than to rush it, very proud of her position.
- Bannir, Thelron, Toradin, Murkam, Guldor, Gwinma, Kaitros, Redria, Tishlen, Einmera.
Ironkith House
- Towards the center of town, it's a simple but elegant structure, medium sized with a second story, the door is carved with the royal crest (a battle axe and a miner's pick crossed over each other), seems well maintained.
- Inside is well furnished and comfortable, not to lavish but probably still more expensive than most people would be used to, functions as the house for the royal representative that looks after Vorgulir.
- Lissnia, a female dwarf, seems a little young for the role, her bright red hair is kept in a braid that goes over one shoulder onto her chest, she likes to try and keep things light and friendly but gets serious when she needs to.
The Temple of Embers
- Towards the centre of town, a very large stone structure, it's only a couple of stories tall but it is quite large and open, the second story is held up by lots of identical stone pillars that look to be etched with repeated engravings, and there's a spiral staircase itowards the back that leads to the next level of the temple, there's many various representations of fire, from symbolism on the visible stone, to various fire pits towards the edges of the temple, to glowing red crystals that seem to flicker like fire, but provide light to those underneath, and in the center is a large stone statue of a coiled snake with it's head up, looking outward with those same flickering red crystals.
- Upstairs functions as bedrooms for the Elder and the acolytes that live in the temple, with spare rooms for visiting acolytes, and an office area for the Elder.
- The Scorching Elder Theldar, the Elder for the temple to Xala, an older dwarf with a long white beard, completely bald, definitely getting on in years and is getting a bit slow, but still jolly and faithful, simple red tunic and pants with a rope belt that has the symbol for Xala in the middle.
- Nyslen, a female dwarf acolyte for the temple, young-ish, light-brown hair tied into a bun, wears a red tunic and brown pants, the acolyte uniform, apprentice for the Elder, eager to learn, but knows there's a long way to go, will do her best to help any way she can.