Celestia's Curiosities: Difference between revisions
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Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn. | Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn. | ||
Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn.</ref> 500 gold | Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn. | ||
- Wanderer's Guide to Enchanted Emporiums</ref> 500 gold | |||
Belt of Dwarvenkind 4000 gold | Belt of Dwarvenkind 4000 gold | ||
Revision as of 05:34, 11 January 2026
| Type | Magic Items and Spells |
|---|---|
| Location | Aerilon, Joriah |
| Owner | Celestia Moonshadow |
Staff
- Luna
- Felix
Location
Celestia's Curiosities is located towards the center of the Sprawling Bazaar in Aerilon, Joriah, it stands tall between several shorter stone buildings and is incredibly easy to locate. Celestia's is the largest magic shop in Aerilon and the most reliable, she's stayed in business for a very long time for a reason.
Atmosphere and Appearance
This beautiful three-story stone shop stands tall and unique amongst several shorter nearby shops. The stonework has been painted a deep deep blue and decorated carefully with glittering crystals to appear like the night sky, the wooden doorframe is carved with celestial symbols and arcane runes that shimmer and pulse slightly in the sunlight. Low stone planters in matching design hold brilliantly coloured flowers that you're not sure you've ever seen before in such vibrant shades, sparkling under the light. A metal sign hangs above the door, shaped like a crescent moon, bearing the shop name in elegant, flowing script; every once in a while a small light traces the lettering and it glows for a moment before fading.
Inside, a small bell chimes as you enter and you can see beautifully organised shelves that seem to stretch into infinity, will beyond the parameters set by the physical boundaries of this building. The smell of incense, burning candles and old paper fills the space and faint bells seem to chime in the background, sourceless. There are arcane artifacts, shimmering potions and mysterious tomes as far as the eye can see and a gentle glow lights the space from enchanted lanterns floating above the shelving. One shelf appears to be covered in a layer of thick glass, an enchantment pulsing lightly on the case holding incredibly rare and valuable products. There are tables arranged in the middle of the room, holding baskets of small trinkets or wands and a few potions here and there, one table has a single, very large book with a chair next to it, the book reading "catalogue" Behind an ornate counter decorated with various crystals and tomes stands an eladrin sorcerer, reading from a heavy tome, a raven on her shoulder, appearing to read along with her. A spiralling staircase of polished white marble and silver inlays leads upwards, seemingly defying gravity as it curves more dramatically than the building's exterior would suggest. Floating candles drift up alongside visitors as they climb, providing gentle illumination, the whole staircase pulsing with Celestia's magical signature.
The second floor contains Celestia's Enchantment Workshop, her personal arcane library and Luna's roost. The workshop is the centrepiece of the second floor, a vast circular room with a domed ceiling painted to mirror the night sky above Aerilon, constellations slowly rotating overhead to indicate the optimal times for different types of enchantments. The floor is inlaid with a massive arcane circle made from precious metals and gems, capable of containing and focusing magical energies for complex enchantments and various workstations are set up around the circular room; a desk for creating inscriptions and spell scrolls, an alchemical station for creating potions, even a small seasonal forge that changes temperate and properties based on Celestia's current seasonal form. The library seems to extend far beyond the physical boundaries of the building much like the ground floor, and the shelves are filled with thousands of tomes, grimoires and research notes that are painstakingly organised and labelled by author and date. Books will occasionally float down and settle on a reading desk, or drift back to their places on their own, however the books located in a small restricted area behind a shimmering barrier are only accessible by Celestia herself. The raven's roost is a section that has been converted to an elaborate aviary for Luna where she comes and goes as she pleases from perches of varying heights, with shelves full of Luna's own collection of "interesting" objects, shiny buttons, unusual coins, small trinkets, all displayed carefully.
The third floor is Celestia's living chambers, the apprentice chambers and the vault. Celestia's private rooms and armoire magically transform to match the seasons and her form; summer brings warm golden light and gentle breezes; autumn creates cozy spaces with rich tapestries and warming fires; winter offers crystalline beauty with soft, silvery light. There is a section of room utilised as a private study, containing her personal grimoire collection, artifact display and a small scrying pool and a door that leads to her observatory that extends beyond the physical roof. A crystalline dome provides unobstructed views of the heavens while protecting against weather with ancient astronomical instruments made from meteoric metals track celestial movements with perfect precision, a moonwell to reflect and amplify lunar energy and a desk covered in star charts and astrolabes. There are two apprentice chambers, comfortable rooms for visitors, researchers or extended stay apprentices like Orion that are enchanted to adapt to the occupant's needs and preferences. Orion's room is covered in maps of the lands he dreams of travelling to and unexplored regions, while displaying a few artifacts or mementos he has already collected from his travels to get to Aerilon. The vault is the ultimate security in this city, hidden behind layers and layers of magical protection containing the most dangerous, valuable, and significant items in her collection. The chamber exists partially outside normal space-time, making it nearly impossible to breach. These include items of world-changing power, held in trust, dangerous experiments that are too volatile for the workshop, emergency reserves and supplies for defending Aerilon against magical threats and master keys, items that could unlock or control other powerful magical locations.
Staff
Celestia Moonshadow, the owner and creator of this hub of magic items and spells, she is a female eladrin sorcerer who's form shifts between the seasons on any given day but her elegant dress always matches her colour scheme, her hair flowing down her back to the base of her spine and she always appears very calm and friendly. She will help when she can and offer her services to her friends but it does take time to earn her trust, she is a very skilled sorcerer and enchanter.
Luna, a mischievous and intelligent raven who assists with deliveries and occasionally offers cryptic advice to those who seek it, and sometimes to those who haven't. Luna is known for her sharp eyes, sharper tongue and even sharper beak.
Orion, a mysterious tabaxi with black and white fur, usually in a deep blue tunic with glittery threads that glint in the candlelight that match the glint in his green eyes. He has a knack for storytelling and a vast knowledge of arcane lore, he loves being an apprentice under Celestia and handles the shop occasionally when she's busy.
Stock
Consumables
Potion of Healing 50 gold
Potion of Greater Healing 100 gold
Potion of Superior Healing 300 gold
Potion of Supreme Healing 600 gold
Potion of Animal Friendship 50 gold
Potion of Climbing 50 gold
Potion of Enhancement[1] 300 gold
Potion of Flying 200 gold
Potion of Stone Giant Strength 200 gold
Potion of Storm Giant Strength 1000 gold
Potion of Invisibility 200 gold
Potion of Poison 100 gold
Potion of Resistance 100 gold
Potion of Water Breathing 50 gold
Wearable
Adamantine Armour 1000 gold
Amulet of Health 6000 gold
Amulet of the Planes 30000 gold
Animated Shield 6000 gold
Armour +1 1000 gold
Armour +2 10000 gold
Armour of Resistance 1000 gold
Astral Echo Earrings[2] 500 gold
Belt of Dwarvenkind 4000 gold
Belt of Frost Giant Strength 10000 gold
Boots of Elvenkind 500 gold
Boots of Speed 3000 gold
Bracers of Defence 4000 gold
Chihel Stone of Agility[3] 2000 gold
Chihel Stone of Insight[4] 2000 gold
Chihel Stone of Leadership[5] 2000 gold
Chihel Stone of Protection[6] 1000 gold
Chihel Stone of Strength[7] 2000 gold
Circlet of Blasting 500 gold
Cloak of Displacement 6000 gold
Cloak of Protection 3000 gold
Cloak of the Bat 3000 gold
Gloves of Missile Snaring 500 gold
Hat of Disguise 500 gold
Helm of Telepathy 1000 gold
Medallion of Thoughts 500 gold
Necklace of Fireballs (8 beads) 1600 gold
Ring of Evasion 2500 gold
Ring of Free Action 2500 gold
Ring of Regeneration 5000 gold
Ring of Spell Storing 8000 gold
Ring of Swimming 500 gold
Ring of Telekinesis 6000 gold
Winged Boots 6000 gold
Wings of Flying 4000 gold
Weapons
Berserker Axe 400 gold
Dagger of Venom 1000 gold
Non-Combat
Services
Additional Entities and Interests
- ↑ Choose one of the following effects for the potion - the consumer gains the effect for 1 hour. Bear's Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull's Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles. Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated. Eagle's Splendor: The target has advantage on Charisma checks. Fox's Cunning: The target has advantage on Intelligence checks. Owl's Wisdom: The target has advantage on Wisdom checks. - Based on the Enhance Ability spell, Official Content
- ↑ Astral Echo Earrings (require attunement):These magic earrings are forged from a fallen star and imbued with astral energy. Astral Veil. As an action, you can create an auditory illusion of a celestial hum in a 10-foot radius around you for 1 hour or until you end it as a bonus action. The illusion masks conversations and sounds within its area, making them inaudible to creatures outside the area. Once used, this property can’t be used again until the next dawn. Eldritch Echo. As an action, you can open a sensory connection with a creature you are familiar with. If the creature is willing, you can both see, hear, smell, taste, and feel what the other is feeling for 1 minute. You can use this connection to communicate verbally with each other, though doing so has an odd, reverberating echo as you each hear yourself talking through your own and the other’s ears at the same time. Once used, this property can’t be used again until the next dawn. - Wanderer's Guide to Enchanted Emporiums
- ↑ Ioun Stone of Agility: Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. - Official Content, adjusted to fit homebrew
- ↑ Ioun Stone of Insight: Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. - Official Content, adjusted to fit homebrew
- ↑ Ioun Stone of Leadership: Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. - Official Content, adjusted to fit homebrew
- ↑ Ioun Stone of Protection: You gain a +1 bonus to AC while this dusty rose prism orbits your head. - Official Content, adjusted to fit homebrew
- ↑ Ioun Stone of Strength: Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. - Official Content, adjusted to fit homebrew